Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Joseeeee-_-V2
Kukulkan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,647 Elo+
Solo
Shiva
Shiva
TheWachh
Shiva
Level 89
God Stats
5W - 6L
1,728 SR
Queue Stats
61W - 43L
1,613 Elo+
Solo
Hou Yi
Hou Yi
goodchild97
Hou Yi
Level 85
God Stats
1W - 5L
1,312 SR
Queue Stats
12W - 16L
1,419 Elo+
Party 1
Khepri
Khepri
xXCryptXx
Khepri
Level 62
God Stats
1W - 0L
1,321 SR
Queue Stats
7W - 11L
1,380 Elo+
Party 1
Team Averages
Level 82
1,472 SR
1,512 Elo+

VS

Team Averages
Level 80
1,549 SR
1,452 Elo+
Atlas
Atlas
AngryBoar422
Atlas
Level 69
God Stats
8W - 7L
1,601 SR
Queue Stats
78W - 71L
1,445 Elo+
Party 2
Sol
Sol
KrustyMonke
Sol
Level 37
God Stats
0W - 1L
1,598 SR
Queue Stats
15W - 18L
1,347 Elo+
Party 2
Serqet
Serqet
Rogue Revyn
Serqet
Level 96
God Stats
2W - 2L
1,538 SR
Queue Stats
84W - 71L
1,443 Elo+
Party 2
Shiva
Shiva
TheRealZimm
Shiva
Level 68
God Stats
29W - 32L
1,509 SR
Queue Stats
239W - 257L
1,479 Elo+
Solo
Neith
Neith
XTanimotoX
Neith
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
309W - 309L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
3 / 0 / 5
6,177
562
6,366
8,693
2,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Joseeeee-_-V2
Kukulkan
14
6 / 1 / 0
7,947
722
5,281
4,795
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shiva
TheWachh
Shiva
12
1 / 0 / 1
6,960
633
5,155
9,734
6,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hou Yi
8
0 / 2 / 1
4,438
403
2,388
6,229
1,787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
xXCryptXx
Khepri
8
0 / 0 / 4
5,483
498
2,238
6,121
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
5,074
461
3,514
7,911
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 1
6,248
568
2,670
7,189
2,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
10
3 / 3 / 0
6,288
572
4,253
8,369
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 0
5,840
531
5,110
9,326
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
10
0 / 2 / 1
5,866
533
4,928
4,989
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
10
Kills
3
3
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
0
5
5.5
L
0
1
2
1
W
Kukulkan
Joseeeee-_-V2
Kukulkan
6
1
0
6
L
0
3
1
0.17
L
Serqet
3
3
0
1
L
0
1
0
0
W
Shiva
TheWachh
Shiva
1
0
1
1.5
L
Neith
0
2
1
0.25
W
Hou Yi
0
2
1
0.25
W
Khepri
xXCryptXx
Khepri
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,428
Damage
20,475
35,572
Taken
37,784
18,201
Mitigated
19,065
6,999
Healing
8,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,366
1,277
0
1,085
8,693
2,914
0
1,118
7,381
29,951
0
L
3,514
1,457
0
2,237
7,911
5,485
365
3,023
4,888
18,954
0
W
Kukulkan
Joseeeee-_-V2
Kukulkan
5,281
358
0
750
4,795
2,070
57
1,343
3,354
70,221
0
L
2,670
830
0
2,369
7,189
2,530
674
3,676
3,513
40,501
0
L
Serqet
4,253
610
0
170
8,369
3,431
0
4,377
3,992
0
37,528
L
5,110
1,356
0
2,341
9,326
5,394
0
580
8,746
0
42,779
W
Shiva
TheWachh
Shiva
5,155
1,057
0
942
9,734
6,792
0
455
9,279
0
52,140
L
Neith
4,928
1,825
0
1,701
4,989
2,225
540
2,229
2,760
0
45,069
W
Hou Yi
2,388
447
0
2,317
6,229
1,787
0
1,115
4,608
0
19,566
W
Khepri
xXCryptXx
Khepri
2,238
176
244
1,661
6,121
4,638
0
1,617
4,308
12,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
29,316
318
Minions Killed
296
0
Camps Cleared
0
1,189,012
Distance Traveled
1,163,428
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,177
562
46
4
0
273,200
2
L
Atlas
5,074
461
20
2
0
236,047
0
W
Kukulkan
7,947
722
130
12
0
238,190
0
L
Sol
6,248
568
73
7
0
218,394
0
L
Serqet
6,288
572
55
5
0
284,922
0
L
Shiva
5,840
531
70
6
0
228,077
0
W
Shiva
6,960
633
98
9
0
222,144
0
L
Neith
5,866
533
78
7
0
195,988
0
W
Hou Yi
4,438
403
30
3
0
239,109
0
W
Khepri
5,483
498
14
1
0
216,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role