Player Matchup

Ares
Ares
EggYolk0101
Ares
Level 20
God Stats
0W - 1L
1,530 SR
Queue Stats
0W - 13L
955 Elo+
Party 1
Bellona
Bellona
JersyBoyDart
Bellona
Level 18
God Stats
0W - 5L
1,063 SR
Queue Stats
0W - 9L
975 Elo+
Party 1
Fenrir
Fenrir
JohnsonGTD
Fenrir
Level 47
God Stats
0W - 10L
1,046 SR
Queue Stats
0W - 12L
982 Elo+
Party 1
Zeus
Zeus
KING BURGI
Zeus
Level 44
God Stats
0W - 2L
1,226 SR
Queue Stats
1W - 15L
1,051 Elo+
Party 1
Danzaburou
Danzaburou
h0ly div3r11
Danzaburou
Level 27
God Stats
0W - 6L
1,041 SR
Queue Stats
0W - 9L
975 Elo+
Party 1
Team Averages
Level 31
1,181 SR
988 Elo+

VS

Team Averages
Level 86
1,570 SR
1,456 Elo+
Freya
Freya
ProXeno836
Freya
Level 106
God Stats
2W - 2L
1,775 SR
Queue Stats
94W - 89L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
XtreamPulse
Ao Kuang
Level 127
God Stats
25W - 3L
1,884 SR
Queue Stats
171W - 87L
1,654 Elo+
Solo
Kuzenbo
Kuzenbo
danndlcrz
Kuzenbo
Level 89
God Stats
15W - 16L
1,477 SR
Queue Stats
298W - 298L
1,520 Elo+
Party 2
Loki
Loki
jaxefx1127
Loki
Level 28
God Stats
2W - 3L
1,280 SR
Queue Stats
7W - 21L
1,262 Elo+
Party 2
Izanami
Izanami
sc7931
Izanami
Level 80
God Stats
488W - 503L
1,432 SR
Queue Stats
493W - 511L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 4
12,616
1,051
10,357
26,127
36,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
JersyBoyDart
Bellona
20
0 / 4 / 4
10,427
869
6,364
19,798
16,775
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
JohnsonGTD
Fenrir
20
4 / 9 / 5
12,104
1,009
12,768
23,781
17,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
3 / 12 / 5
11,897
991
22,295
21,365
11,627
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
h0ly div3r11
Danzaburou
20
0 / 13 / 6
10,744
895
10,046
24,138
12,883
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
20
7 / 4 / 22
14,184
1,182
23,331
15,428
7,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
XtreamPulse
Ao Kuang
20
20 / 1 / 12
16,489
1,374
41,500
19,841
12,700
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
danndlcrz
Kuzenbo
20
2 / 2 / 27
12,926
1,077
11,598
15,417
24,851
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
3 / 2 / 21
12,082
1,007
9,738
11,628
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
sc7931
Izanami
20
10 / 1 / 19
14,443
1,204
23,562
9,474
4,505
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
143
9
Kills
42
42
Deaths
10
24
Assists
101
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Bellona
JersyBoyDart
Bellona
0
4
4
0.5
L
Fenrir
JohnsonGTD
Fenrir
4
9
5
0.72
L
3
12
5
0.46
W
Freya
7
4
22
4.5
W
Ao Kuang
XtreamPulse
Ao Kuang
20
1
12
26
W
Kuzenbo
danndlcrz
Kuzenbo
2
2
27
7.75
L
Danzaburou
h0ly div3r11
Danzaburou
0
13
6
0.23
W
3
2
21
6.75
W
Izanami
sc7931
Izanami
10
1
19
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,830
Damage
109,729
115,209
Taken
71,788
95,316
Mitigated
55,063
2,840
Healing
18,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,357
557
0
922
26,127
36,546
0
14,947
10,860
19,597
0
L
Bellona
JersyBoyDart
Bellona
6,364
2,522
0
333
19,798
16,775
0
12,141
7,111
0
12,839
L
Fenrir
JohnsonGTD
Fenrir
12,768
3,083
0
903
23,781
17,485
0
16,939
6,532
0
20,079
L
22,295
5,549
0
0
21,365
11,627
0
17,327
3,838
65,230
0
W
Freya
23,331
7,401
0
4,070
15,428
7,469
0
6,395
8,956
47,248
0
W
Ao Kuang
XtreamPulse
Ao Kuang
41,500
11,074
0
7,991
19,841
12,700
0
9,983
9,502
60,095
0
W
Kuzenbo
danndlcrz
Kuzenbo
11,598
3,987
0
3,736
15,417
24,851
0
8,044
7,100
16,742
316
L
Danzaburou
h0ly div3r11
Danzaburou
10,046
6,059
0
682
24,138
12,883
0
13,233
10,605
0
25,108
W
9,738
1,177
0
601
11,628
5,538
0
5,257
6,180
0
15,810
W
Izanami
sc7931
Izanami
23,562
18,522
0
1,986
9,474
4,505
0
4,265
5,050
0
63,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,788
Gold Earned
70,124
169
Minions Killed
271
2
Camps Cleared
16
925,875
Distance Traveled
1,135,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,616
1,051
10
1
0
223,856
0
L
Bellona
10,427
869
12
1
0
194,775
0
L
Fenrir
12,104
1,009
19
2
0
219,174
0
L
Zeus
11,897
991
87
7
2
152,181
0
W
Freya
14,184
1,182
62
5
8
189,410
0
W
Ao Kuang
16,489
1,374
50
4
5
249,185
0
W
Kuzenbo
12,926
1,077
29
2
0
227,226
0
L
Danzaburou
10,744
895
41
3
0
135,889
0
W
Loki
12,082
1,007
16
1
2
255,238
0
W
Izanami
14,443
1,204
114
10
1
214,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role