Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Jaymarce
Gilgamesh
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 60L
1,367 Elo+
Party 1
Merlin
Merlin
Sir_Mr_Dr_Prof_
Merlin
Level 128
God Stats
0W - 4L
1,116 SR
Queue Stats
367W - 388L
1,429 Elo+
Party 2
Sylvanus
Sylvanus
SlinkyNebula617
Sylvanus
Level 124
God Stats
9W - 15L
1,252 SR
Queue Stats
173W - 174L
1,398 Elo+
Solo
Sol
Sol
thighqueen
Sol
Level 109
God Stats
74W - 78L
1,470 SR
Queue Stats
549W - 552L
1,449 Elo+
Party 2
Team Averages
Level 101
1,367 SR
1,429 Elo+

VS

Team Averages
Level 73
1,428 SR
1,429 Elo+
Zhong Kui
Zhong Kui
Astequinha
Zhong Kui
Level 98
God Stats
6W - 5L
1,390 SR
Queue Stats
359W - 346L
1,427 Elo+
Solo
Hercules
Hercules
Deeskeet127
Hercules
Level 86
God Stats
8W - 7L
1,428 SR
Queue Stats
267W - 227L
1,472 Elo+
Party 3
Fenrir
Fenrir
LyricInk7287911
Fenrir
Level 109
God Stats
13W - 13L
1,566 SR
Queue Stats
52W - 50L
1,435 Elo+
Solo
Anubis
Anubis
Maximus610
Anubis
Level 46
God Stats
4W - 2L
1,500 SR
Queue Stats
12W - 11L
1,378 Elo+
Solo
Hachiman
Hachiman
WeakFatigue
Hachiman
Level 27
God Stats
6W - 7L
1,255 SR
Queue Stats
240W - 225L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 5 / 1
5,738
478
3,842
10,633
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Jaymarce
Gilgamesh
10
0 / 0 / 0
5,800
483
1,666
10,607
7,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 3 / 1
6,553
546
3,204
7,263
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
8
1 / 4 / 0
5,354
446
4,687
10,084
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 1
6,249
521
4,064
7,849
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Astequinha
Zhong Kui
13
1 / 0 / 0
7,625
635
7,245
3,323
2,529
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Deeskeet127
Hercules
11
7 / 0 / 0
7,277
606
6,654
9,690
5,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 4 / 1
6,711
559
3,354
10,160
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
Maximus610
Anubis
12
3 / 1 / 2
7,165
597
4,253
6,399
3,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
WeakFatigue
Hachiman
10
0 / 0 / 3
6,052
504
4,902
5,717
2,144
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
14
14
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
5
1
0.1
W
Zhong Kui
Astequinha
Zhong Kui
1
0
0
1
W
Hercules
Deeskeet127
Hercules
7
0
0
7
L
Gilgamesh
Jaymarce
Gilgamesh
0
0
0
0
W
3
4
1
0.88
W
Anubis
Maximus610
Anubis
3
1
2
4
L
3
3
1
1.17
L
Sylvanus
1
4
0
0.25
W
Hachiman
WeakFatigue
Hachiman
0
0
3
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,463
Damage
26,408
46,436
Taken
35,289
20,677
Mitigated
17,407
13,085
Healing
14,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,842
877
0
5,041
10,633
3,485
0
2,675
7,958
0
36,743
W
Zhong Kui
Astequinha
Zhong Kui
7,245
959
0
2,793
3,323
2,529
442
0
3,323
59,958
0
W
Hercules
Deeskeet127
Hercules
6,654
2,857
1,281
3,927
9,690
5,875
0
4,243
5,447
0
19,751
L
Gilgamesh
Jaymarce
Gilgamesh
1,666
80
0
949
10,607
7,794
0
5,923
4,684
0
33,335
W
3,354
654
0
1,072
10,160
3,795
702
2,269
7,843
0
26,460
W
Anubis
Maximus610
Anubis
4,253
450
0
3,683
6,399
3,064
414
1,899
4,455
55,333
0
L
3,204
370
0
1,090
7,263
2,254
294
2,900
4,363
34,999
0
L
Sylvanus
4,687
1,739
659
2,700
10,084
4,785
286
0
10,084
22,360
0
W
Hachiman
WeakFatigue
Hachiman
4,902
2,481
0
2,028
5,717
2,144
0
3,451
2,266
0
33,204
L
4,064
1,014
33
2,613
7,849
2,359
907
0
7,849
42,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,694
Gold Earned
34,830
289
Minions Killed
312
0
Camps Cleared
0
1,143,131
Distance Traveled
1,236,403
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,738
478
57
5
0
268,101
0
W
Zhong Kui
7,625
635
103
9
0
225,810
5
W
Hercules
7,277
606
32
3
0
280,395
1
L
Gilgamesh
5,800
483
58
5
0
226,696
2
W
Fenrir
6,711
559
41
3
0
263,387
0
W
Anubis
7,165
597
89
7
0
234,876
4
L
Merlin
6,553
546
57
5
0
219,936
2
L
Sylvanus
5,354
446
30
3
0
185,653
0
W
Hachiman
6,052
504
47
4
0
231,935
3
L
Sol
6,249
521
87
7
0
242,745
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role