Player Matchup

Cupid
Cupid
Bauti11
Cupid
Level 109
God Stats
1W - 1L
1,637 SR
Queue Stats
47W - 56L
1,402 Elo+
Party 2
Thanatos
Thanatos
Embanosa
Thanatos
Level 109
God Stats
2W - 6L
1,392 SR
Queue Stats
47W - 54L
1,496 Elo+
Solo
Mercury
Mercury
Kalku13
Mercury
Level 138
God Stats
6W - 4L
1,527 SR
Queue Stats
459W - 421L
1,513 Elo+
Solo
Cerberus
Cerberus
Matii97
Cerberus
Level 140
God Stats
4W - 4L
1,697 SR
Queue Stats
159W - 169L
1,481 Elo+
Solo
Anubis
Anubis
jero roitman
Anubis
Level 60
God Stats
1W - 2L
1,326 SR
Queue Stats
4W - 6L
1,471 Elo+
Party 2
Team Averages
Level 111
1,516 SR
1,473 Elo+

VS

Team Averages
Level 117
1,547 SR
1,491 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Matutastor
Mercury
Level 68
God Stats
36W - 15L
1,811 SR
Queue Stats
127W - 129L
1,472 Elo+
Party 1
Sylvanus
Sylvanus
MàjimbÚ
Sylvanus
Level 128
God Stats
11W - 13L
1,446 SR
Queue Stats
106W - 120L
1,455 Elo+
Solo
Erlang Shen
Erlang Shen
NumaSan101
Erlang Shen
Level 111
God Stats
24W - 21L
1,549 SR
Queue Stats
220W - 216L
1,515 Elo+
Party 1
Janus
Janus
Siniistro
Janus
Level 121
God Stats
3W - 2L
1,430 SR
Queue Stats
66W - 58L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bauti11
Cupid
14
0 / 2 / 1
8,027
472
3,571
11,969
4,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Embanosa
Thanatos
15
2 / 4 / 1
8,628
508
8,670
18,332
8,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
Kalku13
Mercury
14
1 / 7 / 1
8,119
478
7,445
21,650
15,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Matii97
Cerberus
11
1 / 4 / 0
7,262
427
4,879
18,490
15,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
14
0 / 2 / 0
8,019
472
263
6,484
2,624
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
1 / 0 / 2
9,282
546
5,028
5,575
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
Matutastor
Mercury
15
3 / 1 / 5
8,730
514
7,691
9,796
3,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
MàjimbÚ
Sylvanus
15
3 / 1 / 4
9,231
543
15,386
13,205
8,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
NumaSan101
Erlang Shen
16
6 / 2 / 1
10,247
603
14,899
14,107
12,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Siniistro
Janus
17
6 / 0 / 2
10,166
598
8,415
4,912
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
19
19
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
0
2
2
L
Cupid
Bauti11
Cupid
0
2
1
0.25
L
Thanatos
Embanosa
Thanatos
2
4
1
0.63
L
Mercury
Kalku13
Mercury
1
7
1
0.21
L
Cerberus
Matii97
Cerberus
1
4
0
0.25
W
Mercury
Matutastor
Mercury
3
1
5
5.5
W
Sylvanus
MàjimbÚ
Sylvanus
3
1
4
5
W
Erlang Shen
NumaSan101
Erlang Shen
6
2
1
3.25
W
Janus
Siniistro
Janus
6
0
2
7
L
Anubis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,828
Damage
51,419
76,925
Taken
47,595
45,400
Mitigated
28,231
27,023
Healing
16,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,028
2,419
0
2,545
5,575
2,540
657
676
4,899
0
68,314
L
Cupid
Bauti11
Cupid
3,571
2,005
141
6,146
11,969
4,464
540
6,842
5,099
0
54,898
L
Thanatos
Embanosa
Thanatos
8,670
2,503
0
10,406
18,332
8,032
0
4,358
13,872
0
83,339
L
Mercury
Kalku13
Mercury
7,445
4,133
0
3,712
21,650
15,136
0
1,131
19,355
0
56,819
L
Cerberus
Matii97
Cerberus
4,879
719
0
4,602
18,490
15,144
0
8,196
9,938
21,642
0
W
Mercury
Matutastor
Mercury
7,691
4,246
0
1,056
9,796
3,230
0
1,141
8,655
0
68,196
W
Sylvanus
MàjimbÚ
Sylvanus
15,386
5,343
295
6,615
13,205
8,216
0
1,783
11,422
75,962
18,899
W
Erlang Shen
NumaSan101
Erlang Shen
14,899
7,989
0
3,687
14,107
12,781
666
773
13,334
0
72,389
W
Janus
Siniistro
Janus
8,415
472
0
2,364
4,912
1,464
240
769
4,143
75,964
0
L
Anubis
263
0
0
2,016
6,484
2,624
0
1,778
4,638
62,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,055
Gold Earned
47,656
462
Minions Killed
561
0
Camps Cleared
0
1,610,151
Distance Traveled
1,760,595
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,282
546
108
6
0
305,195
0
L
Cupid
8,027
472
128
8
0
261,691
1
L
Thanatos
8,628
508
110
6
0
364,959
1
L
Mercury
8,119
478
93
5
0
339,707
2
L
Cerberus
7,262
427
25
1
0
321,682
3
W
Mercury
8,730
514
93
5
0
440,028
0
W
Sylvanus
9,231
543
116
7
0
342,402
0
W
Erlang Shen
10,247
603
115
7
0
318,866
0
W
Janus
10,166
598
129
8
0
354,104
4
L
Anubis
8,019
472
106
6
0
322,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role