Player Matchup

Sun Wukong
Sun Wukong
ATOMICsou1s
Sun Wukong
Level 23
God Stats
8W - 7L
1,845 SR
Queue Stats
31W - 36L
1,524 Elo+
Party 2
Medusa
Medusa
BlkUrameshi
Medusa
Level 89
God Stats
3W - 4L
1,325 SR
Queue Stats
56W - 59L
1,480 Elo+
Party 2
Nu Wa
Nu Wa
N00bHunter1364
Nu Wa
Level 128
God Stats
1W - 1L
1,458 SR
Queue Stats
140W - 119L
1,459 Elo+
Solo
Cerberus
Cerberus
SILVER SPELL 34
Cerberus
Level 130
God Stats
1W - 1L
1,285 SR
Queue Stats
22W - 29L
1,381 Elo+
Solo
Ratatoskr
Ratatoskr
o_synn
Ratatoskr
Level 62
God Stats
11W - 11L
1,456 SR
Queue Stats
230W - 222L
1,406 Elo+
Solo
Team Averages
Level 86
1,474 SR
1,450 Elo+

VS

Team Averages
Level 88
1,591 SR
1,412 Elo+
Charybdis
Charybdis
AnthonyIalacci
Charybdis
Level 157
God Stats
2W - 3L
1,642 SR
Queue Stats
685W - 649L
1,430 Elo+
Party 1
Ao Kuang
Ao Kuang
Cozy1337
Ao Kuang
Level 117
God Stats
9W - 14L
1,443 SR
Queue Stats
379W - 375L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
DemoniatikPR
Baron Samedi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,352 Elo+
Solo
Gilgamesh
Gilgamesh
LoneMichiganWolf
Gilgamesh
Level 67
God Stats
83W - 80L
1,459 SR
Queue Stats
250W - 270L
1,426 Elo+
Party 1
Ix Chel
Ix Chel
NuzzlesEar
Ix Chel
Level 54
God Stats
3W - 1L
1,912 SR
Queue Stats
19W - 23L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ATOMICsou1s
Sun Wukong
13
0 / 4 / 5
8,095
476
5,255
13,485
7,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
5 / 1 / 1
9,655
568
11,060
10,926
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 2 / 7
10,342
608
14,214
7,143
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
13
2 / 2 / 9
8,966
527
8,505
15,353
12,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
o_synn
Ratatoskr
16
5 / 5 / 3
9,599
565
11,576
12,941
5,239
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnthonyIalacci
Charybdis
15
0 / 3 / 1
8,774
516
9,246
15,256
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Cozy1337
Ao Kuang
16
6 / 5 / 1
9,798
576
10,083
21,664
8,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
DemoniatikPR
Baron Samedi
13
1 / 5 / 3
7,908
465
5,696
11,188
5,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
15
4 / 1 / 2
9,553
562
8,451
13,867
10,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
NuzzlesEar
Ix Chel
12
3 / 4 / 1
8,085
476
5,702
11,859
9,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
17
Kills
14
14
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ATOMICsou1s
Sun Wukong
0
4
5
0.63
L
Charybdis
AnthonyIalacci
Charybdis
0
3
1
0.17
W
Medusa
5
1
1
5.5
L
Ao Kuang
Cozy1337
Ao Kuang
6
5
1
1.3
L
Baron Samedi
DemoniatikPR
Baron Samedi
1
5
3
0.5
L
Gilgamesh
4
1
2
5
W
5
2
7
4.25
L
Ix Chel
NuzzlesEar
Ix Chel
3
4
1
0.88
W
Cerberus
2
2
9
3.25
W
Ratatoskr
o_synn
Ratatoskr
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,610
Damage
39,178
59,848
Taken
73,834
32,407
Mitigated
38,721
19,364
Healing
21,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ATOMICsou1s
Sun Wukong
5,255
1,173
141
669
13,485
7,339
0
2,189
10,737
0
47,402
L
Charybdis
AnthonyIalacci
Charybdis
9,246
5,669
0
5,830
15,256
5,777
972
2,670
12,586
0
78,805
W
Medusa
11,060
5,279
0
6,024
10,926
4,453
947
1,488
9,438
0
81,507
L
Ao Kuang
Cozy1337
Ao Kuang
10,083
2,589
0
5,452
21,664
8,210
0
5,937
15,727
99,112
0
L
Baron Samedi
DemoniatikPR
Baron Samedi
5,696
498
299
1,631
11,188
5,090
360
6,189
4,999
55,629
0
L
Gilgamesh
8,451
2,368
0
3,583
13,867
10,036
778
2,131
11,736
0
57,846
W
14,214
3,885
0
1,000
7,143
3,162
397
4,502
2,641
86,280
0
L
Ix Chel
NuzzlesEar
Ix Chel
5,702
1,088
1,871
3,263
11,859
9,608
0
5,792
6,067
35,302
0
W
Cerberus
8,505
792
301
7,158
15,353
12,214
0
7,578
7,775
43,358
0
W
Ratatoskr
o_synn
Ratatoskr
11,576
3,216
0
4,071
12,941
5,239
0
6,228
6,443
0
60,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,657
Gold Earned
44,118
490
Minions Killed
506
0
Camps Cleared
0
1,676,839
Distance Traveled
1,564,498
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,095
476
70
4
0
338,816
0
L
Charybdis
8,774
516
133
8
0
299,343
0
W
Medusa
9,655
568
121
7
0
332,092
2
L
Ao Kuang
9,798
576
137
8
0
356,778
0
L
Baron Samedi
7,908
465
87
5
0
252,889
0
L
Gilgamesh
9,553
562
98
6
0
341,964
0
W
Nu Wa
10,342
608
127
7
0
311,531
4
L
Ix Chel
8,085
476
51
3
0
313,524
1
W
Cerberus
8,966
527
100
6
0
318,618
0
W
Ratatoskr
9,599
565
72
4
0
375,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role