Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
TemptingOcean23
Guan Yu
Level 154
God Stats
6W - 1L
1,770 SR
Queue Stats
405W - 410L
1,396 Elo+
Solo
Geb
Geb
jacmisz
Geb
Level 57
God Stats
1W - 1L
1,344 SR
Queue Stats
86W - 74L
1,430 Elo+
Solo
Discordia
Discordia
Мирта
Discordia
Level 194
God Stats
1W - 1L
1,896 SR
Queue Stats
101W - 96L
1,435 Elo+
Solo
Team Averages
Level 128
1,602 SR
1,452 Elo+

VS

Team Averages
Level 109
1,598 SR
1,461 Elo+
Persephone
Persephone
 
Persephone
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
AlisFrei
Martichoras
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,458 Elo+
Solo
Hera
Hera
Hqrq
Hera
Level 128
God Stats
0W - 1L
1,727 SR
Queue Stats
20W - 23L
1,474 Elo+
Solo
Terra
Terra
MengShui
Terra
Level 93
God Stats
1W - 1L
1,764 SR
Queue Stats
48W - 40L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
Альхирон
Tsukuyomi
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
256W - 257L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 1 / 8
9,572
870
9,989
18,050
22,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
 
Zhong Kui
15
3 / 1 / 10
8,730
794
11,746
14,315
18,897
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 11
7,415
674
2,330
16,317
12,434
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Geb
13
3 / 2 / 10
8,297
754
6,962
16,047
15,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Мирта
Discordia
15
4 / 1 / 8
8,599
782
9,604
8,291
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
2 / 0 / 1
7,480
680
15,969
3,748
2,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
AlisFrei
Martichoras
11
0 / 5 / 3
6,825
620
14,145
11,664
6,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
Hqrq
Hera
16
1 / 0 / 4
7,655
696
12,781
4,106
2,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
MengShui
Terra
10
0 / 3 / 3
6,376
580
4,731
11,090
12,138
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
13
2 / 6 / 2
7,452
677
7,652
12,927
6,825
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
14
Kills
5
6
Deaths
14
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
8
8
W
Zhong Kui
 
Zhong Kui
3
1
10
8
L
Persephone
 
Persephone
2
0
1
2.5
L
Martichoras
AlisFrei
Martichoras
0
5
3
0.3
L
Hera
Hqrq
Hera
1
0
4
3
L
Terra
MengShui
Terra
0
3
3
0.5
W
0
1
11
5.5
W
Geb
3
2
10
4
L
Tsukuyomi
2
6
2
0.5
W
Discordia
Мирта
Discordia
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,631
Damage
55,278
73,020
Taken
43,535
75,021
Mitigated
30,004
38,274
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,989
412
1,281
1,497
18,050
22,878
168
9,316
8,734
26,676
0
W
Zhong Kui
 
Zhong Kui
11,746
1,211
2,513
4,344
14,315
18,897
1,345
6,271
8,044
28,007
0
L
Persephone
 
Persephone
15,969
75
586
1,020
3,748
2,251
0
3,358
390
33,934
0
L
Martichoras
AlisFrei
Martichoras
14,145
3,531
275
605
11,664
6,453
0
10,415
1,163
0
19,410
L
Hera
Hqrq
Hera
12,781
1,776
439
918
4,106
2,337
0
3,703
358
23,224
0
L
Terra
MengShui
Terra
4,731
533
2,244
3,289
11,090
12,138
0
9,124
1,870
6,993
0
W
2,330
0
12,638
7,298
16,317
12,434
66
8,486
7,831
0
5,186
W
Geb
6,962
311
3,015
2,793
16,047
15,659
159
5,094
10,953
10,309
0
L
Tsukuyomi
7,652
1,205
367
2,566
12,927
6,825
0
11,701
1,181
0
12,183
W
Discordia
Мирта
Discordia
9,604
174
1,989
906
8,291
5,153
619
4,314
3,977
23,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,613
Gold Earned
35,788
121
Minions Killed
78
0
Camps Cleared
0
1,105,564
Distance Traveled
972,646
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,572
870
40
4
0
222,392
0
W
Zhong Kui
8,730
794
48
4
0
200,735
0
L
Persephone
7,480
680
22
2
0
222,035
0
L
Martichoras
6,825
620
16
1
0
176,743
0
L
Hera
7,655
696
33
3
0
232,979
0
L
Terra
6,376
580
4
0
0
160,850
0
W
Guan Yu
7,415
674
5
0
0
235,336
0
W
Geb
8,297
754
2
0
0
231,972
0
L
Tsukuyomi
7,452
677
3
0
0
180,039
0
W
Discordia
8,599
782
26
2
0
215,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role