Player Matchup

Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CrazyQuatum
Tsukuyomi
Level 108
God Stats
3W - 3L
1,455 SR
Queue Stats
299W - 274L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
Dieginski_10
Baron Samedi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 179L
1,522 Elo+
Solo
Izanami
Izanami
Directorscar
Izanami
Level 203
God Stats
6W - 6L
1,710 SR
Queue Stats
388W - 330L
1,636 Elo+
Solo
Chronos
Chronos
Mαchine
Chronos
Level 155
God Stats
7W - 3L
1,650 SR
Queue Stats
322W - 281L
1,597 Elo+
Solo
Team Averages
Level 150
1,563 SR
1,540 Elo+

VS

Team Averages
Level 145
1,463 SR
1,542 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DatBoiM0
Ix Chel
Level 94
God Stats
1W - 4L
1,283 SR
Queue Stats
153W - 146L
1,566 Elo+
Party 1
Hel
Hel
Dionte
Hel
Level 151
God Stats
1W - 1L
1,557 SR
Queue Stats
297W - 307L
1,520 Elo+
Party 1
Chronos
Chronos
hanshotfirst421
Chronos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 167L
1,530 Elo+
Solo
Hercules
Hercules
mzilla9
Hercules
Level 161
God Stats
3W - 6L
1,477 SR
Queue Stats
182W - 162L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 0 / 9
7,256
605
6,507
10,184
11,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
CrazyQuatum
Tsukuyomi
11
3 / 3 / 3
6,847
571
6,101
10,597
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Dieginski_10
Baron Samedi
11
4 / 6 / 3
6,948
579
9,736
12,392
5,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Directorscar
Izanami
14
5 / 1 / 2
9,098
758
11,280
6,501
3,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
Mαchine
Chronos
14
1 / 3 / 0
8,101
675
7,180
8,619
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
2 / 3 / 2
6,203
517
5,309
14,383
8,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
DatBoiM0
Ix Chel
10
1 / 4 / 6
6,170
514
8,691
9,705
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
Dionte
Hel
10
4 / 3 / 3
6,344
529
6,175
11,584
7,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 1
6,265
522
1,938
8,339
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
mzilla9
Hercules
13
6 / 1 / 1
7,851
654
9,406
12,638
9,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
14
Kills
13
13
Deaths
14
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
9
5.5
L
Erlang Shen
 
Erlang Shen
2
3
2
1
W
Tsukuyomi
CrazyQuatum
Tsukuyomi
3
3
3
1.5
L
Ix Chel
DatBoiM0
Ix Chel
1
4
6
1
W
Baron Samedi
Dieginski_10
Baron Samedi
4
6
3
0.92
L
Hel
Dionte
Hel
4
3
3
1.83
W
Izanami
Directorscar
Izanami
5
1
2
6
W
Chronos
Mαchine
Chronos
1
3
0
0.33
L
0
3
1
0.17
L
Hercules
mzilla9
Hercules
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,804
Damage
31,519
48,293
Taken
56,649
28,041
Mitigated
32,217
18,087
Healing
15,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,507
834
0
4,030
10,184
11,557
162
5,426
4,376
16,506
0
L
Erlang Shen
 
Erlang Shen
5,309
2,570
0
1,529
14,383
8,307
0
4,242
9,905
70
44,804
W
Tsukuyomi
CrazyQuatum
Tsukuyomi
6,101
1,982
0
3,996
10,597
4,201
0
2,894
7,635
0
39,686
L
Ix Chel
DatBoiM0
Ix Chel
8,691
820
1,180
1,177
9,705
4,086
0
4,714
4,723
40,541
0
W
Baron Samedi
Dieginski_10
Baron Samedi
9,736
747
886
3,596
12,392
5,870
0
6,259
5,915
40,145
0
L
Hel
Dionte
Hel
6,175
587
2,217
3,370
11,584
7,509
0
5,490
5,901
24,369
0
W
Izanami
Directorscar
Izanami
11,280
7,827
0
3,167
6,501
3,188
1,231
1,533
4,874
0
94,588
W
Chronos
Mαchine
Chronos
7,180
4,151
0
2,412
8,619
3,225
830
0
8,619
60,034
0
L
1,938
379
0
1,770
8,339
2,346
0
801
7,538
43,416
0
L
Hercules
mzilla9
Hercules
9,406
3,983
0
4,611
12,638
9,969
0
7,205
5,159
0
55,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
32,833
408
Minions Killed
368
0
Camps Cleared
0
1,212,005
Distance Traveled
1,207,557
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,256
605
18
2
0
268,584
2
L
Erlang Shen
6,203
517
71
6
0
283,582
1
W
Tsukuyomi
6,847
571
63
5
0
245,679
0
L
Ix Chel
6,170
514
67
6
0
227,346
2
W
Baron Samedi
6,948
579
57
5
0
217,301
1
L
Hel
6,344
529
51
4
0
221,497
2
W
Izanami
9,098
758
158
13
0
232,210
0
W
Chronos
8,101
675
112
9
0
248,231
0
L
Chronos
6,265
522
76
6
0
221,478
4
L
Hercules
7,851
654
103
9
0
253,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role