Player Matchup

Cerberus
Cerberus
Buchannon
Cerberus
Level 113
God Stats
7W - 5L
1,602 SR
Queue Stats
174W - 160L
1,517 Elo+
Solo
Janus
Janus
PhD PropheT
Janus
Level 146
God Stats
4W - 7L
1,262 SR
Queue Stats
323W - 330L
1,525 Elo+
Solo
Danzaburou
Danzaburou
Rogziel333
Danzaburou
Level 217
God Stats
8W - 13L
1,393 SR
Queue Stats
485W - 463L
1,504 Elo+
Solo
Mercury
Mercury
Thirst4morE
Mercury
Level 172
God Stats
1W - 3L
1,211 SR
Queue Stats
251W - 243L
1,491 Elo+
Solo
Horus
Horus
cristianhash
Horus
Level 156
God Stats
6W - 0L
1,581 SR
Queue Stats
184W - 197L
1,422 Elo+
Solo
Team Averages
Level 161
1,410 SR
1,492 Elo+

VS

Team Averages
Level 137
1,600 SR
1,413 Elo+
Hades
Hades
 
Hades
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Evilmau555
Atlas
Level 144
God Stats
11W - 11L
1,695 SR
Queue Stats
256W - 262L
1,475 Elo+
Solo
Skadi
Skadi
MarcTazer17
Skadi
Level 65
God Stats
0W - 2L
1,466 SR
Queue Stats
1W - 7L
1,184 Elo+
Solo
Thor
Thor
The_VIGOROUS_Yam
Thor
Level 209
God Stats
1W - 1L
1,695 SR
Queue Stats
499W - 574L
1,497 Elo+
Solo
Sylvanus
Sylvanus
ZhangFan000
Sylvanus
Level 157
God Stats
8W - 8L
1,644 SR
Queue Stats
901W - 906L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Buchannon
Cerberus
8
0 / 0 / 2
4,848
606
1,962
4,573
2,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 0
5,696
712
4,428
2,916
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Rogziel333
Danzaburou
8
1 / 1 / 1
4,638
580
3,200
4,287
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
Thirst4morE
Mercury
7
0 / 3 / 1
4,355
544
2,020
7,105
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
1 / 1 / 1
4,729
591
2,394
5,698
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
5
0 / 0 / 0
3,863
483
99
1,548
515
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
8
0 / 1 / 2
4,775
597
1,466
4,642
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 1 / 2
4,037
505
3,148
5,185
1,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
4 / 1 / 0
5,280
660
2,839
7,045
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ZhangFan000
Sylvanus
9
1 / 1 / 2
5,166
646
4,889
6,517
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
5
5
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
0
0
0
W
Cerberus
Buchannon
Cerberus
0
0
2
1
L
Atlas
0
1
2
1
L
0
1
2
1
W
2
0
0
2
W
Danzaburou
Rogziel333
Danzaburou
1
1
1
1.5
L
4
1
0
4
W
Mercury
Thirst4morE
Mercury
0
3
1
0.17
L
Sylvanus
ZhangFan000
Sylvanus
1
1
2
2
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,004
Damage
12,441
24,579
Taken
24,937
9,231
Mitigated
10,556
8,690
Healing
10,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
99
0
100
1,472
1,548
515
0
184
1,338
14,775
0
W
Cerberus
Buchannon
Cerberus
1,962
86
0
2,169
4,573
2,221
94
422
4,151
18,699
0
L
Atlas
1,466
540
0
1,421
4,642
2,394
0
917
3,695
15,370
0
L
3,148
974
0
947
5,185
1,409
0
1,113
4,072
0
23,552
W
4,428
204
0
1,099
2,916
942
0
909
2,007
42,050
0
W
Danzaburou
Rogziel333
Danzaburou
3,200
1,103
0
2,157
4,287
1,487
426
539
3,748
0
31,383
L
2,839
754
0
3,104
7,045
2,525
0
2,662
4,225
0
22,709
W
Mercury
Thirst4morE
Mercury
2,020
588
0
1,794
7,105
2,205
0
3,333
3,772
0
22,580
L
Sylvanus
ZhangFan000
Sylvanus
4,889
1,893
636
3,278
6,517
3,713
0
1,234
5,217
26,203
7,858
W
2,394
892
320
1,151
5,698
2,376
0
885
4,813
0
30,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,266
Gold Earned
23,121
260
Minions Killed
183
0
Camps Cleared
0
843,736
Distance Traveled
669,874
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
3,863
483
29
4
0
65,404
0
W
Cerberus
4,848
606
35
4
0
162,563
0
L
Atlas
4,775
597
18
2
0
158,760
0
L
Skadi
4,037
505
39
5
0
138,853
0
W
Janus
5,696
712
86
11
0
181,084
0
W
Danzaburou
4,638
580
52
7
0
151,515
2
L
Thor
5,280
660
46
6
0
157,825
0
W
Mercury
4,355
544
31
4
0
161,055
1
L
Sylvanus
5,166
646
51
6
0
149,032
1
W
Horus
4,729
591
56
7
0
187,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role