Player Matchup

Loki
Loki
 
Loki
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AlenKeller
Kukulkan
Level 154
God Stats
2W - 1L
1,578 SR
Queue Stats
31W - 13L
1,558 Elo+
Party 1
Kuzenbo
Kuzenbo
Boogl
Kuzenbo
Level 80
God Stats
7W - 7L
1,517 SR
Queue Stats
358W - 303L
1,491 Elo+
Party 3
Nemesis
Nemesis
FLАSHBACK
Nemesis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,394 Elo+
Party 1
Jing Wei
Jing Wei
Haralds322gg
Jing Wei
Level 17
God Stats
2W - 5L
1,347 SR
Queue Stats
3W - 13L
1,255 Elo+
Party 3
Team Averages
Level 81
1,488 SR
1,440 Elo+

VS

Team Averages
Level 137
1,494 SR
1,475 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Rocket15
Chaac
Level 119
God Stats
5W - 5L
1,733 SR
Queue Stats
140W - 131L
1,476 Elo+
Party 2
Charon
Charon
agusbat10
Charon
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 126L
1,467 Elo+
Solo
Vulcan
Vulcan
krille_85
Vulcan
Level 143
God Stats
2W - 7L
1,402 SR
Queue Stats
198W - 190L
1,429 Elo+
Solo
Janus
Janus
thewaipik
Janus
Level 124
God Stats
4W - 4L
1,334 SR
Queue Stats
247W - 228L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
4 / 2 / 4
10,129
533
6,409
14,896
5,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
AlenKeller
Kukulkan
16
0 / 1 / 3
9,420
496
7,189
6,424
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Boogl
Kuzenbo
13
2 / 2 / 2
8,204
432
5,138
15,025
13,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
FLАSHBACK
Nemesis
17
8 / 0 / 1
10,766
567
9,080
9,910
6,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Haralds322gg
Jing Wei
9
0 / 2 / 0
6,462
340
730
3,815
1,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
3 / 0 / 0
9,016
475
5,844
10,908
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Rocket15
Chaac
15
2 / 3 / 3
8,876
467
3,455
17,370
9,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Charon
agusbat10
Charon
11
0 / 1 / 4
7,848
413
2,448
10,239
9,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
krille_85
Vulcan
13
2 / 8 / 1
8,560
451
11,587
12,579
4,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
thewaipik
Janus
17
0 / 2 / 4
9,879
520
7,395
7,082
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
14
Kills
7
7
Deaths
14
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
2
4
3
L
Hou Yi
 
Hou Yi
3
0
0
3
W
Kukulkan
AlenKeller
Kukulkan
0
1
3
1.5
W
Kuzenbo
Boogl
Kuzenbo
2
2
2
1.5
W
Nemesis
FLАSHBACK
Nemesis
8
0
1
8.5
W
Jing Wei
Haralds322gg
Jing Wei
0
2
0
0
L
Chaac
Rocket15
Chaac
2
3
3
1.17
L
Charon
agusbat10
Charon
0
1
4
2
L
Vulcan
krille_85
Vulcan
2
8
1
0.31
L
Janus
thewaipik
Janus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,546
Damage
30,729
50,070
Taken
58,178
30,498
Mitigated
31,422
14,036
Healing
16,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,409
1,961
0
7,485
14,896
5,969
0
3,241
11,520
0
88,322
L
Hou Yi
 
Hou Yi
5,844
3,135
0
5,550
10,908
4,118
739
2,191
8,648
0
71,147
W
Kukulkan
AlenKeller
Kukulkan
7,189
221
0
493
6,424
2,583
0
3,600
2,656
93,686
0
W
Kuzenbo
Boogl
Kuzenbo
5,138
2,114
0
3,744
15,025
13,908
17
7,839
6,773
26,702
0
W
Nemesis
FLАSHBACK
Nemesis
9,080
2,477
0
2,314
9,910
6,883
0
5,050
4,526
0
81,264
W
Jing Wei
Haralds322gg
Jing Wei
730
310
0
0
3,815
1,155
0
624
3,165
0
22,645
L
Chaac
Rocket15
Chaac
3,455
278
0
7,952
17,370
9,762
302
1,830
15,305
0
69,766
L
Charon
agusbat10
Charon
2,448
414
0
910
10,239
9,998
192
4,366
5,662
24,304
0
L
Vulcan
krille_85
Vulcan
11,587
4,657
0
1,212
12,579
4,547
278
2,498
9,439
56,506
0
L
Janus
thewaipik
Janus
7,395
398
0
1,000
7,082
2,997
1,968
1,088
5,885
108,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,981
Gold Earned
44,179
515
Minions Killed
564
0
Camps Cleared
0
1,749,502
Distance Traveled
1,746,115
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,129
533
126
7
0
398,022
4
L
Hou Yi
9,016
475
116
6
0
356,785
2
W
Kukulkan
9,420
496
191
10
0
323,225
4
W
Kuzenbo
8,204
432
26
1
0
407,333
0
W
Nemesis
10,766
567
134
7
0
394,667
0
W
Jing Wei
6,462
340
38
2
0
226,255
0
L
Chaac
8,876
467
102
5
0
396,657
0
L
Charon
7,848
413
39
2
0
277,391
0
L
Vulcan
8,560
451
95
5
0
331,951
0
L
Janus
9,879
520
212
11
0
383,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role