Player Matchup

Danzaburou
Danzaburou
DarthNihilus995
Danzaburou
Level 109
God Stats
17W - 13L
1,723 SR
Queue Stats
522W - 498L
1,559 Elo+
Solo
Janus
Janus
DarwoZ
Janus
Level 128
God Stats
1W - 0L
1,293 SR
Queue Stats
37W - 41L
1,423 Elo+
Solo
He Bo
He Bo
Hurza4008
He Bo
Level 98
God Stats
9W - 7L
1,530 SR
Queue Stats
275W - 265L
1,547 Elo+
Party 2
Lancelot
Lancelot
WxngedDrxgonOfRa
Lancelot
Level 65
God Stats
2W - 0L
1,698 SR
Queue Stats
18W - 12L
1,563 Elo+
Solo
Cthulhu
Cthulhu
albampg
Cthulhu
Level 28
God Stats
3W - 0L
1,829 SR
Queue Stats
15W - 27L
1,336 Elo+
Party 2
Team Averages
Level 86
1,614 SR
1,486 Elo+

VS

Team Averages
Level 70
1,525 SR
1,472 Elo+
Loki
Loki
AjDaMistfit666
Loki
Level 68
God Stats
8W - 7L
1,671 SR
Queue Stats
110W - 98L
1,484 Elo+
Party 1
Da Ji
Da Ji
Bloodstxrm
Da Ji
Level 72
God Stats
4W - 8L
1,447 SR
Queue Stats
306W - 306L
1,514 Elo+
Party 3
Artemis
Artemis
DeeepPenetrator
Artemis
Level 66
God Stats
2W - 6L
1,420 SR
Queue Stats
18W - 53L
1,279 Elo+
Solo
Ymir
Ymir
QmAa_-
Ymir
Level 65
God Stats
6W - 3L
1,560 SR
Queue Stats
68W - 60L
1,512 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Shr1kez
Morgan Le Fay
Level 81
God Stats
21W - 16L
1,525 SR
Queue Stats
383W - 368L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarthNihilus995
Danzaburou
11
5 / 1 / 2
7,192
599
6,946
7,246
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
DarwoZ
Janus
12
1 / 0 / 6
7,027
586
2,305
4,790
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

He Bo
Hurza4008
He Bo
13
8 / 1 / 6
8,312
693
10,209
8,620
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 2
8,813
734
6,985
7,097
4,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cthulhu
albampg
Cthulhu
10
1 / 1 / 8
7,171
598
3,989
9,728
6,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,673
473
1,669
9,717
5,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
8
1 / 6 / 1
5,316
443
4,396
10,267
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 6 / 0
5,367
447
8,141
11,858
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
QmAa_-
Ymir
8
0 / 3 / 1
5,293
441
2,148
9,388
6,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Shr1kez
Morgan Le Fay
11
0 / 3 / 0
6,120
510
5,107
6,072
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
18
Kills
3
3
Deaths
18
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Da Ji
1
6
1
0.25
W
Danzaburou
DarthNihilus995
Danzaburou
5
1
2
6
W
Janus
DarwoZ
Janus
1
0
6
4
L
2
6
0
0.33
W
He Bo
Hurza4008
He Bo
8
1
6
11
L
Ymir
QmAa_-
Ymir
0
3
1
0.17
L
Morgan Le Fay
Shr1kez
Morgan Le Fay
0
3
0
0
W
3
0
2
4
W
Cthulhu
albampg
Cthulhu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,434
Damage
21,461
37,481
Taken
47,302
18,091
Mitigated
22,261
11,594
Healing
8,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,669
167
0
2,180
9,717
5,536
0
834
8,883
0
41,999
L
Da Ji
4,396
1,337
0
2,364
10,267
3,698
0
4,663
5,604
0
21,819
W
Danzaburou
DarthNihilus995
Danzaburou
6,946
3,377
0
2,977
7,246
2,697
1,584
1,035
6,211
0
49,183
W
Janus
DarwoZ
Janus
2,305
120
0
964
4,790
1,705
1,573
2,460
2,044
43,419
0
L
8,141
3,016
230
1,830
11,858
4,325
0
4,203
7,655
0
32,182
W
He Bo
Hurza4008
He Bo
10,209
605
0
2,966
8,620
2,807
598
2,202
6,247
61,791
0
L
Ymir
QmAa_-
Ymir
2,148
307
873
546
9,388
6,191
0
3,534
5,854
13,417
0
L
Morgan Le Fay
Shr1kez
Morgan Le Fay
5,107
314
0
491
6,072
2,511
0
3,269
2,803
48,397
0
W
6,985
1,949
0
1,421
7,097
4,159
0
0
7,097
0
74,123
W
Cthulhu
albampg
Cthulhu
3,989
194
1,590
1,676
9,728
6,723
93
1,412
8,284
19,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,515
Gold Earned
27,769
389
Minions Killed
271
0
Camps Cleared
0
1,215,111
Distance Traveled
1,106,022
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,673
473
77
6
0
250,915
0
L
Da Ji
5,316
443
36
3
0
228,161
2
W
Danzaburou
7,192
599
71
6
0
215,730
0
W
Janus
7,027
586
72
6
0
236,116
3
L
Artemis
5,367
447
44
4
0
193,042
0
W
He Bo
8,312
693
96
8
0
279,578
0
L
Ymir
5,293
441
20
2
0
226,013
0
L
Morgan Le Fay
6,120
510
94
8
0
207,891
1
W
Lancelot
8,813
734
127
11
0
244,327
0
W
Cthulhu
7,171
598
23
2
0
239,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role