Player Matchup

Sobek
Sobek
EliteAzteckiller
Sobek
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
386W - 357L
1,514 Elo+
Solo
Fenrir
Fenrir
Paracytes
Fenrir
Level 166
God Stats
2W - 2L
1,742 SR
Queue Stats
120W - 126L
1,514 Elo+
Solo
Agni
Agni
PwD Joy Boy
Agni
Level 146
God Stats
0W - 2L
1,388 SR
Queue Stats
180W - 263L
1,477 Elo+
Party 2
Thor
Thor
Urameshi12
Thor
Level 128
God Stats
11W - 10L
1,656 SR
Queue Stats
120W - 187L
1,464 Elo+
Party 2
Anhur
Anhur
Vizard350
Anhur
Level 167
God Stats
49W - 50L
1,671 SR
Queue Stats
352W - 327L
1,513 Elo+
Solo
Team Averages
Level 146
1,591 SR
1,497 Elo+

VS

Team Averages
Level 129
1,612 SR
1,486 Elo+
Thanatos
Thanatos
KIDxToXik
Thanatos
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 42L
1,497 Elo+
Party 1
Fafnir
Fafnir
Neguthefennec
Fafnir
Level 138
God Stats
2W - 3L
1,309 SR
Queue Stats
254W - 243L
1,530 Elo+
Solo
Hachiman
Hachiman
Oh No Itz BoX
Hachiman
Level 134
God Stats
5W - 3L
1,734 SR
Queue Stats
33W - 37L
1,494 Elo+
Party 1
Freya
Freya
Weruzach
Freya
Level 108
God Stats
2W - 0L
1,687 SR
Queue Stats
351W - 324L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
maximusdarck078
Sun Wukong
Level 141
God Stats
13W - 6L
1,828 SR
Queue Stats
110W - 104L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,944
434
2,611
14,975
14,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Paracytes
Fenrir
14
3 / 8 / 2
8,387
524
5,914
19,820
8,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 5 / 2
8,166
510
12,538
8,495
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 3 / 1
7,468
467
8,160
18,797
15,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Vizard350
Anhur
15
2 / 3 / 1
8,876
555
8,621
11,514
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KIDxToXik
Thanatos
15
12 / 2 / 3
9,887
618
10,511
13,047
5,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 1 / 12
8,922
558
5,853
15,369
17,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Oh No Itz BoX
Hachiman
16
7 / 1 / 5
9,514
595
14,670
10,455
4,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Freya
Weruzach
Freya
15
1 / 4 / 7
9,205
575
5,654
12,626
5,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
maximusdarck078
Sun Wukong
16
1 / 0 / 7
9,246
578
14,405
18,788
16,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
8
Kills
24
24
Deaths
8
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Thanatos
KIDxToXik
Thanatos
12
2
3
6.75
W
3
1
12
9
W
Hachiman
Oh No Itz BoX
Hachiman
7
1
5
9.5
L
Fenrir
Paracytes
Fenrir
3
8
2
0.5
L
3
5
2
0.8
L
0
3
1
0.17
L
Anhur
Vizard350
Anhur
2
3
1
0.83
W
Freya
Weruzach
Freya
1
4
7
1.13
W
Sun Wukong
maximusdarck078
Sun Wukong
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,844
Damage
51,093
73,601
Taken
70,285
45,516
Mitigated
49,344
18,542
Healing
32,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,611
226
157
3,306
14,975
14,393
0
2,794
12,107
19,019
0
W
Thanatos
KIDxToXik
Thanatos
10,511
3,506
0
10,563
13,047
5,346
0
3,300
9,747
0
69,412
W
5,853
1,404
391
4,612
15,369
17,872
206
2,963
12,406
28,989
0
W
Hachiman
Oh No Itz BoX
Hachiman
14,670
8,704
0
5,450
10,455
4,484
0
1,932
8,523
0
79,136
L
Fenrir
Paracytes
Fenrir
5,914
1,383
0
6,127
19,820
8,613
0
2,672
17,026
0
54,383
L
12,538
882
0
1,230
8,495
2,942
0
3,529
4,626
55,623
0
L
8,160
1,697
0
2,000
18,797
15,579
0
537
18,246
359
52,706
L
Anhur
Vizard350
Anhur
8,621
4,400
0
5,722
11,514
3,989
750
1,385
10,089
0
71,956
W
Freya
Weruzach
Freya
5,654
1,812
0
4,697
12,626
5,537
217
6,413
6,213
65,102
0
W
Sun Wukong
maximusdarck078
Sun Wukong
14,405
2,983
0
7,025
18,788
16,105
369
900
17,888
0
76,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,841
Gold Earned
46,774
397
Minions Killed
492
0
Camps Cleared
0
1,457,054
Distance Traveled
1,568,728
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,944
434
20
1
0
242,561
0
W
Thanatos
9,887
618
93
6
0
330,546
2
W
Fafnir
8,922
558
50
3
0
315,391
0
W
Hachiman
9,514
595
106
7
0
303,887
0
L
Fenrir
8,387
524
87
5
0
315,971
0
L
Agni
8,166
510
90
6
0
302,258
4
L
Thor
7,468
467
74
5
0
308,563
0
L
Anhur
8,876
555
126
8
0
287,701
6
W
Freya
9,205
575
130
8
0
317,887
0
W
Sun Wukong
9,246
578
113
7
0
301,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role