Player Matchup

Janus
Janus
Fatstick13
Janus
Level 38
God Stats
20W - 13L
1,443 SR
Queue Stats
60W - 51L
1,475 Elo+
Solo
Charybdis
Charybdis
Pichu Uchiha
Charybdis
Level 218
God Stats
4W - 2L
1,493 SR
Queue Stats
857W - 849L
1,573 Elo+
Party 3
Tsukuyomi
Tsukuyomi
QuickWizard51
Tsukuyomi
Level 152
God Stats
3W - 5L
1,400 SR
Queue Stats
211W - 202L
1,557 Elo+
Party 1
Chaac
Chaac
SirDinoRawRs
Chaac
Level 154
God Stats
7W - 7L
1,526 SR
Queue Stats
468W - 449L
1,541 Elo+
Party 3
Charon
Charon
TNK Polish
Charon
Level 119
God Stats
15W - 12L
1,636 SR
Queue Stats
217W - 219L
1,505 Elo+
Party 1
Team Averages
Level 136
1,500 SR
1,530 Elo+

VS

Team Averages
Level 101
1,589 SR
1,533 Elo+
Sylvanus
Sylvanus
IRK-Eclipse123
Sylvanus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,499 Elo+
Party 2
Jormungandr
Jormungandr
IRK-Exodus234
Jormungandr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,515 Elo+
Party 2
Ra
Ra
MrDragonBalls
Ra
Level 143
God Stats
4W - 2L
1,692 SR
Queue Stats
194W - 166L
1,513 Elo+
Solo
Ymir
Ymir
WarBearNordName
Ymir
Level 125
God Stats
1W - 2L
1,717 SR
Queue Stats
27W - 29L
1,620 Elo+
Solo
Izanami
Izanami
Warwolf2000
Izanami
Level 87
God Stats
22W - 30L
1,533 SR
Queue Stats
261W - 225L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
6 / 2 / 1
11,278
564
13,383
8,698
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Pichu Uchiha
Charybdis
17
1 / 2 / 2
9,992
500
10,155
18,683
6,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
QuickWizard51
Tsukuyomi
17
3 / 4 / 5
10,569
528
11,511
16,955
7,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 3
10,287
514
11,349
15,307
17,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
TNK Polish
Charon
15
2 / 2 / 8
9,872
494
5,830
13,493
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 4 / 2
8,301
415
5,048
19,082
17,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
IRK-Exodus234
Jormungandr
14
1 / 2 / 3
8,815
441
7,181
16,828
13,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 3 / 2
9,286
464
8,267
11,642
5,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 1 / 2
8,991
450
7,131
10,874
5,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Warwolf2000
Izanami
16
2 / 6 / 2
10,006
500
13,531
15,569
6,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
16
Kills
10
11
Deaths
16
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
6
2
1
3.25
L
Sylvanus
2
4
2
0.75
L
Jormungandr
IRK-Exodus234
Jormungandr
1
2
3
1.25
L
1
3
2
0.67
W
Charybdis
Pichu Uchiha
Charybdis
1
2
2
1
W
Tsukuyomi
QuickWizard51
Tsukuyomi
3
4
5
1.38
W
4
1
3
5.5
W
Charon
TNK Polish
Charon
2
2
8
3
L
4
1
2
5
L
Izanami
Warwolf2000
Izanami
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,228
Damage
41,158
73,136
Taken
73,995
48,892
Mitigated
47,922
25,039
Healing
22,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
13,383
984
0
2,295
8,698
3,860
1,034
4,459
4,239
106,011
0
L
Sylvanus
5,048
1,741
1,012
5,049
19,082
17,694
0
7,310
11,592
25,856
0
L
Jormungandr
IRK-Exodus234
Jormungandr
7,181
1,735
0
3,626
16,828
13,135
88
3,897
12,849
53,533
350
L
8,267
223
2,049
4,483
11,642
5,256
348
2,610
8,896
86,018
0
W
Charybdis
Pichu Uchiha
Charybdis
10,155
6,301
0
9,905
18,683
6,535
584
2,005
16,678
0
78,157
W
Tsukuyomi
QuickWizard51
Tsukuyomi
11,511
2,209
0
5,287
16,955
7,538
3,059
7,799
9,051
0
113,585
W
11,349
2,302
0
4,262
15,307
17,795
0
6,897
8,410
0
72,158
W
Charon
TNK Polish
Charon
5,830
1,211
362
2,928
13,493
13,164
17
5,688
7,481
24,422
0
L
7,131
3,971
0
3,481
10,874
5,760
0
2,028
8,811
52,086
0
L
Izanami
Warwolf2000
Izanami
13,531
8,428
0
2,703
15,569
6,077
775
2,881
12,634
0
86,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,998
Gold Earned
45,399
591
Minions Killed
460
0
Camps Cleared
0
2,055,776
Distance Traveled
1,760,550
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,278
564
157
8
0
451,920
0
L
Sylvanus
8,301
415
20
1
0
347,757
2
L
Jormungandr
8,815
441
85
4
0
406,113
0
L
Ra
9,286
464
130
7
0
371,023
5
W
Charybdis
9,992
500
139
7
0
348,514
0
W
Tsukuyomi
10,569
528
167
8
0
472,007
0
W
Chaac
10,287
514
91
5
0
373,344
0
W
Charon
9,872
494
37
2
0
409,991
5
L
Ymir
8,991
450
75
4
0
279,927
3
L
Izanami
10,006
500
150
8
0
355,730
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role