Player Matchup

Awilix
Awilix
 
Awilix
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Azemption
Achilles
Level 147
God Stats
0W - 4L
1,108 SR
Queue Stats
213W - 221L
1,524 Elo+
Party 1
Osiris
Osiris
Damomen
Osiris
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 138L
1,500 Elo+
Solo
Nox
Nox
Whoevrr
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 56L
1,506 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xSinnzy
Ah Muzen Cab
Level 127
God Stats
14W - 11L
1,711 SR
Queue Stats
289W - 282L
1,541 Elo+
Party 1
Team Averages
Level 108
1,464 SR
1,514 Elo+

VS

Team Averages
Level 93
1,496 SR
1,488 Elo+
Arachne
Arachne
AngeSil
Arachne
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,376 Elo+
Solo
Freya
Freya
Hank-The-Tank917
Freya
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 217L
1,577 Elo+
Party 2
Discordia
Discordia
Juan120
Discordia
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 56L
1,497 Elo+
Solo
Scylla
Scylla
T-Med21
Scylla
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 88L
1,439 Elo+
Solo
Ares
Ares
augrofdunlain
Ares
Level 50
God Stats
2W - 1L
1,481 SR
Queue Stats
94W - 116L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 4 / 3
7,685
769
2,618
8,046
3,641
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Azemption
Achilles
14
5 / 5 / 1
8,242
824
8,477
12,248
13,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Damomen
Osiris
13
0 / 4 / 4
6,822
682
4,990
10,172
11,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nox
14
4 / 5 / 4
8,027
803
4,142
8,590
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
xSinnzy
Ah Muzen Cab
14
0 / 4 / 5
7,338
734
11,223
9,803
4,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AngeSil
Arachne
13
3 / 5 / 14
7,890
789
6,344
10,372
6,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 1 / 14
8,783
878
8,082
7,030
3,762
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
Juan120
Discordia
14
5 / 2 / 12
8,478
848
9,423
6,136
2,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
T-Med21
Scylla
16
8 / 2 / 10
9,624
962
13,552
7,510
3,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 17
7,375
738
6,260
8,910
10,775
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
89
11
Kills
22
22
Deaths
12
17
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
4
3
0.88
W
Arachne
AngeSil
Arachne
3
5
14
2
L
Achilles
Azemption
Achilles
5
5
1
1.1
L
Osiris
Damomen
Osiris
0
4
4
0.5
W
5
1
14
12
W
Discordia
Juan120
Discordia
5
2
12
5.5
W
Scylla
T-Med21
Scylla
8
2
10
6.5
L
Nox
4
5
4
1.2
W
1
2
17
4.75
L
Ah Muzen Cab
xSinnzy
Ah Muzen Cab
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,450
Damage
43,661
48,859
Taken
39,958
36,610
Mitigated
26,663
8,196
Healing
12,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,618
499
394
336
8,046
3,641
0
6,263
1,783
0
6,842
W
Arachne
AngeSil
Arachne
6,344
3,776
614
1,440
10,372
6,334
413
1,045
8,830
0
8,701
L
Achilles
Azemption
Achilles
8,477
216
453
2,119
12,248
13,837
0
8,384
3,864
2,199
10,184
L
Osiris
Damomen
Osiris
4,990
707
148
819
10,172
11,320
0
7,392
2,780
0
9,651
W
8,082
2,437
835
1,430
7,030
3,762
1,112
1,418
5,179
21,323
0
W
Discordia
Juan120
Discordia
9,423
55
2,173
1,751
6,136
2,527
415
349
5,578
19,216
0
W
Scylla
T-Med21
Scylla
13,552
1,304
2,016
1,615
7,510
3,265
222
1,236
5,917
28,586
0
L
Nox
4,142
118
337
715
8,590
3,536
0
7,353
1,237
10,881
0
W
6,260
281
590
304
8,910
10,775
519
1,082
7,311
8,331
0
L
Ah Muzen Cab
xSinnzy
Ah Muzen Cab
11,223
1,603
1,179
1,696
9,803
4,276
0
7,925
1,878
0
32,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,114
Gold Earned
42,150
118
Minions Killed
112
0
Camps Cleared
0
903,482
Distance Traveled
928,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,685
769
22
2
0
169,918
0
W
Arachne
7,890
789
12
1
0
212,617
0
L
Achilles
8,242
824
11
1
0
188,946
0
L
Osiris
6,822
682
13
1
0
183,615
0
W
Freya
8,783
878
29
3
0
183,810
0
W
Discordia
8,478
848
21
2
0
174,453
0
W
Scylla
9,624
962
48
5
0
181,291
0
L
Nox
8,027
803
25
3
0
156,438
0
W
Ares
7,375
738
2
0
0
176,525
0
L
Ah Muzen Cab
7,338
734
47
5
0
204,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role