Player Matchup

Vamana
Vamana
LittleJota5
Vamana
Level 77
God Stats
3W - 3L
1,524 SR
Queue Stats
34W - 41L
1,372 Elo+
Solo
Lancelot
Lancelot
Scodian
Lancelot
Level 50
God Stats
4W - 2L
1,766 SR
Queue Stats
67W - 88L
1,408 Elo+
Party 1
Maui
Maui
arystomenekeles
Maui
Level 103
God Stats
2W - 4L
1,246 SR
Queue Stats
46W - 43L
1,329 Elo+
Solo
Izanami
Izanami
lonelypau6969
Izanami
Level 67
God Stats
13W - 14L
1,533 SR
Queue Stats
438W - 435L
1,472 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
moonmunnn
Morgan Le Fay
Level 49
God Stats
5W - 6L
1,543 SR
Queue Stats
49W - 69L
1,394 Elo+
Party 1
Team Averages
Level 69
1,522 SR
1,395 Elo+

VS

Team Averages
Level 78
1,502 SR
1,408 Elo+
Fenrir
Fenrir
GodwynLeDore
Fenrir
Level 100
God Stats
8W - 7L
1,500 SR
Queue Stats
167W - 173L
1,454 Elo+
Party 2
Ra
Ra
Kegualrick
Ra
Level 55
God Stats
7W - 16L
1,333 SR
Queue Stats
35W - 50L
1,314 Elo+
Solo
Hachiman
Hachiman
Tizor
Hachiman
Level 66
God Stats
8W - 8L
1,575 SR
Queue Stats
187W - 177L
1,436 Elo+
Solo
Hercules
Hercules
darhey
Hercules
Level 45
God Stats
6W - 5L
1,595 SR
Queue Stats
215W - 208L
1,388 Elo+
Solo
Nu Wa
Nu Wa
eloanne18
Nu Wa
Level 124
God Stats
251W - 254L
1,505 SR
Queue Stats
253W - 258L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 1 / 0
6,855
381
4,701
8,749
3,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Scodian
Lancelot
16
5 / 7 / 1
9,564
531
10,662
18,093
8,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 6
8,226
457
5,802
18,005
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
13
3 / 3 / 2
8,239
458
11,105
11,823
5,585
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
moonmunnn
Morgan Le Fay
15
1 / 5 / 2
8,563
476
6,569
10,932
4,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
11 / 1 / 2
10,738
597
11,039
18,925
9,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 0 / 5
8,158
453
4,907
7,211
3,682
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Tizor
Hachiman
14
4 / 6 / 2
8,669
482
13,764
16,904
6,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
darhey
Hercules
16
1 / 0 / 7
9,784
544
5,409
10,651
10,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
eloanne18
Nu Wa
15
2 / 3 / 5
10,012
556
12,064
9,768
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
19
19
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
1
2
12
W
1
0
5
3.5
L
Vamana
0
1
0
0
L
Lancelot
Scodian
Lancelot
5
7
1
0.79
W
Hachiman
Tizor
Hachiman
4
6
2
0.83
L
1
3
6
1.33
W
Hercules
darhey
Hercules
1
0
7
4.5
W
Nu Wa
eloanne18
Nu Wa
2
3
5
1.5
L
Izanami
3
3
2
1.33
L
Morgan Le Fay
moonmunnn
Morgan Le Fay
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,839
Damage
47,183
67,602
Taken
63,459
40,352
Mitigated
33,791
11,824
Healing
24,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,039
3,654
316
7,942
18,925
9,394
340
2,256
16,669
38
79,550
W
4,907
505
1,589
3,725
7,211
3,682
585
2,146
5,065
45,744
0
L
Vamana
4,701
985
0
1,440
8,749
3,904
0
1,322
7,427
0
35,291
L
Lancelot
Scodian
Lancelot
10,662
832
0
5,759
18,093
8,946
0
2,884
15,209
0
85,829
W
Hachiman
Tizor
Hachiman
13,764
8,707
0
5,056
16,904
6,548
440
3,734
13,170
0
61,124
L
5,802
856
36
1,228
18,005
17,646
0
3,460
14,318
24,152
0
W
Hercules
darhey
Hercules
5,409
2,010
0
5,666
10,651
10,790
64
309
10,342
0
57,138
W
Nu Wa
eloanne18
Nu Wa
12,064
2,914
130
400
9,768
3,377
378
3,926
5,842
77,294
0
L
Izanami
11,105
7,786
0
2,360
11,823
5,585
0
3,376
8,379
0
70,179
L
Morgan Le Fay
moonmunnn
Morgan Le Fay
6,569
395
0
1,001
10,932
4,271
0
5,672
5,260
76,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,447
Gold Earned
47,361
436
Minions Killed
487
0
Camps Cleared
0
1,570,084
Distance Traveled
1,630,685
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,738
597
106
6
0
338,518
1
W
Ra
8,158
453
90
5
0
341,835
0
L
Vamana
6,855
381
43
2
0
200,364
1
L
Lancelot
9,564
531
116
6
0
415,343
0
W
Hachiman
8,669
482
79
4
0
324,912
0
L
Maui
8,226
457
29
2
0
349,046
0
W
Hercules
9,784
544
86
5
0
322,007
1
W
Nu Wa
10,012
556
126
7
0
303,413
14
L
Izanami
8,239
458
116
6
0
277,380
5
L
Morgan Le Fay
8,563
476
132
7
0
327,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role