Player Matchup

Bellona
Bellona
JinxJamz
Bellona
Level 92
God Stats
9W - 9L
1,492 SR
Queue Stats
132W - 115L
1,483 Elo+
Party 2
Sol
Sol
Lucid Dreamz IV
Sol
Level 66
God Stats
6W - 4L
1,440 SR
Queue Stats
152W - 162L
1,472 Elo+
Solo
Freya
Freya
Mr Penguin6731
Freya
Level 84
God Stats
2W - 2L
1,230 SR
Queue Stats
111W - 114L
1,429 Elo+
Solo
Ymir
Ymir
TZONE31
Ymir
Level 64
God Stats
1W - 2L
1,233 SR
Queue Stats
154W - 166L
1,399 Elo+
Solo
Awilix
Awilix
deltapuma
Awilix
Level 47
God Stats
22W - 12L
1,540 SR
Queue Stats
125W - 113L
1,480 Elo+
Party 2
Team Averages
Level 71
1,387 SR
1,453 Elo+

VS

Team Averages
Level 62
1,496 SR
1,364 Elo+
Artemis
Artemis
RadkeFelipe
Artemis
Level 55
God Stats
157W - 232L
1,373 SR
Queue Stats
162W - 245L
1,314 Elo+
Solo
Horus
Horus
Treatmentpimp69
Horus
Level 68
God Stats
0W - 1L
1,581 SR
Queue Stats
2W - 5L
1,306 Elo+
Party 1
Thoth
Thoth
VAMVOXX
Thoth
Level 57
God Stats
0W - 3L
1,249 SR
Queue Stats
108W - 115L
1,415 Elo+
Solo
Surtr
Surtr
atreus_magi
Surtr
Level 67
God Stats
13W - 8L
1,785 SR
Queue Stats
208W - 212L
1,482 Elo+
Solo
Thanatos
Thanatos
xXNurielXx
Thanatos
Level 64
God Stats
0W - 4L
1,494 SR
Queue Stats
2W - 5L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JinxJamz
Bellona
8
1 / 0 / 1
4,593
656
1,516
6,163
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 0
4,274
611
1,802
2,182
372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 2 / 1
5,009
716
2,187
4,532
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
TZONE31
Ymir
6
0 / 1 / 0
4,315
616
611
4,095
1,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
deltapuma
Awilix
7
2 / 0 / 2
4,836
691
2,983
5,429
1,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
RadkeFelipe
Artemis
1
0 / 0 / 0
2,923
418
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 1
3,892
556
798
3,958
2,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Thoth
VAMVOXX
Thoth
8
2 / 3 / 0
4,709
673
3,983
4,808
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,811
687
4,999
7,299
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
xXNurielXx
Thanatos
7
1 / 0 / 0
4,211
602
800
3,278
1,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
3
3
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
JinxJamz
Bellona
1
0
1
1.5
W
0
0
0
0
W
2
2
1
1.25
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
W
Ymir
TZONE31
Ymir
0
1
0
0
L
0
1
1
0.5
L
Thoth
VAMVOXX
Thoth
2
3
0
0.67
L
0
2
0
0
W
Awilix
deltapuma
Awilix
2
0
2
3
L
Thanatos
xXNurielXx
Thanatos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,099
Damage
10,580
22,401
Taken
19,343
8,745
Mitigated
8,211
7,318
Healing
5,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
JinxJamz
Bellona
1,516
475
0
3,355
6,163
3,464
0
156
6,007
0
22,389
W
1,802
605
0
906
2,182
372
1,667
0
2,182
23,751
0
W
2,187
665
0
1,346
4,532
1,433
0
3,312
1,220
21,811
0
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
TZONE31
Ymir
611
151
0
725
4,095
1,865
247
0
4,095
11,959
0
L
798
520
80
580
3,958
2,608
0
1,739
2,219
0
5,666
L
Thoth
VAMVOXX
Thoth
3,983
218
0
250
4,808
1,414
0
2,216
2,344
23,513
0
L
4,999
2,251
0
2,016
7,299
3,098
0
0
7,299
513
34,275
W
Awilix
deltapuma
Awilix
2,983
1,329
0
986
5,429
1,611
0
699
4,730
0
21,731
L
Thanatos
xXNurielXx
Thanatos
800
93
0
2,298
3,278
1,091
0
397
2,881
0
19,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,027
Gold Earned
20,546
191
Minions Killed
147
0
Camps Cleared
0
754,146
Distance Traveled
622,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,593
656
33
5
0
157,110
0
W
Sol
4,274
611
47
7
0
146,341
0
W
Freya
5,009
716
53
8
0
134,741
0
L
Artemis
2,923
418
0
0
0
0
0
W
Ymir
4,315
616
23
3
0
137,437
0
L
Horus
3,892
556
11
2
0
147,190
0
L
Thoth
4,709
673
42
6
0
164,742
0
L
Surtr
4,811
687
53
8
0
149,672
0
W
Awilix
4,836
691
35
5
0
178,517
0
L
Thanatos
4,211
602
41
6
0
160,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role