Player Matchup

The Morrigan
The Morrigan
Dreamcatching_
The Morrigan
Level 147
God Stats
11W - 18L
1,431 SR
Queue Stats
87W - 82L
1,565 Elo+
Party 2
Kuzenbo
Kuzenbo
JmDeleon
Kuzenbo
Level 127
God Stats
3W - 3L
1,499 SR
Queue Stats
85W - 81L
1,560 Elo+
Party 2
Anhur
Anhur
Xxchampion
Anhur
Level 122
God Stats
2W - 3L
1,514 SR
Queue Stats
493W - 448L
1,579 Elo+
Solo
Chang'e
Chang'e
da bomb3215
Chang'e
Level 159
God Stats
3W - 0L
1,645 SR
Queue Stats
192W - 189L
1,526 Elo+
Solo
Odin
Odin
h680c93e71c_2000
Odin
Level 155
God Stats
1W - 0L
1,218 SR
Queue Stats
69W - 66L
1,553 Elo+
Party 2
Team Averages
Level 142
1,462 SR
1,557 Elo+

VS

Team Averages
Level 132
1,568 SR
1,565 Elo+
Guan Yu
Guan Yu
Aimlazy
Guan Yu
Level 159
God Stats
20W - 18L
1,617 SR
Queue Stats
106W - 101L
1,510 Elo+
Solo
Chronos
Chronos
RumblingCentaur
Chronos
Level 127
God Stats
18W - 18L
1,514 SR
Queue Stats
683W - 610L
1,532 Elo+
Party 1
Ra
Ra
SENTEYITA
Ra
Level 105
God Stats
5W - 10L
1,428 SR
Queue Stats
322W - 278L
1,640 Elo+
Party 1
Nu Wa
Nu Wa
ScrubPotatoKing
Nu Wa
Level 147
God Stats
8W - 8L
1,603 SR
Queue Stats
786W - 718L
1,578 Elo+
Party 1
Ishtar
Ishtar
camopro68
Ishtar
Level 121
God Stats
0W - 1L
1,679 SR
Queue Stats
3W - 4L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dreamcatching_
The Morrigan
14
8 / 0 / 5
8,903
636
10,106
7,732
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
JmDeleon
Kuzenbo
12
3 / 0 / 9
8,485
606
7,438
14,658
15,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
14
5 / 3 / 2
8,488
606
9,442
12,110
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
da bomb3215
Chang'e
14
7 / 1 / 3
8,689
621
12,101
11,858
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 1 / 3
8,333
595
8,826
12,312
10,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aimlazy
Guan Yu
8
1 / 3 / 0
6,112
437
2,092
7,340
3,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 5 / 1
7,296
521
6,971
16,561
6,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 9 / 0
7,829
559
6,758
13,087
5,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 3 / 3
7,579
541
8,646
10,467
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ishtar
camopro68
Ishtar
11
0 / 5 / 3
6,724
480
7,732
12,527
3,667
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
25
Kills
5
5
Deaths
25
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Aimlazy
Guan Yu
1
3
0
0.33
W
The Morrigan
Dreamcatching_
The Morrigan
8
0
5
10.5
W
Kuzenbo
JmDeleon
Kuzenbo
3
0
9
7.5
L
0
5
1
0.1
L
2
9
0
0.22
L
2
3
3
1.17
W
Anhur
5
3
2
2
L
Ishtar
camopro68
Ishtar
0
5
3
0.3
W
Chang'e
da bomb3215
Chang'e
7
1
3
8.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,913
Damage
32,199
58,670
Taken
59,982
39,274
Mitigated
23,524
19,110
Healing
15,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Aimlazy
Guan Yu
2,092
210
468
2,608
7,340
3,613
0
2,788
4,552
2,262
9,214
W
The Morrigan
Dreamcatching_
The Morrigan
10,106
1,981
80
1,766
7,732
3,695
317
2,649
5,083
52,950
10,193
W
Kuzenbo
JmDeleon
Kuzenbo
7,438
2,554
1,920
4,799
14,658
15,439
28
4,328
10,330
24,437
0
L
6,971
2,956
0
3,294
16,561
6,934
0
4,986
11,557
55,187
0
L
6,758
705
360
2,204
13,087
5,394
588
10,976
1,716
48,180
0
L
8,646
2,590
0
3,505
10,467
3,916
0
6,615
3,688
60,886
0
W
Anhur
9,442
6,271
0
4,519
12,110
5,046
730
1,760
10,350
0
66,808
L
Ishtar
camopro68
Ishtar
7,732
5,434
0
2,597
12,527
3,667
0
3,691
8,792
0
45,115
W
Chang'e
da bomb3215
Chang'e
12,101
498
400
4,406
11,858
4,257
0
6,761
4,863
64,938
0
W
8,826
1,776
0
1,220
12,312
10,837
36
7,152
5,160
408
63,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,898
Gold Earned
35,540
439
Minions Killed
355
0
Camps Cleared
0
1,444,152
Distance Traveled
1,229,670
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,112
437
13
1
0
176,984
0
W
The Morrigan
8,903
636
86
6
0
295,721
0
W
Kuzenbo
8,485
606
28
2
0
314,808
0
L
Chronos
7,296
521
95
7
0
235,493
3
L
Ra
7,829
559
71
5
0
271,592
0
L
Nu Wa
7,579
541
89
6
0
274,170
0
W
Anhur
8,488
606
110
8
0
238,807
0
L
Ishtar
6,724
480
87
6
0
271,431
0
W
Chang'e
8,689
621
120
9
0
309,080
0
W
Odin
8,333
595
95
7
0
285,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role