Player Matchup

Chaac
Chaac
AmErikanda
Chaac
Level 108
God Stats
4W - 3L
1,487 SR
Queue Stats
273W - 310L
1,407 Elo+
Solo
Ravana
Ravana
BabyDadday1999
Ravana
Level 126
God Stats
1W - 0L
1,453 SR
Queue Stats
114W - 113L
1,434 Elo+
Party 3
Sylvanus
Sylvanus
Cjcp3
Sylvanus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,371 Elo+
Solo
Ao Kuang
Ao Kuang
ImSchwfty
Ao Kuang
Level 108
God Stats
1W - 0L
1,267 SR
Queue Stats
122W - 124L
1,423 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Red Bishop 13
Ah Muzen Cab
Level 98
God Stats
23W - 8L
1,841 SR
Queue Stats
702W - 707L
1,448 Elo+
Solo
Team Averages
Level 104
1,509 SR
1,417 Elo+

VS

Team Averages
Level 44
1,547 SR
1,353 Elo+
Ix Chel
Ix Chel
Greatfloof
Ix Chel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,229 Elo+
Party 2
Loki
Loki
McS_mokerson
Loki
Level 69
God Stats
1W - 1L
1,370 SR
Queue Stats
226W - 193L
1,472 Elo+
Party 1
Scylla
Scylla
guesswho8yaup
Scylla
Level 29
God Stats
2W - 1L
1,867 SR
Queue Stats
80W - 123L
1,389 Elo+
Solo
Hercules
Hercules
jsehar
Hercules
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 207L
1,446 Elo+
Party 1
Baba Yaga
Baba Yaga
polygond
Baba Yaga
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 107L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
11 / 1 / 15
11,614
830
20,317
15,741
17,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 4 / 17
10,545
753
11,008
12,786
7,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
Cjcp3
Sylvanus
17
2 / 1 / 19
10,673
762
5,486
15,766
15,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ao Kuang
ImSchwfty
Ao Kuang
17
7 / 4 / 15
10,460
747
11,507
15,629
10,962
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Red Bishop 13
Ah Muzen Cab
20
3 / 1 / 22
11,083
792
24,268
10,863
5,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Greatfloof
Ix Chel
17
2 / 6 / 6
9,867
705
10,780
15,943
7,631
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 7
9,215
658
4,860
10,836
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 7 / 4
9,017
644
10,601
12,969
5,634
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
jsehar
Hercules
16
1 / 6 / 6
8,704
622
9,523
21,970
27,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
polygond
Baba Yaga
17
4 / 7 / 4
10,011
715
12,413
15,861
7,084
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
38
30
Kills
11
11
Deaths
30
88
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
11
1
15
18.5
W
7
4
17
3.88
W
Sylvanus
Cjcp3
Sylvanus
2
1
19
11.5
L
Ix Chel
Greatfloof
Ix Chel
2
6
6
0.83
W
Ao Kuang
ImSchwfty
Ao Kuang
7
4
15
3.63
L
2
4
7
1.38
W
Ah Muzen Cab
Red Bishop 13
Ah Muzen Cab
3
1
22
14
L
2
7
4
0.57
L
Hercules
jsehar
Hercules
1
6
6
0.67
L
Baba Yaga
polygond
Baba Yaga
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,586
Damage
48,177
70,785
Taken
77,579
57,589
Mitigated
52,781
31,908
Healing
20,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
20,317
1,179
1,957
5,226
15,741
17,744
0
8,083
7,658
0
31,117
W
11,008
3,029
2,495
2,630
12,786
7,942
284
5,679
7,107
0
15,887
W
Sylvanus
Cjcp3
Sylvanus
5,486
1,794
5,073
7,082
15,766
15,250
384
8,516
7,250
14,503
0
L
Ix Chel
Greatfloof
Ix Chel
10,780
823
2,303
2,534
15,943
7,631
0
2,987
12,956
30,254
0
W
Ao Kuang
ImSchwfty
Ao Kuang
11,507
4,301
573
2,567
15,629
10,962
16
5,720
9,909
20,209
0
L
4,860
516
660
2,730
10,836
4,614
0
2,825
8,011
0
18,610
W
Ah Muzen Cab
Red Bishop 13
Ah Muzen Cab
24,268
7,818
2,348
1,957
10,863
5,691
1,951
5,796
5,067
0
53,897
L
10,601
751
704
1,790
12,969
5,634
0
1,743
11,226
22,366
0
L
Hercules
jsehar
Hercules
9,523
2,461
467
7,926
21,970
27,818
0
5,057
16,913
0
13,591
L
Baba Yaga
polygond
Baba Yaga
12,413
1,625
0
1,442
15,861
7,084
0
4,381
11,480
19,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,375
Gold Earned
46,814
137
Minions Killed
171
0
Camps Cleared
0
1,377,730
Distance Traveled
1,150,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,614
830
29
2
0
339,981
0
W
Ravana
10,545
753
15
1
0
290,816
0
W
Sylvanus
10,673
762
17
1
0
242,720
0
L
Ix Chel
9,867
705
56
4
0
241,557
0
W
Ao Kuang
10,460
747
17
1
0
226,280
0
L
Loki
9,215
658
32
2
0
263,571
0
W
Ah Muzen Cab
11,083
792
59
4
0
277,933
0
L
Scylla
9,017
644
38
3
0
206,277
0
L
Hercules
8,704
622
20
1
0
236,667
0
L
Baba Yaga
10,011
715
25
2
0
202,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role