Player Matchup

Artemis
Artemis
ILususNaturaeI
Artemis
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 51L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
MaqNova
Cthulhu
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
327W - 355L
1,509 Elo+
Party 2
Ah Puch
Ah Puch
NightCoreYoko
Ah Puch
Level 95
God Stats
5W - 5L
1,541 SR
Queue Stats
123W - 125L
1,435 Elo+
Party 1
Chaac
Chaac
Rephract
Chaac
Level 39
God Stats
1W - 1L
1,324 SR
Queue Stats
11W - 24L
1,380 Elo+
Party 1
Ares
Ares
hellfire2258
Ares
Level 159
God Stats
6W - 8L
1,439 SR
Queue Stats
496W - 530L
1,530 Elo+
Party 2
Team Averages
Level 106
1,461 SR
1,475 Elo+

VS

Team Averages
Level 124
1,595 SR
1,490 Elo+
Yemoja
Yemoja
CosmosSolitarus
Yemoja
Level 45
God Stats
5W - 2L
1,927 SR
Queue Stats
134W - 131L
1,484 Elo+
Solo
Surtr
Surtr
DrNazgull420
Surtr
Level 78
God Stats
13W - 12L
1,406 SR
Queue Stats
191W - 243L
1,446 Elo+
Party 3
Poseidon
Poseidon
Duece Gaming
Poseidon
Level 205
God Stats
3W - 1L
1,616 SR
Queue Stats
428W - 499L
1,483 Elo+
Party 3
Hachiman
Hachiman
ScorgeOfGod
Hachiman
Level 143
God Stats
7W - 7L
1,518 SR
Queue Stats
163W - 142L
1,550 Elo+
Solo
Da Ji
Da Ji
Skillz Bacon
Da Ji
Level 149
God Stats
16W - 21L
1,509 SR
Queue Stats
183W - 226L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,259
519
6,199
9,182
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
MaqNova
Cthulhu
10
0 / 4 / 1
6,223
445
5,579
12,469
8,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
11
0 / 5 / 0
6,571
469
4,346
8,753
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Rephract
Chaac
12
1 / 4 / 3
7,015
501
10,449
13,647
17,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
3 / 3 / 0
6,681
477
5,951
14,579
7,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
7,320
523
5,245
11,595
8,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 5 / 3
7,305
522
6,593
13,842
7,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
Duece Gaming
Poseidon
14
7 / 0 / 3
8,657
618
10,824
7,772
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
ScorgeOfGod
Hachiman
13
0 / 0 / 4
7,555
540
5,272
6,347
2,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
9 / 1 / 3
8,872
634
10,460
13,427
6,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
18
18
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
1
5
3
0.5
W
Poseidon
Duece Gaming
Poseidon
7
0
3
8.5
L
1
2
0
0.5
L
Cthulhu
MaqNova
Cthulhu
0
4
1
0.13
L
Ah Puch
0
5
0
0
L
Chaac
Rephract
Chaac
1
4
3
0.63
W
Hachiman
ScorgeOfGod
Hachiman
0
0
4
2
W
9
1
3
10.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,524
Damage
38,394
58,630
Taken
52,983
39,702
Mitigated
27,791
14,882
Healing
10,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,245
1,657
2,371
1,780
11,595
8,489
70
5,035
6,560
26,271
0
W
6,593
3,033
0
1,502
13,842
7,718
598
1,002
11,978
341
44,197
W
Poseidon
Duece Gaming
Poseidon
10,824
1,486
0
950
7,772
3,233
0
5,152
2,620
63,844
0
L
6,199
2,212
0
3,284
9,182
3,709
855
646
8,536
0
56,168
L
Cthulhu
MaqNova
Cthulhu
5,579
628
1,057
2,115
12,469
8,087
0
4,158
8,311
25,181
0
L
Ah Puch
4,346
0
0
1,501
8,753
3,182
144
6,128
2,625
51,610
0
L
Chaac
Rephract
Chaac
10,449
1,856
0
2,717
13,647
17,476
0
769
12,878
0
52,984
W
Hachiman
ScorgeOfGod
Hachiman
5,272
3,541
0
2,702
6,347
2,288
702
1,360
4,987
0
54,362
W
10,460
3,505
0
1,019
13,427
6,063
0
3,327
10,004
0
72,503
L
5,951
115
0
4,208
14,579
7,248
0
4,486
10,093
46,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,749
Gold Earned
39,709
377
Minions Killed
420
0
Camps Cleared
0
1,358,957
Distance Traveled
1,367,034
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,320
523
21
2
0
245,468
5
W
Surtr
7,305
522
64
5
0
247,810
1
W
Poseidon
8,657
618
126
9
0
309,862
0
L
Artemis
7,259
519
101
7
0
238,565
0
L
Cthulhu
6,223
445
40
3
0
302,263
2
L
Ah Puch
6,571
469
94
7
0
271,498
0
L
Chaac
7,015
501
76
5
0
263,585
0
W
Hachiman
7,555
540
107
8
0
250,188
2
W
Da Ji
8,872
634
102
7
0
313,706
0
L
Ares
6,681
477
66
5
0
283,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role