Player Matchup

Medusa
Medusa
Dread__MARLEY__
Medusa
Level 124
God Stats
1W - 2L
1,308 SR
Queue Stats
171W - 144L
1,422 Elo+
Party 1
Ra
Ra
LuisMexElite
Ra
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Toro98802
Bellona
Level 65
God Stats
2W - 5L
1,500 SR
Queue Stats
242W - 233L
1,377 Elo+
Party 1
Shiva
Shiva
kaelee__
Shiva
Level 100
God Stats
93W - 56L
1,550 SR
Queue Stats
539W - 480L
1,531 Elo+
Solo
Poseidon
Poseidon
thealchemist1713
Poseidon
Level 116
God Stats
11W - 8L
1,549 SR
Queue Stats
152W - 144L
1,512 Elo+
Solo
Team Averages
Level 88
1,481 SR
1,468 Elo+

VS

Team Averages
Level 126
1,537 SR
1,487 Elo+
Vulcan
Vulcan
 
Vulcan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Matt Olsten
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 119L
1,470 Elo+
Party 2
Bacchus
Bacchus
XxF1SHxX5
Bacchus
Level 128
God Stats
19W - 15L
1,726 SR
Queue Stats
128W - 126L
1,475 Elo+
Party 2
Izanami
Izanami
bigote-aquella
Izanami
Level 97
God Stats
3W - 3L
1,486 SR
Queue Stats
86W - 64L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
spencyspice
Kuzenbo
Level 121
God Stats
3W - 5L
1,474 SR
Queue Stats
294W - 274L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
5,536
554
6,650
5,263
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 2 / 2
4,786
479
2,511
4,411
1,385
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Toro98802
Bellona
9
1 / 0 / 2
5,544
554
3,345
8,253
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
kaelee__
Shiva
10
0 / 0 / 0
5,841
584
2,834
8,492
3,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 0
6,365
637
4,534
4,079
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
1 / 1 / 0
5,014
501
1,743
4,575
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Matt Olsten
Danzaburou
8
0 / 1 / 1
4,732
473
2,599
6,766
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
XxF1SHxX5
Bacchus
8
1 / 1 / 0
4,930
493
3,850
7,414
6,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 3 / 1
5,075
508
3,425
7,415
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
spencyspice
Kuzenbo
9
0 / 0 / 0
4,832
483
4,591
6,691
8,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
3
3
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
1
0
1
W
3
0
1
3.5
W
0
2
2
0.5
L
Danzaburou
Matt Olsten
Danzaburou
0
1
1
0.5
W
Bellona
Toro98802
Bellona
1
0
2
2
L
Bacchus
XxF1SHxX5
Bacchus
1
1
0
1
L
1
3
1
0.5
W
Shiva
kaelee__
Shiva
0
0
0
0
L
Kuzenbo
spencyspice
Kuzenbo
0
0
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,874
Damage
16,208
30,498
Taken
32,861
12,197
Mitigated
21,589
6,393
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
1,743
432
0
1,012
4,575
1,477
0
2,478
1,893
30,470
0
W
6,650
3,083
0
613
5,263
1,849
330
1,444
3,819
0
33,297
W
2,511
789
787
403
4,411
1,385
0
1,404
3,007
23,938
0
L
Danzaburou
Matt Olsten
Danzaburou
2,599
1,271
0
2,239
6,766
2,485
0
1,008
5,658
0
32,904
W
Bellona
Toro98802
Bellona
3,345
1,114
0
1,829
8,253
4,473
0
1,097
7,156
0
40,069
L
Bacchus
XxF1SHxX5
Bacchus
3,850
283
0
1,246
7,414
6,375
0
2,337
4,947
16,320
0
L
3,425
1,593
8
2,341
7,415
3,085
0
788
6,627
0
38,117
W
Shiva
kaelee__
Shiva
2,834
815
0
2,161
8,492
3,240
0
4,042
3,901
0
46,167
L
Kuzenbo
spencyspice
Kuzenbo
4,591
1,408
0
840
6,691
8,167
0
0
6,691
29,173
0
W
4,534
1,210
0
600
4,079
1,250
337
1,648
2,431
47,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,072
Gold Earned
24,583
329
Minions Killed
239
0
Camps Cleared
0
1,002,870
Distance Traveled
911,541
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,014
501
60
6
0
206,328
0
W
Medusa
5,536
554
43
4
0
193,106
4
W
Ra
4,786
479
40
4
0
189,633
0
L
Danzaburou
4,732
473
47
5
0
170,412
0
W
Bellona
5,544
554
72
7
0
207,735
0
L
Bacchus
4,930
493
21
2
0
209,285
0
L
Izanami
5,075
508
65
7
0
164,408
4
W
Shiva
5,841
584
72
7
0
210,985
4
L
Kuzenbo
4,832
483
46
5
0
161,108
0
W
Poseidon
6,365
637
102
10
0
201,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role