Player Matchup

Scylla
Scylla
 
Scylla
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Gramak
Sylvanus
Level 158
God Stats
2W - 1L
1,473 SR
Queue Stats
213W - 216L
1,510 Elo+
Party 1
Ishtar
Ishtar
LinseaLou
Ishtar
Level 122
God Stats
24W - 18L
1,612 SR
Queue Stats
276W - 264L
1,519 Elo+
Party 1
Hades
Hades
thatguy1359
Hades
Level 169
God Stats
26W - 12L
1,711 SR
Queue Stats
704W - 617L
1,480 Elo+
Solo
Guan Yu
Guan Yu
xDarion
Guan Yu
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 83L
1,497 Elo+
Solo
Team Averages
Level 150
1,559 SR
1,501 Elo+

VS

Team Averages
Level 98
1,578 SR
1,527 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Gambiinnoo
Surtr
Level 125
God Stats
23W - 18L
1,567 SR
Queue Stats
453W - 447L
1,513 Elo+
Solo
Ix Chel
Ix Chel
Hexxist302
Ix Chel
Level 29
God Stats
4W - 2L
1,677 SR
Queue Stats
11W - 14L
1,510 Elo+
Party 2
Rama
Rama
animegeek47
Rama
Level 109
God Stats
12W - 5L
1,649 SR
Queue Stats
585W - 511L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 1 / 1
5,728
573
2,342
5,256
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Gramak
Sylvanus
9
5 / 1 / 3
5,724
572
4,529
6,922
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
LinseaLou
Ishtar
9
0 / 1 / 4
5,489
549
4,862
7,186
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 3 / 4
6,172
617
7,617
9,731
4,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
xDarion
Guan Yu
11
2 / 0 / 1
5,975
598
4,805
8,694
7,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
1 / 2 / 2
5,044
504
2,877
8,799
2,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
6
0 / 4 / 2
4,665
467
2,283
9,445
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
10
0 / 1 / 1
5,661
566
4,192
9,025
3,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
Hexxist302
Ix Chel
10
3 / 2 / 1
5,861
586
5,994
6,229
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 4 / 0
5,713
571
6,902
8,661
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
6
6
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
1
2.5
L
Hun Batz
 
Hun Batz
1
2
2
1
L
Bacchus
 
Bacchus
0
4
2
0.25
L
Surtr
0
1
1
0.5
W
Sylvanus
Gramak
Sylvanus
5
1
3
6.5
L
Ix Chel
Hexxist302
Ix Chel
3
2
1
1.75
W
Ishtar
LinseaLou
Ishtar
0
1
4
2
L
2
4
0
0.5
W
4
3
4
2
W
Guan Yu
xDarion
Guan Yu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,155
Damage
22,248
37,789
Taken
42,159
20,208
Mitigated
18,063
15,909
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,342
222
0
1,804
5,256
1,647
294
2,936
2,320
34,802
0
L
Hun Batz
 
Hun Batz
2,877
781
0
1,395
8,799
2,996
0
3,411
5,268
0
38,063
L
Bacchus
 
Bacchus
2,283
511
0
2,417
9,445
6,866
26
1,779
7,662
8,911
0
L
Surtr
4,192
1,370
0
1,924
9,025
3,379
0
1,335
7,610
471
43,783
W
Sylvanus
Gramak
Sylvanus
4,529
1,561
780
2,227
6,922
3,557
0
871
6,051
19,626
7,012
L
Ix Chel
Hexxist302
Ix Chel
5,994
382
402
1,884
6,229
1,816
70
3,584
2,403
39,462
0
W
Ishtar
LinseaLou
Ishtar
4,862
3,074
0
3,271
7,186
2,439
750
1,143
6,043
0
35,348
L
6,902
5,269
0
1,820
8,661
3,006
0
3,514
5,017
0
38,173
W
7,617
522
65
4,391
9,731
4,701
0
2,442
7,289
37,121
0
W
Guan Yu
xDarion
Guan Yu
4,805
580
0
3,371
8,694
7,864
0
1,000
7,694
0
40,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,088
Gold Earned
26,944
302
Minions Killed
284
0
Camps Cleared
0
993,007
Distance Traveled
944,368
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,728
573
71
7
0
193,917
0
L
Hun Batz
5,044
504
61
6
0
226,604
0
L
Bacchus
4,665
467
7
1
0
169,633
0
L
Surtr
5,661
566
71
7
0
186,642
3
W
Sylvanus
5,724
572
35
4
0
203,377
0
L
Ix Chel
5,861
586
76
8
0
194,579
0
W
Ishtar
5,489
549
55
6
0
181,113
2
L
Rama
5,713
571
69
7
0
166,910
2
W
Hades
6,172
617
67
7
0
212,852
0
W
Guan Yu
5,975
598
74
7
0
201,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role