Player Matchup

Skadi
Skadi
Gold II
FragginNate
Skadi
Gold II
Level 108
God Stats
32W - 26L
1,619 SR
Queue Stats
114W - 122L
1,536 MMR
Party 1
Geb
Geb
Gold II
RBNerd
Geb
Gold II
Level 149
God Stats
1W - 0L
1,681 SR
Queue Stats
77W - 61L
1,441 MMR
Party 1
Freya
Freya
Gold II
SaLtYgR33Ne
Freya
Gold II
Level 169
God Stats
1W - 1L
1,348 SR
Queue Stats
137W - 116L
1,615 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,549 SR
1,530 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,508 SR
1,513 MMR
Anhur
Anhur
Gold III
Idjtihad
Anhur
Gold III
Level 154
God Stats
35W - 37L
1,505 SR
Queue Stats
141W - 149L
1,489 MMR
Party 2
Horus
Horus
Gold IV
LaundryMage
Horus
Gold IV
Level 112
God Stats
5W - 4L
1,550 SR
Queue Stats
64W - 65L
1,248 MMR
Party 2
Ix Chel
Ix Chel
Gold II
LilDecapre
Ix Chel
Gold II
Level 126
God Stats
0W - 1L
1,467 SR
Queue Stats
31W - 28L
1,802 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 6
13,344
741
11,585
13,480
5,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Geb
RBNerd
Geb
15
2 / 1 / 5
12,637
702
10,091
17,769
16,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 3 / 3
13,723
762
18,453
19,857
8,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
IzanamiAchillesKuzenboMartichorasBacchus

VS

Bans
Ne ZhaGuan YuAresShivaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Idjtihad
Anhur
14
3 / 5 / 3
12,363
687
9,960
15,871
6,915
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 1 / 5
12,203
678
11,629
20,369
25,395
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
LilDecapre
Ix Chel
15
3 / 1 / 4
12,569
698
21,102
12,530
5,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
7
Kills
8
8
Deaths
7
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
L
Anhur
Idjtihad
Anhur
3
5
3
0.9
L
2
1
5
4.5
L
Ix Chel
LilDecapre
Ix Chel
3
1
4
5
W
Geb
RBNerd
Geb
2
1
5
4.5
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,129
Damage
42,691
51,106
Taken
48,770
30,165
Mitigated
37,947
17,728
Healing
15,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,585
3,546
0
2,700
13,480
5,179
1,444
4,326
8,970
0
94,144
L
Anhur
Idjtihad
Anhur
9,960
5,183
0
0
15,871
6,915
1,294
10,083
5,788
0
47,252
L
11,629
3,337
3,801
8,101
20,369
25,395
110
11,081
9,288
5,632
25,919
L
Ix Chel
LilDecapre
Ix Chel
21,102
1,625
1,837
1,470
12,530
5,637
595
7,659
4,871
58,409
0
W
Geb
RBNerd
Geb
10,091
814
858
3,565
17,769
16,949
208
7,885
9,318
26,319
0
W
18,453
6,424
0
10,605
19,857
8,037
1,105
11,747
7,638
74,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,704
Gold Earned
37,135
229
Minions Killed
168
0
Camps Cleared
0
987,356
Distance Traveled
1,018,114
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,344
741
126
7
0
298,872
0
L
Anhur
12,363
687
62
3
0
293,963
3
L
Horus
12,203
678
26
1
0
379,552
0
L
Ix Chel
12,569
698
80
4
0
344,599
4
W
Geb
12,637
702
13
1
0
378,186
5
W
Freya
13,723
762
90
5
0
310,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role