Player Matchup

Raijin
Raijin
 
Raijin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Aѕтяιd
Sun Wukong
Level 159
God Stats
11W - 5L
1,782 SR
Queue Stats
321W - 330L
1,520 Elo+
Party 1
Ah Puch
Ah Puch
MaiMisaki
Ah Puch
Level 148
God Stats
2W - 1L
1,556 SR
Queue Stats
38W - 49L
1,319 Elo+
Party 2
Loki
Loki
Panda648
Loki
Level 149
God Stats
43W - 32L
1,655 SR
Queue Stats
141W - 153L
1,565 Elo+
Party 1
Team Averages
Level 152
1,599 SR
1,481 Elo+

VS

Team Averages
Level 96
1,552 SR
1,575 Elo+
Ah Muzen Cab
Ah Muzen Cab
DrippyMeatStick
Ah Muzen Cab
Level 126
God Stats
1W - 2L
1,212 SR
Queue Stats
284W - 241L
1,606 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FallenAshess
Tsukuyomi
Level 25
God Stats
1W - 0L
1,668 SR
Queue Stats
31W - 25L
1,579 Elo+
Party 4
Bacchus
Bacchus
NotNert
Bacchus
Level 67
God Stats
31W - 15L
1,713 SR
Queue Stats
187W - 165L
1,568 Elo+
Party 3
Ao Kuang
Ao Kuang
TheB1rdman
Ao Kuang
Level 158
God Stats
9W - 7L
1,583 SR
Queue Stats
362W - 326L
1,571 Elo+
Party 4
Ra
Ra
snaiderxz
Ra
Level 103
God Stats
17W - 9L
1,586 SR
Queue Stats
105W - 78L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
8 / 3 / 1
9,562
683
12,625
10,120
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
 
Chiron
11
2 / 2 / 2
6,734
481
4,050
8,246
2,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Aѕтяιd
Sun Wukong
1
0 / 0 / 0
4,332
309
0
0
0
Ah Puch
MaiMisaki
Ah Puch
11
2 / 4 / 1
7,365
526
10,302
10,477
3,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
1
0 / 0 / 0
2,883
206
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DrippyMeatStick
Ah Muzen Cab
12
1 / 2 / 1
7,159
511
4,686
8,852
3,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
FallenAshess
Tsukuyomi
15
4 / 1 / 1
9,095
650
4,562
9,410
7,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bacchus
NotNert
Bacchus
11
1 / 2 / 3
7,164
512
2,524
8,844
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
TheB1rdman
Ao Kuang
14
1 / 4 / 4
8,093
578
6,508
13,163
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 4
8,345
596
4,886
8,026
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
12
Kills
9
9
Deaths
12
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
8
3
1
2.83
L
Chiron
 
Chiron
2
2
2
1.5
L
Sun Wukong
Aѕтяιd
Sun Wukong
0
0
0
0
W
Ah Muzen Cab
DrippyMeatStick
Ah Muzen Cab
1
2
1
0.75
W
Tsukuyomi
FallenAshess
Tsukuyomi
4
1
1
4.5
L
Ah Puch
MaiMisaki
Ah Puch
2
4
1
0.63
W
Bacchus
NotNert
Bacchus
1
2
3
1.25
L
Loki
0
0
0
0
W
Ao Kuang
TheB1rdman
Ao Kuang
1
4
4
0.75
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,977
Damage
23,166
28,843
Taken
48,295
11,121
Mitigated
26,767
6,698
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
12,625
1,506
0
1,230
10,120
4,245
0
5,324
4,453
81,036
0
L
Chiron
 
Chiron
4,050
1,611
81
1,891
8,246
2,933
0
3,803
4,363
0
42,947
L
Sun Wukong
Aѕтяιd
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
DrippyMeatStick
Ah Muzen Cab
4,686
1,704
0
1,229
8,852
3,567
1,334
4,460
4,280
0
56,766
W
Tsukuyomi
FallenAshess
Tsukuyomi
4,562
854
0
2,643
9,410
7,456
0
4,423
4,927
122
61,006
L
Ah Puch
MaiMisaki
Ah Puch
10,302
552
272
3,224
10,477
3,943
0
4,289
5,987
40,632
0
W
Bacchus
NotNert
Bacchus
2,524
128
0
1,639
8,844
6,863
0
2,989
5,812
15,815
0
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
TheB1rdman
Ao Kuang
6,508
1,468
0
1,188
13,163
5,460
0
5,935
7,088
80,998
0
W
4,886
279
401
1,288
8,026
3,421
36
4,593
3,261
59,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,876
Gold Earned
39,856
280
Minions Killed
470
0
Camps Cleared
0
847,830
Distance Traveled
1,407,572
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,562
683
137
10
0
285,876
5
L
Chiron
6,734
481
75
5
0
271,015
3
L
Sun Wukong
4,332
309
0
0
0
0
0
W
Ah Muzen Cab
7,159
511
107
8
0
263,893
0
W
Tsukuyomi
9,095
650
106
8
0
287,717
1
L
Ah Puch
7,365
526
68
5
0
290,939
0
W
Bacchus
7,164
512
20
1
0
230,719
0
L
Loki
2,883
206
0
0
0
0
0
W
Ao Kuang
8,093
578
121
9
0
308,822
0
W
Ra
8,345
596
116
8
0
316,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role