Player Matchup

Yemoja
Yemoja
GoosyGator
Yemoja
Level 68
God Stats
4W - 2L
1,797 SR
Queue Stats
446W - 384L
1,496 Elo+
Solo
Merlin
Merlin
SunwuGoku
Merlin
Level 126
God Stats
2W - 1L
1,911 SR
Queue Stats
21W - 12L
1,557 Elo+
Party 1
Heimdallr
Heimdallr
ValensWrld
Heimdallr
Level 41
God Stats
4W - 11L
1,493 SR
Queue Stats
153W - 143L
1,496 Elo+
Party 1
Bakasura
Bakasura
andresjmc
Bakasura
Level 89
God Stats
1W - 1L
1,725 SR
Queue Stats
82W - 79L
1,433 Elo+
Solo
Odin
Odin
carlitobendito
Odin
Level 36
God Stats
0W - 3L
1,220 SR
Queue Stats
52W - 63L
1,429 Elo+
Party 1
Team Averages
Level 72
1,629 SR
1,482 Elo+

VS

Team Averages
Level 101
1,563 SR
1,481 Elo+
Thor
Thor
CtmDamien
Thor
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 136L
1,471 Elo+
Party 2
Raijin
Raijin
Foxwizard69
Raijin
Level 102
God Stats
6W - 9L
1,339 SR
Queue Stats
148W - 132L
1,458 Elo+
Solo
Arachne
Arachne
Quarma Vert
Arachne
Level 59
God Stats
59W - 33L
1,692 SR
Queue Stats
189W - 167L
1,535 Elo+
Solo
Xing Tian
Xing Tian
WarFacenik
Xing Tian
Level 117
God Stats
1W - 0L
1,502 SR
Queue Stats
45W - 38L
1,495 Elo+
Solo
Sol
Sol
X J3SS3 X
Sol
Level 109
God Stats
6W - 2L
1,780 SR
Queue Stats
188W - 234L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GoosyGator
Yemoja
13
0 / 2 / 4
8,864
467
7,349
13,977
11,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
SunwuGoku
Merlin
15
3 / 5 / 0
9,082
478
11,974
15,363
5,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
ValensWrld
Heimdallr
17
4 / 1 / 2
10,138
534
15,426
16,586
7,796
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
andresjmc
Bakasura
15
2 / 7 / 1
8,999
474
12,089
23,539
11,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 3 / 0
8,442
444
7,235
13,797
14,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 1 / 2
10,227
538
9,706
18,464
15,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
15
7 / 1 / 3
10,059
529
14,445
11,806
4,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Quarma Vert
Arachne
18
7 / 1 / 3
10,926
575
16,399
18,325
8,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
WarFacenik
Xing Tian
14
0 / 1 / 8
8,963
472
7,105
20,344
18,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 2
9,020
475
10,773
12,375
3,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
18
18
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thor
3
1
2
4
W
Raijin
7
1
3
8.5
L
Yemoja
GoosyGator
Yemoja
0
2
4
1
W
Arachne
Quarma Vert
Arachne
7
1
3
8.5
L
Merlin
SunwuGoku
Merlin
3
5
0
0.6
L
Heimdallr
ValensWrld
Heimdallr
4
1
2
5
W
Xing Tian
WarFacenik
Xing Tian
0
1
8
4
W
1
5
2
0.4
L
Bakasura
andresjmc
Bakasura
2
7
1
0.36
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,073
Damage
58,428
83,262
Taken
81,314
50,828
Mitigated
50,901
20,762
Healing
19,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
9,706
2,448
0
3,100
18,464
15,724
0
1,918
16,279
549
81,120
W
Raijin
14,445
640
0
2,730
11,806
4,859
672
6,405
4,803
69,977
0
L
Yemoja
GoosyGator
Yemoja
7,349
1,791
4,956
4,185
13,977
11,740
0
7,451
6,526
36,118
0
W
Arachne
Quarma Vert
Arachne
16,399
11,418
0
6,670
18,325
8,136
851
3,727
13,958
0
110,977
L
Merlin
SunwuGoku
Merlin
11,974
814
0
892
15,363
5,813
0
9,844
5,519
69,776
0
L
Heimdallr
ValensWrld
Heimdallr
15,426
8,864
0
5,303
16,586
7,796
913
9,820
6,766
0
86,917
W
Xing Tian
WarFacenik
Xing Tian
7,105
755
0
3,441
20,344
18,198
0
6,267
13,239
42,076
0
W
10,773
4,408
0
3,122
12,375
3,984
992
1,066
11,291
74,438
0
L
Bakasura
andresjmc
Bakasura
12,089
9,166
0
4,696
23,539
11,439
27
4,864
18,675
0
86,872
L
7,235
2,180
0
730
13,797
14,040
0
893
12,904
1,958
54,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,525
Gold Earned
49,195
559
Minions Killed
549
0
Camps Cleared
0
1,829,068
Distance Traveled
1,849,053
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,227
538
124
7
0
305,422
6
W
Raijin
10,059
529
107
6
0
350,434
0
L
Yemoja
8,864
467
41
2
0
366,937
2
W
Arachne
10,926
575
147
8
0
461,487
0
L
Merlin
9,082
478
141
7
0
333,440
0
L
Heimdallr
10,138
534
151
8
0
381,614
2
W
Xing Tian
8,963
472
51
3
0
373,102
4
W
Sol
9,020
475
120
6
0
358,608
4
L
Bakasura
8,999
474
136
7
0
409,535
0
L
Odin
8,442
444
90
5
0
337,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role