Player Matchup

Terra
Terra
ARMOR_Monkey
Terra
Level 166
God Stats
63W - 40L
1,667 SR
Queue Stats
298W - 298L
1,538 Elo+
Party 1
Janus
Janus
Jettpack3000
Janus
Level 105
God Stats
0W - 1L
1,277 SR
Queue Stats
37W - 33L
1,505 Elo+
Party 2
Chernobog
Chernobog
MrSolo_DoloYo
Chernobog
Level 158
God Stats
16W - 20L
1,146 SR
Queue Stats
359W - 327L
1,531 Elo+
Solo
Thanatos
Thanatos
R3AP3R-Regen
Thanatos
Level 149
God Stats
21W - 14L
1,622 SR
Queue Stats
224W - 222L
1,555 Elo+
Party 1
Bakasura
Bakasura
Zetherenthegod1
Bakasura
Level 84
God Stats
3W - 7L
1,620 SR
Queue Stats
43W - 48L
1,476 Elo+
Party 2
Team Averages
Level 132
1,467 SR
1,521 Elo+

VS

Team Averages
Level 125
1,607 SR
1,624 Elo+
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
Rekuri
Odin
Level 182
God Stats
8W - 2L
1,886 SR
Queue Stats
133W - 66L
1,809 Elo+
Party 4
Scylla
Scylla
fiveguysfrys
Scylla
Level 115
God Stats
9W - 7L
1,631 SR
Queue Stats
104W - 102L
1,513 Elo+
Party 3
Bacchus
Bacchus
kurayoto
Bacchus
Level 113
God Stats
1W - 3L
1,208 SR
Queue Stats
90W - 91L
1,509 Elo+
Party 3
Fenrir
Fenrir
lAmaral
Fenrir
Level 88
God Stats
2W - 0L
1,810 SR
Queue Stats
21W - 16L
1,790 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,475
415
8,318
12,904
10,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 2
7,183
399
3,643
6,788
2,194
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
MrSolo_DoloYo
Chernobog
14
5 / 3 / 0
9,253
514
9,817
16,522
6,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
R3AP3R-Regen
Thanatos
13
3 / 4 / 0
8,087
449
5,309
16,773
8,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
12
0 / 8 / 0
7,800
433
4,572
19,687
8,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
1 / 4 / 2
8,593
477
6,228
10,425
3,531
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Rekuri
Odin
16
10 / 0 / 6
11,260
626
19,129
14,405
17,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
16
7 / 0 / 1
10,414
579
11,068
4,850
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
kurayoto
Bacchus
12
1 / 3 / 8
8,522
473
5,805
13,949
12,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
lAmaral
Fenrir
15
2 / 1 / 6
9,582
532
5,125
14,548
6,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
8
Kills
21
22
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
4
2
0.5
L
0
4
3
0.38
L
0
3
2
0.33
L
Chernobog
MrSolo_DoloYo
Chernobog
5
3
0
1.67
L
Thanatos
R3AP3R-Regen
Thanatos
3
4
0
0.75
W
Odin
Rekuri
Odin
10
0
6
13
L
Bakasura
0
8
0
0
W
Scylla
7
0
1
7.5
W
Bacchus
kurayoto
Bacchus
1
3
8
1.67
W
Fenrir
lAmaral
Fenrir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,659
Damage
47,355
72,674
Taken
58,177
35,701
Mitigated
41,630
26,177
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,228
2,968
0
2,996
10,425
3,531
609
1,753
8,672
0
61,461
L
8,318
847
273
2,414
12,904
10,288
0
4,586
8,318
27,680
0
L
3,643
397
0
1,212
6,788
2,194
0
4,347
2,441
39,812
0
L
Chernobog
MrSolo_DoloYo
Chernobog
9,817
5,673
0
4,832
16,522
6,571
0
4,567
11,955
0
75,881
L
Thanatos
R3AP3R-Regen
Thanatos
5,309
1,116
0
12,255
16,773
8,038
0
2,448
14,325
0
62,511
W
Odin
Rekuri
Odin
19,129
5,005
0
1,859
14,405
17,042
14
1,638
12,079
579
93,499
L
Bakasura
4,572
3,564
0
5,191
19,687
8,610
1,871
1,504
18,183
0
37,992
W
Scylla
11,068
1,236
0
1,375
4,850
1,825
842
1,810
3,000
77,454
0
W
Bacchus
kurayoto
Bacchus
5,805
646
0
3,189
13,949
12,707
14
4,204
9,745
25,875
0
W
Fenrir
lAmaral
Fenrir
5,125
980
0
3,895
14,548
6,525
163
2,916
11,632
0
76,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,798
Gold Earned
48,371
442
Minions Killed
495
0
Camps Cleared
0
1,657,235
Distance Traveled
1,809,799
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,593
477
100
6
0
328,835
4
L
Terra
7,475
415
41
2
0
352,824
8
L
Janus
7,183
399
75
4
0
263,756
1
L
Chernobog
9,253
514
138
8
0
333,415
3
L
Thanatos
8,087
449
95
5
0
367,084
1
W
Odin
11,260
626
145
8
0
377,834
0
L
Bakasura
7,800
433
93
5
0
340,156
2
W
Scylla
10,414
579
127
7
0
342,550
1
W
Bacchus
8,522
473
18
1
0
371,579
10
W
Fenrir
9,582
532
105
6
0
389,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role