Player Matchup

Cthulhu
Cthulhu
HoF_R-A
Cthulhu
Level 86
God Stats
0W - 2L
1,331 SR
Queue Stats
73W - 103L
1,476 Elo+
Party 2
Apollo
Apollo
Lando1999
Apollo
Level 151
God Stats
6W - 6L
1,241 SR
Queue Stats
243W - 199L
1,593 Elo+
Party 1
Janus
Janus
juanaddiel9_
Janus
Level 95
God Stats
3W - 6L
1,647 SR
Queue Stats
93W - 73L
1,606 Elo+
Party 1
Sun Wukong
Sun Wukong
piojin704
Sun Wukong
Level 157
God Stats
3W - 8L
1,597 SR
Queue Stats
159W - 205L
1,437 Elo+
Party 2
Bakasura
Bakasura
xStazChezz-
Bakasura
Level 108
God Stats
0W - 6L
1,464 SR
Queue Stats
142W - 156L
1,517 Elo+
Party 2
Team Averages
Level 119
1,456 SR
1,526 Elo+

VS

Team Averages
Level 116
1,776 SR
1,595 Elo+
Thanatos
Thanatos
HvyMetalGandalf
Thanatos
Level 126
God Stats
13W - 5L
1,733 SR
Queue Stats
111W - 70L
1,648 Elo+
Party 3
Horus
Horus
Magdowskii
Horus
Level 148
God Stats
4W - 0L
1,775 SR
Queue Stats
115W - 73L
1,641 Elo+
Party 3
Rama
Rama
animegeek47
Rama
Level 109
God Stats
12W - 5L
1,605 SR
Queue Stats
585W - 511L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
mothreef
Baron Samedi
Level 75
God Stats
2W - 0L
1,950 SR
Queue Stats
40W - 27L
1,640 Elo+
Solo
Ra
Ra
xTheMiggs
Ra
Level 123
God Stats
6W - 5L
1,815 SR
Queue Stats
262W - 271L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HoF_R-A
Cthulhu
11
0 / 5 / 5
7,161
477
6,401
17,767
10,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Lando1999
Apollo
10
1 / 1 / 2
6,698
447
8,262
11,467
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 3
8,001
533
9,131
8,455
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
piojin704
Sun Wukong
14
1 / 2 / 4
8,213
548
9,925
16,847
12,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
xStazChezz-
Bakasura
15
4 / 3 / 2
8,634
576
8,523
14,539
5,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
5 / 2 / 1
8,269
551
10,099
15,743
6,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
11
0 / 2 / 4
7,272
485
6,388
16,601
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 0 / 0
9,154
610
11,852
10,409
4,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
mothreef
Baron Samedi
15
2 / 3 / 1
8,972
598
12,093
13,457
9,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
1 / 1 / 6
8,581
572
10,583
8,309
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
8
Kills
14
14
Deaths
8
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HoF_R-A
Cthulhu
0
5
5
0.5
W
Thanatos
5
2
1
2.75
L
Apollo
Lando1999
Apollo
1
1
2
2
W
Horus
0
2
4
1
W
6
0
0
6
L
2
3
3
1.17
W
Baron Samedi
mothreef
Baron Samedi
2
3
1
0.83
L
Sun Wukong
piojin704
Sun Wukong
1
2
4
1.5
L
Bakasura
xStazChezz-
Bakasura
4
3
2
1.67
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,242
Damage
51,015
69,075
Taken
64,519
35,380
Mitigated
40,518
20,555
Healing
32,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HoF_R-A
Cthulhu
6,401
406
2,192
3,299
17,767
10,629
0
4,653
12,816
27,803
0
W
Thanatos
10,099
2,349
0
9,316
15,743
6,559
148
3,643
11,411
0
68,567
L
Apollo
Lando1999
Apollo
8,262
4,911
0
5,522
11,467
4,071
0
348
11,119
0
45,338
W
Horus
6,388
3,631
2,109
6,083
16,601
15,048
77
5,159
10,787
0
23,529
W
11,852
9,844
0
3,677
10,409
4,517
782
2,772
7,245
0
74,046
L
9,131
522
0
1,140
8,455
2,752
0
3,188
5,116
64,242
0
W
Baron Samedi
mothreef
Baron Samedi
12,093
908
854
6,451
13,457
9,968
0
779
12,308
79,175
0
L
Sun Wukong
piojin704
Sun Wukong
9,925
857
0
5,610
16,847
12,580
0
9,740
6,596
0
72,903
L
Bakasura
xStazChezz-
Bakasura
8,523
4,884
0
2,792
14,539
5,348
0
3,696
10,752
0
57,497
W
10,583
995
1,145
3,023
8,309
4,426
72
2,699
5,250
87,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,707
Gold Earned
42,248
427
Minions Killed
519
0
Camps Cleared
0
1,621,152
Distance Traveled
1,584,674
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,161
477
22
1
0
322,542
0
W
Thanatos
8,269
551
96
6
0
350,563
0
L
Apollo
6,698
447
69
5
0
240,346
1
W
Horus
7,272
485
30
2
0
323,901
6
W
Rama
9,154
610
113
8
0
293,198
1
L
Janus
8,001
533
120
8
0
352,021
4
W
Baron Samedi
8,972
598
146
10
0
297,846
0
L
Sun Wukong
8,213
548
108
7
0
331,770
1
L
Bakasura
8,634
576
108
7
0
374,473
0
W
Ra
8,581
572
134
9
0
319,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role