Player Matchup

Artio
Artio
MultiNucleated
Artio
Level 101
God Stats
1W - 1L
1,555 SR
Queue Stats
91W - 84L
1,439 Elo+
Solo
Bastet
Bastet
Vanbyres
Bastet
Level 109
God Stats
3W - 2L
1,636 SR
Queue Stats
210W - 213L
1,470 Elo+
Solo
Cernunnos
Cernunnos
WEISIL
Cernunnos
Level 122
God Stats
71W - 69L
1,615 SR
Queue Stats
319W - 312L
1,504 Elo+
Party 2
Janus
Janus
enrique_quiroga
Janus
Level 28
God Stats
1W - 3L
1,709 SR
Queue Stats
50W - 83L
1,442 Elo+
Party 2
Baron Samedi
Baron Samedi
Эхидна
Baron Samedi
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 24L
1,181 Elo+
Solo
Team Averages
Level 81
1,603 SR
1,407 Elo+

VS

Team Averages
Level 91
1,692 SR
1,473 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Anonymus0609
Loki
Level 27
God Stats
13W - 9L
1,821 SR
Queue Stats
123W - 108L
1,449 Elo+
Party 1
Anubis
Anubis
DoonCarlos12
Anubis
Level 84
God Stats
25W - 14L
1,652 SR
Queue Stats
252W - 220L
1,460 Elo+
Party 1
Susano
Susano
Dooon123
Susano
Level 83
God Stats
3W - 0L
1,722 SR
Queue Stats
106W - 93L
1,455 Elo+
Party 1
Maui
Maui
Gerthur
Maui
Level 107
God Stats
6W - 5L
1,763 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,689
569
3,184
8,816
6,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Vanbyres
Bastet
10
2 / 3 / 0
5,772
577
4,979
10,943
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
WEISIL
Cernunnos
8
0 / 3 / 1
5,003
500
3,420
10,160
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 0
6,334
633
3,109
5,457
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Эхидна
Baron Samedi
9
0 / 0 / 1
5,280
528
2,318
3,646
2,407
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 0 / 0
5,591
559
5,802
3,996
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 1 / 2
5,992
599
4,824
6,165
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
12
5 / 1 / 2
6,605
661
5,498
4,992
2,302
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Susano
Dooon123
Susano
10
1 / 0 / 2
5,652
565
2,215
6,972
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
Gerthur
Maui
9
0 / 1 / 3
5,904
590
2,447
6,743
4,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
0
3
W
2
1
2
3
W
Anubis
5
1
2
6
W
Susano
Dooon123
Susano
1
0
2
2
W
Maui
Gerthur
Maui
0
1
3
1.5
L
0
2
1
0.25
L
Bastet
Vanbyres
Bastet
2
3
0
0.67
L
Cernunnos
WEISIL
Cernunnos
0
3
1
0.17
L
1
3
0
0.33
L
Baron Samedi
Эхидна
Baron Samedi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,010
Damage
20,786
39,022
Taken
28,868
17,617
Mitigated
13,008
15,508
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,802
2,236
0
1,957
3,996
1,315
0
520
3,438
0
47,956
W
4,824
728
0
1,174
6,165
2,020
0
2,241
3,392
0
33,134
W
Anubis
5,498
483
0
2,460
4,992
2,302
0
1,884
2,927
40,096
0
W
Susano
Dooon123
Susano
2,215
162
0
1,516
6,972
2,490
0
1,218
5,716
0
31,343
W
Maui
Gerthur
Maui
2,447
416
0
2,170
6,743
4,881
0
1,730
4,983
15,446
0
L
3,184
397
0
2,285
8,816
6,923
0
1,432
7,384
29,497
199
L
Bastet
Vanbyres
Bastet
4,979
1,308
0
5,812
10,943
3,265
0
1,860
9,083
0
43,222
L
Cernunnos
WEISIL
Cernunnos
3,420
1,874
0
4,868
10,160
3,498
0
1,594
8,566
0
38,735
L
3,109
36
0
463
5,457
1,524
0
2,311
3,146
41,029
0
L
Baron Samedi
Эхидна
Baron Samedi
2,318
380
330
1,750
3,646
2,407
0
748
2,898
22,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,078
Gold Earned
29,744
304
Minions Killed
285
0
Camps Cleared
0
963,416
Distance Traveled
1,078,522
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,591
559
91
9
0
175,181
0
W
Loki
5,992
599
52
5
0
215,475
0
W
Anubis
6,605
661
73
7
0
203,383
0
W
Susano
5,652
565
55
6
0
266,995
0
W
Maui
5,904
590
14
1
0
217,488
3
L
Artio
5,689
569
57
6
0
191,176
2
L
Bastet
5,772
577
58
6
0
228,034
2
L
Cernunnos
5,003
500
75
8
0
155,954
4
L
Janus
6,334
633
89
9
0
204,518
0
L
Baron Samedi
5,280
528
25
3
0
183,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role