Player Matchup

Jormungandr
Jormungandr
Gold I
Derp Senpai
Jormungandr
Gold I
Level 150
God Stats
6W - 1L
1,804 SR
Queue Stats
69W - 61L
1,635 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
FV-Frostykaka
Ratatoskr
Gold I
Level 121
God Stats
71W - 58L
1,649 SR
Queue Stats
212W - 212L
1,652 MMR
Solo
Hachiman
Hachiman
Platinum IV
KarmaL0
Hachiman
Platinum IV
Level 88
God Stats
3W - 4L
1,568 SR
Queue Stats
81W - 72L
1,720 MMR
Solo
Janus
Janus
Gold II
SirRenz
Janus
Gold II
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 60L
1,664 MMR
Solo
Bacchus
Bacchus
Gold I
jetski1200
Bacchus
Gold I
Level 156
God Stats
9W - 10L
1,505 SR
Queue Stats
331W - 332L
1,659 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,605 SR
1,666 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 99
1,676 SR
1,666 MMR
Kali
Kali
Platinum III
BigRedChaulk
Kali
Platinum III
Level 155
God Stats
7W - 4L
1,875 SR
Queue Stats
162W - 155L
1,714 MMR
Solo
Geb
Geb
Platinum V
HolyGrolar
Geb
Platinum V
Level 64
God Stats
2W - 1L
1,886 SR
Queue Stats
87W - 83L
1,655 MMR
Solo
Scylla
Scylla
Silver I
Kovachz
Scylla
Silver I
Level 52
God Stats
2W - 3L
1,993 SR
Queue Stats
18W - 23L
1,646 MMR
Solo
Cthulhu
Cthulhu
Platinum III
RisenReef
Cthulhu
Platinum III
Level 66
God Stats
0W - 2L
1,350 SR
Queue Stats
63W - 41L
1,693 MMR
Solo
Izanami
Izanami
Gold II
subparatbest
Izanami
Gold II
Level 157
God Stats
0W - 1L
1,276 SR
Queue Stats
612W - 614L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Derp Senpai
Jormungandr
16
4 / 1 / 6
9,877
658
10,090
13,329
9,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ratatoskr
FV-Frostykaka
Ratatoskr
15
5 / 3 / 10
9,001
600
11,425
15,105
6,137
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
KarmaL0
Hachiman
15
4 / 2 / 5
9,319
621
10,903
12,058
4,697
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
SirRenz
Janus
15
6 / 1 / 4
9,433
629
8,639
5,156
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
jetski1200
Bacchus
13
3 / 1 / 7
8,540
569
6,175
10,381
10,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
KuzenboSusanoAo KuangHe Bo

VS

Bans
CharonRavanaPeleMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 1
8,912
594
10,135
18,424
8,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 3
7,094
473
3,636
13,142
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Kovachz
Scylla
12
0 / 5 / 1
6,457
430
5,005
8,768
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
RisenReef
Cthulhu
13
0 / 4 / 1
7,634
509
10,597
15,543
11,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
subparatbest
Izanami
13
1 / 5 / 1
7,673
512
5,465
10,801
4,093
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
22
Kills
8
8
Deaths
22
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
6
6
1
1.08
W
Jormungandr
Derp Senpai
Jormungandr
4
1
6
7
W
Ratatoskr
FV-Frostykaka
Ratatoskr
5
3
10
3.33
L
1
2
3
1.25
W
Hachiman
KarmaL0
Hachiman
4
2
5
3.25
L
Scylla
Kovachz
Scylla
0
5
1
0.1
L
Cthulhu
RisenReef
Cthulhu
0
4
1
0.13
W
Janus
SirRenz
Janus
6
1
4
8
W
Bacchus
jetski1200
Bacchus
3
1
7
6.5
L
Izanami
subparatbest
Izanami
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,232
Damage
34,838
56,029
Taken
66,678
33,697
Mitigated
38,264
18,865
Healing
14,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,135
4,869
0
3,318
18,424
8,237
0
3,225
15,199
0
61,067
W
Jormungandr
Derp Senpai
Jormungandr
10,090
3,432
0
3,613
13,329
9,706
221
7,077
5,681
74,958
401
W
Ratatoskr
FV-Frostykaka
Ratatoskr
11,425
4,295
0
5,840
15,105
6,137
419
3,664
11,269
0
60,846
L
3,636
615
0
2,421
13,142
10,782
0
6,279
6,661
15,051
0
W
Hachiman
KarmaL0
Hachiman
10,903
5,820
0
4,951
12,058
4,697
303
1,821
10,193
0
77,557
L
Scylla
Kovachz
Scylla
5,005
410
0
1,320
8,768
3,413
0
4,760
3,818
44,441
0
L
Cthulhu
RisenReef
Cthulhu
10,597
1,408
0
4,298
15,543
11,739
0
8,258
7,231
55,589
0
W
Janus
SirRenz
Janus
8,639
682
0
749
5,156
2,239
508
2,467
2,648
83,239
0
W
Bacchus
jetski1200
Bacchus
6,175
586
0
3,712
10,381
10,918
0
3,381
7,000
17,745
0
L
Izanami
subparatbest
Izanami
5,465
3,170
0
2,644
10,801
4,093
0
1,535
9,266
0
64,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,170
Gold Earned
37,770
524
Minions Killed
397
0
Camps Cleared
0
1,613,344
Distance Traveled
1,449,027
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,912
594
82
5
0
305,432
0
W
Jormungandr
9,877
658
124
8
0
279,663
4
W
Ratatoskr
9,001
600
87
6
0
353,950
0
L
Geb
7,094
473
12
1
0
296,032
2
W
Hachiman
9,319
621
122
8
0
317,674
4
L
Scylla
6,457
430
71
5
0
260,278
0
L
Cthulhu
7,634
509
113
8
0
311,937
0
W
Janus
9,433
629
161
11
0
332,062
4
W
Bacchus
8,540
569
30
2
0
329,995
0
L
Izanami
7,673
512
119
8
0
275,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role