Player Matchup

Ravana
Ravana
Bandito_Derito
Ravana
Level 109
God Stats
9W - 3L
1,686 SR
Queue Stats
102W - 101L
1,492 Elo+
Solo
Thor
Thor
El_YaYo_PR
Thor
Level 99
God Stats
140W - 105L
1,562 SR
Queue Stats
515W - 444L
1,525 Elo+
Party 3
Izanami
Izanami
TroglodyteTerry
Izanami
Level 154
God Stats
3W - 0L
1,763 SR
Queue Stats
191W - 174L
1,541 Elo+
Party 1
Merlin
Merlin
Zetã
Merlin
Level 123
God Stats
24W - 22L
1,587 SR
Queue Stats
304W - 297L
1,595 Elo+
Party 1
Bacchus
Bacchus
que_tu_hacias_og
Bacchus
Level 104
God Stats
23W - 29L
1,480 SR
Queue Stats
609W - 547L
1,520 Elo+
Party 3
Team Averages
Level 118
1,616 SR
1,535 Elo+

VS

Team Averages
Level 106
1,581 SR
1,440 Elo+
Hel
Hel
 
Hel
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Nozlokin
Neith
Level 97
God Stats
0W - 2L
1,448 SR
Queue Stats
128W - 98L
1,502 Elo+
Party 2
Sun Wukong
Sun Wukong
Sikzzlokin
Sun Wukong
Level 27
God Stats
5W - 6L
1,741 SR
Queue Stats
64W - 69L
1,447 Elo+
Party 2
Awilix
Awilix
T2Day
Awilix
Level 148
God Stats
0W - 1L
1,716 SR
Queue Stats
3W - 4L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 1
9,505
679
10,730
6,187
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 1 / 7
7,598
543
4,196
9,481
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 1 / 3
8,264
590
4,853
7,716
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Zetã
Merlin
15
1 / 0 / 2
8,502
607
7,384
4,937
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 1 / 4
6,776
484
3,854
12,605
13,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 2 / 0
6,993
500
7,829
9,407
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
 
Maui
10
1 / 1 / 1
6,624
473
3,137
10,412
9,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Nozlokin
Neith
12
2 / 1 / 1
7,235
517
5,975
5,854
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Sikzzlokin
Sun Wukong
11
0 / 3 / 0
6,053
432
2,739
11,269
8,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
T2Day
Awilix
12
0 / 3 / 2
6,599
471
6,192
11,773
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
3
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
Maui
 
Maui
1
1
1
1.5
W
7
0
1
7.5
W
1
1
7
4.5
L
Neith
Nozlokin
Neith
2
1
1
2.5
L
Sun Wukong
Sikzzlokin
Sun Wukong
0
3
0
0
L
Awilix
T2Day
Awilix
0
3
2
0.33
W
1
1
3
2.5
W
Merlin
Zetã
Merlin
1
0
2
2
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,017
Damage
25,872
40,926
Taken
48,715
27,674
Mitigated
29,370
16,113
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,829
260
404
3,717
9,407
4,164
0
5,087
4,228
66,779
0
L
Maui
 
Maui
3,137
949
0
2,963
10,412
9,942
0
3,598
6,737
19,787
0
W
10,730
3,387
0
2,652
6,187
5,684
334
967
5,220
59
66,827
W
4,196
711
0
4,697
9,481
3,772
0
822
8,659
0
52,951
L
Neith
Nozlokin
Neith
5,975
1,598
0
1,869
5,854
2,195
636
638
5,216
0
67,128
L
Sun Wukong
Sikzzlokin
Sun Wukong
2,739
887
0
1,194
11,269
8,702
0
428
10,841
0
35,989
L
Awilix
T2Day
Awilix
6,192
2,954
0
500
11,773
4,367
0
1,354
10,396
0
57,633
W
4,853
3,135
0
3,485
7,716
3,190
971
726
6,990
0
80,086
W
Merlin
Zetã
Merlin
7,384
483
0
500
4,937
2,016
0
4,237
700
85,872
0
W
3,854
470
270
4,509
12,605
13,012
0
4,592
8,013
16,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,645
Gold Earned
33,504
503
Minions Killed
416
0
Camps Cleared
0
1,437,750
Distance Traveled
1,478,619
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,993
500
116
8
0
293,840
4
L
Maui
6,624
473
28
2
0
303,923
3
W
Ravana
9,505
679
112
8
0
288,336
2
W
Thor
7,598
543
79
6
0
305,379
3
L
Neith
7,235
517
124
9
0
274,001
0
L
Sun Wukong
6,053
432
47
3
0
263,897
0
L
Awilix
6,599
471
101
7
0
342,958
0
W
Izanami
8,264
590
129
9
0
244,904
3
W
Merlin
8,502
607
160
11
0
294,021
2
W
Bacchus
6,776
484
23
2
0
305,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role