Player Matchup

Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum I
Blankiboy
Nox
Platinum I
Level 78
God Stats
2W - 6L
1,349 SR
Queue Stats
156W - 138L
1,966 MMR
Solo
Chang'e
Chang'e
Platinum V
ForlornCrab9717
Chang'e
Platinum V
Level 128
God Stats
4W - 5L
1,487 SR
Queue Stats
113W - 108L
1,784 MMR
Party 1
Amaterasu
Amaterasu
Platinum II
NebDark
Amaterasu
Platinum II
Level 114
God Stats
0W - 1L
1,675 SR
Queue Stats
65W - 54L
1,918 MMR
Party 1
Ravana
Ravana
Diamond V
sexyblight
Ravana
Diamond V
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
301W - 302L
2,068 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,502 SR
1,847 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,580 SR
1,743 MMR
Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum V
MEKANIC7
Hun Batz
Platinum V
Level 118
God Stats
4W - 2L
1,584 SR
Queue Stats
297W - 293L
1,774 MMR
Solo
Ares
Ares
Platinum I
MaxHumph
Ares
Platinum I
Level 159
God Stats
5W - 1L
1,857 SR
Queue Stats
495W - 476L
1,914 MMR
Solo
Thor
Thor
Diamond IV
STRYTER56765
Thor
Diamond IV
Level 157
God Stats
18W - 21L
1,458 SR
Queue Stats
302W - 282L
2,025 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 2 / 0
5,768
524
3,672
7,462
2,079
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 3
5,729
521
4,978
5,467
2,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 0
6,003
546
5,940
10,663
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
NebDark
Amaterasu
12
2 / 2 / 4
6,953
632
4,749
11,145
5,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
sexyblight
Ravana
12
3 / 1 / 0
6,604
600
3,645
5,653
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MartichorasAo KuangJanusCharybdis

VS

Bans
CharonKaliSusanoSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 1 / 4
6,926
630
5,899
5,678
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
 
Neith
11
0 / 1 / 2
6,245
568
6,032
8,174
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
MEKANIC7
Hun Batz
10
2 / 1 / 3
5,620
511
4,820
6,908
4,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ares
11
1 / 4 / 1
6,119
556
5,100
9,014
4,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 1 / 2
6,812
619
5,413
7,777
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
10
10
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
0
0.5
W
Scylla
 
Scylla
2
1
4
4
W
Neith
 
Neith
0
1
2
1
L
1
0
3
2.5
L
1
5
0
0.2
W
Hun Batz
MEKANIC7
Hun Batz
2
1
3
3.5
W
Ares
1
4
1
0.38
L
Amaterasu
NebDark
Amaterasu
2
2
4
2
W
5
1
2
6
L
Ravana
sexyblight
Ravana
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,984
Damage
27,264
40,390
Taken
37,551
15,722
Mitigated
17,132
11,945
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,672
2,156
0
2,143
7,462
2,079
0
0
7,462
0
30,397
W
Scylla
 
Scylla
5,899
1,175
0
1,850
5,678
2,100
0
3,589
1,827
55,446
0
W
Neith
 
Neith
6,032
1,769
0
2,913
8,174
3,341
0
2,130
6,044
0
53,669
L
4,978
301
0
1,848
5,467
2,839
0
74
5,393
20,481
0
L
5,940
198
259
2,137
10,663
3,382
0
4,125
6,292
40,284
0
W
Hun Batz
MEKANIC7
Hun Batz
4,820
1,858
0
2,436
6,908
4,070
0
2,574
4,277
0
26,169
W
Ares
5,100
592
0
1,699
9,014
4,415
0
0
9,014
32,050
0
L
Amaterasu
NebDark
Amaterasu
4,749
2,541
0
3,386
11,145
5,265
490
4,826
5,964
0
39,183
W
5,413
1,446
0
460
7,777
3,206
0
2,139
5,471
0
49,476
L
Ravana
sexyblight
Ravana
3,645
1,299
0
2,172
5,653
2,157
0
1,375
4,178
0
47,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,057
Gold Earned
31,722
327
Minions Killed
369
0
Camps Cleared
0
1,091,674
Distance Traveled
1,129,261
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,768
524
58
5
0
223,167
6
W
Scylla
6,926
630
110
10
0
223,504
2
W
Neith
6,245
568
97
9
0
201,198
0
L
Nox
5,729
521
32
3
0
205,316
0
L
Chang'e
6,003
546
82
7
0
212,516
2
W
Hun Batz
5,620
511
33
3
0
247,146
1
W
Ares
6,119
556
58
5
0
208,516
2
L
Amaterasu
6,953
632
67
6
0
202,011
0
W
Thor
6,812
619
71
6
0
248,897
0
L
Ravana
6,604
600
88
8
0
248,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role