Player Matchup

Ao Kuang
Ao Kuang
Bronze II
 
Ao Kuang
Bronze II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze II
Chubby_Dragon999
Jormungandr
Bronze II
Level 143
God Stats
591W - 525L
1,544 SR
Queue Stats
691W - 691L
232 MMR
Solo
Anhur
Anhur
Bronze I
DatQB
Anhur
Bronze I
Level 127
God Stats
22W - 25L
1,409 SR
Queue Stats
211W - 250L
473 MMR
Solo
Surtr
Surtr
Silver IV
Trevman615
Surtr
Silver IV
Level 123
God Stats
5W - 5L
1,668 SR
Queue Stats
107W - 127L
618 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
thekingofme1208
Sun Wukong
Silver IV
Level 157
God Stats
41W - 33L
1,562 SR
Queue Stats
548W - 598L
537 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 141
1,537 SR
672 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 135
1,458 SR
665 MMR
Ymir
Ymir
Bronze I
 
Ymir
Bronze I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Bronze I
GreyXBeard
Olorun
Bronze I
Level 124
God Stats
12W - 21L
1,569 SR
Queue Stats
667W - 717L
397 MMR
Solo
Yu Huang
Yu Huang
Bronze II
Simbo borac
Yu Huang
Bronze II
Level 154
God Stats
2W - 1L
1,327 SR
Queue Stats
236W - 279L
249 MMR
Solo
Hercules
Hercules
Bronze I
ZPlaneanime
Hercules
Bronze I
Level 117
God Stats
6W - 5L
1,430 SR
Queue Stats
85W - 124L
644 MMR
Solo
Awilix
Awilix
Silver V
ZeUz102
Awilix
Silver V
Level 145
God Stats
11W - 8L
1,465 SR
Queue Stats
254W - 287L
534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
2 / 2 / 5
9,386
521
5,697
13,700
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Chubby_Dragon999
Jormungandr
14
3 / 3 / 5
8,826
490
11,593
18,519
16,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Focus

Magic Focus

+20
Magical Power

Anhur
DatQB
Anhur
11
2 / 0 / 1
8,256
459
6,755
4,998
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
15
2 / 4 / 2
9,939
552
10,921
18,635
15,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sun Wukong
thekingofme1208
Sun Wukong
14
4 / 5 / 5
9,218
512
12,127
17,848
11,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
HeraAchillesIx Chel

VS

Bans
KaliAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 2 / 4
8,336
463
4,299
19,234
17,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
GreyXBeard
Olorun
16
1 / 2 / 4
9,793
544
7,388
9,535
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
Simbo borac
Yu Huang
14
2 / 5 / 3
8,806
489
10,767
13,438
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
ZPlaneanime
Hercules
15
2 / 2 / 3
9,041
502
6,635
17,795
12,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Awilix
ZeUz102
Awilix
18
8 / 2 / 3
10,883
605
10,969
17,347
7,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
13
Kills
14
14
Deaths
13
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
2
5
2.25
W
Ymir
 
Ymir
1
2
4
1.5
L
Jormungandr
Chubby_Dragon999
Jormungandr
3
3
5
1.83
L
Anhur
DatQB
Anhur
2
0
1
2.5
W
Olorun
GreyXBeard
Olorun
1
2
4
1.5
W
Yu Huang
Simbo borac
Yu Huang
2
5
3
0.7
L
Surtr
2
4
2
0.75
W
Hercules
ZPlaneanime
Hercules
2
2
3
1.75
W
Awilix
ZeUz102
Awilix
8
2
3
4.75
L
Sun Wukong
thekingofme1208
Sun Wukong
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,093
Damage
40,058
73,700
Taken
77,349
51,296
Mitigated
45,664
11,612
Healing
21,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,697
1,758
0
2,134
13,700
5,781
0
1,231
12,469
79,809
0
W
Ymir
 
Ymir
4,299
810
169
5,094
19,234
17,234
259
6,000
13,234
22,387
0
L
Jormungandr
Chubby_Dragon999
Jormungandr
11,593
1,928
0
2,625
18,519
16,623
224
10,135
8,384
57,554
0
L
Anhur
DatQB
Anhur
6,755
4,258
0
2,318
4,998
1,862
363
2,159
2,839
0
48,301
W
Olorun
GreyXBeard
Olorun
7,388
2,927
312
4,133
9,535
3,403
2,280
1,879
7,656
79,013
0
W
Yu Huang
Simbo borac
Yu Huang
10,767
790
0
3,279
13,438
5,154
485
4,406
9,032
56,892
0
L
Surtr
10,921
3,610
0
3,065
18,635
15,652
760
1,453
17,182
1,366
76,969
W
Hercules
ZPlaneanime
Hercules
6,635
1,445
0
7,452
17,795
12,529
1,873
3,065
14,730
0
61,090
W
Awilix
ZeUz102
Awilix
10,969
3,502
0
1,449
17,347
7,344
118
2,432
14,915
0
100,400
L
Sun Wukong
thekingofme1208
Sun Wukong
12,127
2,278
0
1,470
17,848
11,378
344
7,476
10,372
0
62,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,625
Gold Earned
46,859
455
Minions Killed
505
0
Camps Cleared
0
1,598,247
Distance Traveled
1,777,164
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,386
521
99
6
0
406,664
4
W
Ymir
8,336
463
29
2
0
366,525
6
L
Jormungandr
8,826
490
64
4
0
320,939
6
L
Anhur
8,256
459
89
5
0
190,655
0
W
Olorun
9,793
544
123
7
0
353,629
5
W
Yu Huang
8,806
489
90
5
0
350,928
5
L
Surtr
9,939
552
122
7
0
340,564
2
W
Hercules
9,041
502
118
7
0
302,680
0
W
Awilix
10,883
605
145
8
0
403,402
2
L
Sun Wukong
9,218
512
81
5
0
339,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role