Player Matchup

Bacchus
Bacchus
Abraxas3003
Bacchus
Level 45
God Stats
3W - 8L
1,067 SR
Queue Stats
9W - 17L
1,162 Elo+
Party 1
Hachiman
Hachiman
Just Hatsune
Hachiman
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 14L
1,162 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
scooney11
Morgan Le Fay
Level 128
God Stats
1W - 0L
1,249 SR
Queue Stats
102W - 98L
1,401 Elo+
Solo
Arachne
Arachne
tobirama_kin1
Arachne
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
218W - 239L
1,398 Elo+
Solo
Nemesis
Nemesis
zHalunke-
Nemesis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,693 Elo+
Solo
Team Averages
Level 67
1,363 SR
1,363 Elo+

VS

Team Averages
Level 62
1,469 SR
1,411 Elo+
Anhur
Anhur
 
Anhur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Geri0555
Vulcan
Level 46
God Stats
3W - 6L
1,370 SR
Queue Stats
74W - 76L
1,419 Elo+
Party 2
Thanatos
Thanatos
ImperatorA34
Thanatos
Level 77
God Stats
11W - 7L
1,636 SR
Queue Stats
16W - 16L
1,468 Elo+
Party 2
Bacchus
Bacchus
LoudHeroJoao
Bacchus
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 190L
1,319 Elo+
Solo
Thor
Thor
Morgoth_Gungnir6
Thor
Level 60
God Stats
6W - 6L
1,338 SR
Queue Stats
306W - 360L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Abraxas3003
Bacchus
9
3 / 0 / 2
5,899
590
2,270
5,506
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Just Hatsune
Hachiman
9
2 / 0 / 3
5,102
510
3,593
4,347
1,069
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
scooney11
Morgan Le Fay
9
1 / 2 / 2
5,719
572
2,745
6,273
1,796
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
11
0 / 0 / 0
5,836
584
1,708
6,639
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
zHalunke-
Nemesis
9
2 / 1 / 0
5,672
567
3,518
5,459
1,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 2 / 0
4,601
460
2,993
5,158
1,841
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
Geri0555
Vulcan
11
3 / 2 / 0
6,050
605
5,967
5,870
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
ImperatorA34
Thanatos
7
0 / 3 / 0
4,369
437
2,082
7,420
2,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
LoudHeroJoao
Bacchus
3
0 / 1 / 0
3,844
384
709
4,278
2,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 0
5,296
530
2,905
3,783
3,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
3
3
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
W
Bacchus
Abraxas3003
Bacchus
3
0
2
4
L
Vulcan
Geri0555
Vulcan
3
2
0
1.5
L
Thanatos
ImperatorA34
Thanatos
0
3
0
0
W
Hachiman
Just Hatsune
Hachiman
2
0
3
3.5
L
Bacchus
LoudHeroJoao
Bacchus
0
1
0
0
L
0
0
0
0
W
Morgan Le Fay
scooney11
Morgan Le Fay
1
2
2
1
W
Arachne
0
0
0
0
W
Nemesis
zHalunke-
Nemesis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,834
Damage
14,656
28,224
Taken
26,509
11,480
Mitigated
11,864
9,741
Healing
5,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,993
1,564
0
691
5,158
1,841
0
1,029
4,129
0
23,898
W
Bacchus
Abraxas3003
Bacchus
2,270
139
81
1,616
5,506
4,861
298
138
5,368
15,649
0
L
Vulcan
Geri0555
Vulcan
5,967
1,589
0
250
5,870
2,139
0
2,270
3,571
37,779
0
L
Thanatos
ImperatorA34
Thanatos
2,082
253
0
2,462
7,420
2,437
0
1,584
5,836
0
17,170
W
Hachiman
Just Hatsune
Hachiman
3,593
1,939
0
1,247
4,347
1,069
612
226
4,121
0
24,446
L
Bacchus
LoudHeroJoao
Bacchus
709
174
0
150
4,278
2,417
0
103
4,175
5,845
0
L
2,905
232
0
1,791
3,783
3,030
0
0
3,783
0
38,842
W
Morgan Le Fay
scooney11
Morgan Le Fay
2,745
297
0
1,779
6,273
1,796
0
4,175
1,784
32,656
0
W
Arachne
1,708
1,433
0
4,882
6,639
2,086
0
0
6,056
0
36,633
W
Nemesis
zHalunke-
Nemesis
3,518
1,866
0
136
5,459
1,668
309
1,760
3,597
0
29,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,228
Gold Earned
24,160
235
Minions Killed
204
0
Camps Cleared
0
917,372
Distance Traveled
850,265
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,601
460
40
4
0
159,717
0
W
Bacchus
5,899
590
16
2
0
179,197
0
L
Vulcan
6,050
605
66
7
0
205,616
0
L
Thanatos
4,369
437
29
3
0
199,044
0
W
Hachiman
5,102
510
34
3
0
171,950
0
L
Bacchus
3,844
384
10
1
0
101,358
0
L
Thor
5,296
530
59
6
0
184,530
4
W
Morgan Le Fay
5,719
572
58
6
0
154,243
0
W
Arachne
5,836
584
76
8
0
181,269
0
W
Nemesis
5,672
567
51
5
0
230,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role