Player Matchup

Hera
Hera
MilkChocolatex7
Hera
Level 106
God Stats
12W - 17L
1,326 SR
Queue Stats
290W - 291L
1,405 Elo+
Party 2
Mulan
Mulan
faststrokes
Mulan
Level 44
God Stats
15W - 8L
1,539 SR
Queue Stats
135W - 156L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
gamabunter
Cthulhu
Level 26
God Stats
1W - 0L
1,029 SR
Queue Stats
3W - 3L
1,413 Elo+
Party 2
Team Averages
Level 59
1,298 SR
1,400 Elo+

VS

Team Averages
Level 77
1,500 SR
1,497 Elo+
Nu Wa
Nu Wa
Shadoniz
Nu Wa
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,449 Elo+
Party 1
Tyr
Tyr
aj27
Tyr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,465 Elo+
Party 1
Tsukuyomi
Tsukuyomi
shudinmamun66666
Tsukuyomi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 7
8,525
853
6,246
4,552
1,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
5 / 3 / 6
8,248
825
6,498
9,010
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
gamabunter
Cthulhu
12
5 / 0 / 8
8,440
844
8,634
6,910
5,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Shadoniz
Nu Wa
10
1 / 6 / 2
7,420
742
5,098
8,020
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
aj27
Tyr
7
1 / 3 / 1
6,644
664
3,724
9,005
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
9
1 / 5 / 2
6,939
694
5,049
7,891
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
3
3
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
Nu Wa
Shadoniz
Nu Wa
1
6
2
0.33
L
Tyr
aj27
Tyr
1
3
1
0.5
W
5
3
6
2.67
W
Cthulhu
gamabunter
Cthulhu
5
0
8
9
L
Tsukuyomi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,378
Damage
13,871
20,472
Taken
24,916
13,084
Mitigated
10,973
1,764
Healing
1,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,246
2,392
0
308
4,552
1,733
318
1,976
2,576
36,381
0
L
Nu Wa
Shadoniz
Nu Wa
5,098
1,708
94
101
8,020
2,813
483
5,259
2,561
22,296
0
L
Tyr
aj27
Tyr
3,724
726
0
630
9,005
5,393
0
6,105
2,401
59
11,319
W
6,498
1,144
0
854
9,010
5,816
0
1,944
7,066
0
21,669
W
Cthulhu
gamabunter
Cthulhu
8,634
770
51
551
6,910
5,535
198
1,822
5,088
19,035
407
L
Tsukuyomi
5,049
1,203
0
259
7,891
2,767
156
2,580
4,739
26
19,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,213
Gold Earned
21,003
90
Minions Killed
70
0
Camps Cleared
0
593,060
Distance Traveled
431,381
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,525
853
54
5
0
186,253
0
L
Nu Wa
7,420
742
37
4
0
133,834
0
L
Tyr
6,644
664
11
1
0
144,775
0
W
Mulan
8,248
825
21
2
0
194,573
0
W
Cthulhu
8,440
844
15
2
0
212,234
0
L
Tsukuyomi
6,939
694
22
2
0
152,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role