Player Matchup

Ix Chel
Ix Chel
PrincessAnnie18
Ix Chel
Level 130
God Stats
2W - 1L
1,370 SR
Queue Stats
96W - 97L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
RaDKiDD
Cthulhu
Level 158
God Stats
8W - 8L
1,483 SR
Queue Stats
307W - 318L
1,431 Elo+
Solo
Anhur
Anhur
Wampity
Anhur
Level 127
God Stats
1W - 2L
1,248 SR
Queue Stats
18W - 33L
1,312 Elo+
Solo
Kali
Kali
onyx samurai
Kali
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 184L
1,446 Elo+
Solo
Bellona
Bellona
wildzenitsu
Bellona
Level 28
God Stats
2W - 9L
1,313 SR
Queue Stats
89W - 113L
1,416 Elo+
Party 1
Team Averages
Level 106
1,383 SR
1,407 Elo+

VS

Team Averages
Level 112
1,327 SR
1,430 Elo+
Vulcan
Vulcan
 
Vulcan
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Arachnid_420
Tsukuyomi
Level 138
God Stats
13W - 13L
1,282 SR
Queue Stats
179W - 192L
1,425 Elo+
Solo
Kuzenbo
Kuzenbo
Dragon003000
Kuzenbo
Level 147
God Stats
5W - 2L
1,552 SR
Queue Stats
104W - 90L
1,488 Elo+
Solo
Ishtar
Ishtar
Saveores
Ishtar
Level 122
God Stats
1W - 6L
1,052 SR
Queue Stats
6W - 15L
1,320 Elo+
Solo
Zeus
Zeus
XxJustFrogxX
Zeus
Level 108
God Stats
1W - 4L
1,251 SR
Queue Stats
3W - 5L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
7,870
1,124
7,826
6,003
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RaDKiDD
Cthulhu
13
1 / 0 / 4
7,549
1,078
9,360
6,385
5,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Wampity
Anhur
13
1 / 0 / 4
7,915
1,131
3,487
5,961
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 2 / 4
7,748
1,107
3,963
11,222
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
wildzenitsu
Bellona
13
4 / 0 / 4
8,342
1,192
5,734
10,489
11,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

339

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 1 / 1
6,811
973
7,271
2,988
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Arachnid_420
Tsukuyomi
13
2 / 5 / 0
7,686
1,098
9,248
10,901
4,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Dragon003000
Kuzenbo
13
0 / 1 / 2
7,148
1,021
6,587
10,442
11,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
Saveores
Ishtar
12
0 / 1 / 1
7,253
1,036
4,440
6,219
2,794
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 0 / 2
7,206
1,029
8,561
1,775
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
8
Kills
2
2
Deaths
8
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
1
0.5
L
Tsukuyomi
Arachnid_420
Tsukuyomi
2
5
0
0.4
L
Kuzenbo
Dragon003000
Kuzenbo
0
1
2
1
W
1
0
5
3.5
W
Cthulhu
RaDKiDD
Cthulhu
1
0
4
3
L
Ishtar
Saveores
Ishtar
0
1
1
0.5
W
Anhur
Wampity
Anhur
1
0
4
3
L
0
0
2
1
W
1
2
4
1.5
W
Bellona
wildzenitsu
Bellona
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,370
Damage
36,107
40,060
Taken
32,325
26,547
Mitigated
21,032
8,121
Healing
3,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,271
3,348
125
96
2,988
981
0
828
1,846
12,260
0
L
Tsukuyomi
Arachnid_420
Tsukuyomi
9,248
1,696
0
613
10,901
4,790
0
6,069
4,541
0
17,190
L
Kuzenbo
Dragon003000
Kuzenbo
6,587
2,503
0
1,645
10,442
11,857
0
4,285
5,405
11,159
97
W
7,826
983
1,458
1,020
6,003
2,343
0
3,735
2,079
26,248
0
W
Cthulhu
RaDKiDD
Cthulhu
9,360
442
889
1,543
6,385
5,458
0
2,785
3,311
18,413
272
L
Ishtar
Saveores
Ishtar
4,440
2,257
0
0
6,219
2,794
0
3,449
2,306
0
21,775
W
Anhur
Wampity
Anhur
3,487
1,657
36
1,106
5,961
2,527
0
3,504
2,457
0
20,576
L
8,561
360
562
133
1,775
610
0
783
716
22,885
0
W
3,963
1,663
0
1,638
11,222
5,217
0
4,683
6,292
0
13,315
W
Bellona
wildzenitsu
Bellona
5,734
836
0
431
10,489
11,002
0
6,531
3,599
0
14,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,424
Gold Earned
36,104
169
Minions Killed
138
8
Camps Cleared
3
743,239
Distance Traveled
679,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,811
973
15
2
0
95,298
0
L
Tsukuyomi
7,686
1,098
22
3
1
133,322
0
L
Kuzenbo
7,148
1,021
22
3
0
141,919
0
W
Ix Chel
7,870
1,124
62
9
0
153,402
0
W
Cthulhu
7,549
1,078
18
3
0
151,794
0
L
Ishtar
7,253
1,036
39
6
0
151,552
0
W
Anhur
7,915
1,131
40
6
4
131,084
0
L
Zeus
7,206
1,029
40
6
2
157,344
0
W
Kali
7,748
1,107
25
4
4
149,153
0
W
Bellona
8,342
1,192
24
3
0
157,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role