Player Matchup

Jormungandr
Jormungandr
GaGaGooGoo
Jormungandr
Level 159
God Stats
1W - 2L
1,625 SR
Queue Stats
86W - 93L
1,461 Elo+
Solo
Sol
Sol
JesusStoleMyGirl
Sol
Level 125
God Stats
19W - 11L
1,640 SR
Queue Stats
228W - 209L
1,543 Elo+
Party 3
Chronos
Chronos
SirDanxtir
Chronos
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 57L
1,665 Elo+
Party 1
Thor
Thor
SirYeTo
Thor
Level 173
God Stats
4W - 4L
1,329 SR
Queue Stats
307W - 291L
1,654 Elo+
Party 1
Bellona
Bellona
Wonky_Donkey_69
Bellona
Level 93
God Stats
1W - 5L
1,585 SR
Queue Stats
224W - 209L
1,543 Elo+
Party 3
Team Averages
Level 142
1,536 SR
1,573 Elo+

VS

Team Averages
Level 142
1,573 SR
1,539 Elo+
Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
BloodyCutie713
The Morrigan
Level 185
God Stats
4W - 1L
1,572 SR
Queue Stats
111W - 124L
1,491 Elo+
Party 2
Bacchus
Bacchus
Damfishy
Bacchus
Level 119
God Stats
8W - 4L
1,501 SR
Queue Stats
145W - 131L
1,616 Elo+
Solo
Merlin
Merlin
Gai_Boy_555
Merlin
Level 158
God Stats
1W - 0L
1,715 SR
Queue Stats
73W - 67L
1,540 Elo+
Party 2
Chaac
Chaac
人间五十年
Chaac
Level 102
God Stats
264W - 253L
1,575 SR
Queue Stats
629W - 620L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GaGaGooGoo
Jormungandr
11
0 / 4 / 2
6,619
509
5,502
9,233
2,777
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 0
6,528
502
3,280
9,183
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
SirDanxtir
Chronos
13
2 / 6 / 1
7,456
574
7,164
15,480
4,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
SirYeTo
Thor
12
1 / 2 / 0
7,198
554
10,874
14,739
8,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 1 / 0
5,707
439
3,663
10,411
7,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
9 / 1 / 4
8,661
666
12,511
12,427
6,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
BloodyCutie713
The Morrigan
14
3 / 0 / 3
8,158
628
7,606
7,473
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Damfishy
Bacchus
13
2 / 0 / 9
7,784
599
6,220
8,880
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
13
1 / 1 / 3
7,325
563
5,001
6,044
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 2
7,634
587
10,260
14,375
14,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
17
17
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
1
4
11
W
The Morrigan
BloodyCutie713
The Morrigan
3
0
3
4.5
W
Bacchus
Damfishy
Bacchus
2
0
9
6.5
L
Jormungandr
GaGaGooGoo
Jormungandr
0
4
2
0.25
W
Merlin
1
1
3
2.5
L
0
4
0
0
L
Chronos
SirDanxtir
Chronos
2
6
1
0.42
L
Thor
SirYeTo
Thor
1
2
0
0.5
L
0
1
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,483
Damage
41,598
59,046
Taken
49,199
26,903
Mitigated
34,946
9,213
Healing
22,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
12,511
5,384
0
11,172
12,427
6,019
0
4,142
8,285
0
78,705
W
The Morrigan
BloodyCutie713
The Morrigan
7,606
1,495
0
2,496
7,473
3,325
0
3,092
4,381
65,787
1,426
W
Bacchus
Damfishy
Bacchus
6,220
984
0
2,543
8,880
9,315
0
3,321
5,559
25,194
0
L
Jormungandr
GaGaGooGoo
Jormungandr
5,502
1,366
0
500
9,233
2,777
0
4,381
4,852
48,827
0
W
Merlin
5,001
398
0
735
6,044
2,263
384
4,515
1,529
62,586
0
L
3,280
1,003
37
2,811
9,183
3,088
648
5,627
3,530
48,656
5,336
L
Chronos
SirDanxtir
Chronos
7,164
2,964
0
1,688
15,480
4,654
0
2,876
12,455
62,842
0
L
Thor
SirYeTo
Thor
10,874
3,329
0
1,500
14,739
8,553
0
1,800
12,855
0
58,067
L
3,663
1,253
35
2,642
10,411
7,831
124
4,893
5,432
0
28,836
W
10,260
1,666
0
5,734
14,375
14,024
0
694
13,681
8,345
47,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,508
Gold Earned
39,562
400
Minions Killed
458
0
Camps Cleared
0
1,278,973
Distance Traveled
1,372,333
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,661
666
103
8
0
311,628
0
W
The Morrigan
8,158
628
121
9
0
268,412
0
W
Bacchus
7,784
599
35
3
0
300,170
2
L
Jormungandr
6,619
509
90
7
0
262,906
0
W
Merlin
7,325
563
103
8
0
267,540
1
L
Sol
6,528
502
92
7
0
263,394
0
L
Chronos
7,456
574
95
7
0
269,098
0
L
Thor
7,198
554
83
6
0
229,248
4
L
Bellona
5,707
439
40
3
0
254,327
0
W
Chaac
7,634
587
96
7
0
224,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role