Player Matchup

Yemoja
Yemoja
Bayou_Lordus
Yemoja
Level 122
God Stats
2W - 4L
1,247 SR
Queue Stats
60W - 50L
1,312 Elo+
Solo
Janus
Janus
Luciita
Janus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 62L
1,429 Elo+
Party 2
Thoth
Thoth
MadClownN
Thoth
Level 100
God Stats
7W - 5L
1,500 SR
Queue Stats
281W - 267L
1,446 Elo+
Solo
Mercury
Mercury
Redjayblue
Mercury
Level 26
God Stats
0W - 2L
1,270 SR
Queue Stats
27W - 57L
1,307 Elo+
Solo
Da Ji
Da Ji
nitram0510
Da Ji
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,429 Elo+
Party 2
Team Averages
Level 91
1,404 SR
1,385 Elo+

VS

Team Averages
Level 101
1,556 SR
1,477 Elo+
He Bo
He Bo
IlluminArnie
He Bo
Level 118
God Stats
2W - 2L
1,570 SR
Queue Stats
457W - 454L
1,514 Elo+
Party 1
Hercules
Hercules
PlamenaCZek
Hercules
Level 65
God Stats
6W - 3L
1,777 SR
Queue Stats
95W - 110L
1,388 Elo+
Solo
Charon
Charon
Shade of Ginger
Charon
Level 122
God Stats
3W - 2L
1,270 SR
Queue Stats
593W - 611L
1,500 Elo+
Party 1
Ares
Ares
ThunderGodGuanYu
Ares
Level 81
God Stats
3W - 6L
1,441 SR
Queue Stats
163W - 165L
1,520 Elo+
Solo
Hel
Hel
TkarmZ
Hel
Level 118
God Stats
6W - 1L
1,721 SR
Queue Stats
288W - 288L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 3 / 7
8,063
620
10,180
12,264
13,602
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Luciita
Janus
16
7 / 8 / 1
10,166
782
20,190
15,591
7,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
MadClownN
Thoth
16
1 / 6 / 4
8,955
689
16,641
12,021
5,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Redjayblue
Mercury
13
0 / 8 / 4
7,935
610
5,268
15,336
6,911
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Da Ji
12
1 / 10 / 2
7,863
605
9,353
17,533
12,860
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 20
10,593
815
14,986
13,087
5,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
PlamenaCZek
Hercules
19
11 / 1 / 18
11,074
852
18,267
30,786
24,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 2 / 28
10,344
796
13,488
24,092
20,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 3 / 18
10,879
837
7,772
18,153
18,907
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hel
TkarmZ
Hel
17
5 / 1 / 24
10,240
788
14,574
16,552
8,590
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
143
9
Kills
35
35
Deaths
10
18
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
3
7
1.17
W
7
3
20
5.67
L
Janus
Luciita
Janus
7
8
1
0.94
L
Thoth
MadClownN
Thoth
1
6
4
0.5
W
Hercules
PlamenaCZek
Hercules
11
1
18
20
L
Mercury
Redjayblue
Mercury
0
8
4
0.25
W
3
2
28
8.5
W
9
3
18
6
W
Hel
TkarmZ
Hel
5
1
24
17
L
Da Ji
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,632
Damage
69,087
72,745
Taken
102,670
46,747
Mitigated
78,758
14,473
Healing
65,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
10,180
1,432
4,129
1,174
12,264
13,602
0
9,211
2,868
17,078
0
W
14,986
1,310
1,000
1,319
13,087
5,624
2,067
7,076
6,011
28,500
0
L
Janus
Luciita
Janus
20,190
2,066
529
2,026
15,591
7,779
84
10,496
4,779
32,967
0
L
Thoth
MadClownN
Thoth
16,641
702
1,695
1,828
12,021
5,595
0
8,544
3,242
35,521
0
W
Hercules
PlamenaCZek
Hercules
18,267
5,484
1,123
14,822
30,786
24,767
565
13,273
17,513
0
27,829
L
Mercury
Redjayblue
Mercury
5,268
2,430
321
2,049
15,336
6,911
92
10,010
4,897
0
9,830
W
13,488
1,620
1,953
8,726
24,092
20,870
723
11,728
12,364
28,884
0
W
7,772
138
2,632
2,543
18,153
18,907
1,143
6,459
11,694
14,386
0
W
Hel
TkarmZ
Hel
14,574
1,219
18,824
12,307
16,552
8,590
1,963
8,475
8,077
30,819
0
L
Da Ji
9,353
2,015
261
461
17,533
12,860
0
10,751
6,139
0
14,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,982
Gold Earned
53,130
105
Minions Killed
112
0
Camps Cleared
0
1,060,893
Distance Traveled
1,351,785
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,063
620
8
1
0
211,890
0
W
He Bo
10,593
815
21
2
0
254,004
0
L
Janus
10,166
782
26
2
0
171,482
0
L
Thoth
8,955
689
58
4
0
221,374
0
W
Hercules
11,074
852
11
1
0
305,709
0
L
Mercury
7,935
610
3
0
0
248,869
0
W
Charon
10,344
796
29
2
0
268,010
0
W
Ares
10,879
837
14
1
0
243,293
0
W
Hel
10,240
788
37
3
0
280,769
0
L
Da Ji
7,863
605
10
1
0
207,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role