Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
NitoBurrito96
Kuzenbo
Level 105
God Stats
4W - 6L
1,164 SR
Queue Stats
63W - 83L
1,391 Elo+
Party 1
Hachiman
Hachiman
SiiLeXWesT
Hachiman
Level 124
God Stats
2W - 2L
1,477 SR
Queue Stats
218W - 213L
1,535 Elo+
Solo
Susano
Susano
sylar1010
Susano
Level 146
God Stats
6W - 7L
1,420 SR
Queue Stats
330W - 308L
1,503 Elo+
Party 1
Shiva
Shiva
syssyy
Shiva
Level 140
God Stats
5W - 1L
1,759 SR
Queue Stats
294W - 273L
1,597 Elo+
Solo
Team Averages
Level 135
1,464 SR
1,505 Elo+

VS

Team Averages
Level 113
1,489 SR
1,517 Elo+
Lancelot
Lancelot
CtrlAltDave
Lancelot
Level 127
God Stats
1W - 4L
1,612 SR
Queue Stats
113W - 101L
1,557 Elo+
Solo
Shiva
Shiva
Freddyman27
Shiva
Level 85
God Stats
5W - 6L
1,603 SR
Queue Stats
294W - 356L
1,542 Elo+
Solo
Anhur
Anhur
Klooster_NL
Anhur
Level 118
God Stats
1W - 4L
1,258 SR
Queue Stats
183W - 190L
1,415 Elo+
Solo
Zeus
Zeus
MaxMotis
Zeus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 124L
1,579 Elo+
Solo
Bacchus
Bacchus
Zaikillu
Bacchus
Level 127
God Stats
61W - 78L
1,473 SR
Queue Stats
358W - 385L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 0 / 2
5,729
573
6,769
5,316
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
8
0 / 1 / 1
5,026
503
2,317
5,899
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
SiiLeXWesT
Hachiman
10
0 / 1 / 1
5,454
545
4,995
4,507
1,434
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Susano
sylar1010
Susano
11
3 / 1 / 0
6,189
619
4,693
6,854
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
syssyy
Shiva
12
4 / 0 / 0
7,171
717
7,105
7,712
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CtrlAltDave
Lancelot
9
0 / 1 / 1
5,016
502
1,407
6,793
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 4 / 0
4,501
450
2,460
10,124
3,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 1 / 0
5,127
513
3,769
6,842
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
1 / 1 / 0
5,240
524
2,446
5,815
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Zaikillu
Bacchus
9
0 / 0 / 3
5,290
529
3,718
10,028
7,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
7
Kills
3
3
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
2
1
L
Lancelot
CtrlAltDave
Lancelot
0
1
1
0.5
L
0
4
0
0
L
2
1
0
2
L
Zeus
1
1
0
1
W
Kuzenbo
0
1
1
0.5
W
Hachiman
SiiLeXWesT
Hachiman
0
1
1
0.5
L
Bacchus
Zaikillu
Bacchus
0
0
3
1.5
W
Susano
sylar1010
Susano
3
1
0
3
W
Shiva
syssyy
Shiva
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,879
Damage
13,800
30,288
Taken
39,602
14,649
Mitigated
17,127
11,402
Healing
11,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,769
0
0
2,278
5,316
1,787
0
2,264
2,850
37,202
0
L
Lancelot
CtrlAltDave
Lancelot
1,407
213
0
939
6,793
2,580
0
1,504
5,089
0
36,117
L
2,460
410
0
1,610
10,124
3,414
0
0
10,124
0
27,090
L
3,769
1,881
0
3,408
6,842
2,037
0
980
5,862
0
35,030
L
Zeus
2,446
366
0
420
5,815
1,797
0
3,092
2,427
31,471
0
W
Kuzenbo
2,317
1,077
0
2,289
5,899
5,130
0
1,027
4,872
13,968
0
W
Hachiman
SiiLeXWesT
Hachiman
4,995
2,343
0
2,682
4,507
1,434
0
1,666
2,841
0
46,100
L
Bacchus
Zaikillu
Bacchus
3,718
366
0
5,412
10,028
7,299
0
2,892
7,014
15,841
0
W
Susano
sylar1010
Susano
4,693
1,023
0
1,449
6,854
2,486
0
959
5,849
0
48,119
W
Shiva
syssyy
Shiva
7,105
1,981
0
2,704
7,712
3,812
904
0
7,712
0
59,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,569
Gold Earned
25,174
336
Minions Killed
256
0
Camps Cleared
0
1,027,678
Distance Traveled
1,040,537
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,729
573
62
6
0
209,781
1
L
Lancelot
5,016
502
57
6
0
246,267
0
L
Shiva
4,501
450
37
4
0
181,250
1
L
Anhur
5,127
513
72
7
0
182,405
3
L
Zeus
5,240
524
81
8
0
213,594
3
W
Kuzenbo
5,026
503
18
2
0
214,415
0
W
Hachiman
5,454
545
81
8
0
175,165
0
L
Bacchus
5,290
529
9
1
0
217,021
4
W
Susano
6,189
619
75
8
0
236,651
0
W
Shiva
7,171
717
100
10
0
191,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role