Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
EvilShadowDragon
Erlang Shen
Level 218
God Stats
4W - 12L
1,287 SR
Queue Stats
125W - 112L
1,571 Elo+
Party 3
Ishtar
Ishtar
Infinite_Loki72
Ishtar
Level 158
God Stats
3W - 6L
1,672 SR
Queue Stats
68W - 71L
1,558 Elo+
Party 3
Geb
Geb
OMWtoFYB3089
Geb
Level 88
God Stats
1W - 2L
1,681 SR
Queue Stats
70W - 71L
1,474 Elo+
Party 2
Kukulkan
Kukulkan
toak9
Kukulkan
Level 134
God Stats
30W - 19L
1,617 SR
Queue Stats
101W - 79L
1,490 Elo+
Party 2
Team Averages
Level 145
1,551 SR
1,519 Elo+

VS

Team Averages
Level 130
1,556 SR
1,502 Elo+
Loki
Loki
Kaiser_115
Loki
Level 127
God Stats
4W - 1L
1,632 SR
Queue Stats
61W - 60L
1,484 Elo+
Party 1
Poseidon
Poseidon
PresidentDeert
Poseidon
Level 145
God Stats
2W - 0L
1,725 SR
Queue Stats
62W - 59L
1,486 Elo+
Party 1
Sol
Sol
SkinnyAle696
Sol
Level 145
God Stats
2W - 2L
1,383 SR
Queue Stats
57W - 53L
1,482 Elo+
Party 1
Hercules
Hercules
VOLTRIXXX
Hercules
Level 105
God Stats
16W - 19L
1,539 SR
Queue Stats
435W - 365L
1,568 Elo+
Solo
Fafnir
Fafnir
xXNovaHawk69Xx
Fafnir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 1 / 0
5,501
550
1,715
7,534
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
EvilShadowDragon
Erlang Shen
11
1 / 2 / 0
6,403
640
4,738
9,447
7,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 0
4,894
489
1,236
4,420
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
5,166
517
1,801
7,890
5,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
toak9
Kukulkan
11
0 / 1 / 1
5,896
590
2,636
4,365
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,803
580
1,389
4,247
1,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
12
0 / 1 / 0
6,715
672
3,244
5,354
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
6 / 0 / 3
6,435
644
7,284
4,785
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
VOLTRIXXX
Hercules
11
1 / 1 / 2
6,738
674
5,895
8,484
5,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

8
1 / 0 / 4
5,969
597
1,305
4,151
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
10
10
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
1
0
1
L
Erlang Shen
EvilShadowDragon
Erlang Shen
1
2
0
0.5
L
0
3
0
0
W
2
0
3
3.5
L
0
3
0
0
W
Poseidon
0
1
0
0
W
6
0
3
7.5
W
Hercules
VOLTRIXXX
Hercules
1
1
2
2
L
Kukulkan
toak9
Kukulkan
0
1
1
0.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,126
Damage
19,117
33,656
Taken
27,021
18,675
Mitigated
14,929
6,468
Healing
10,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,715
138
0
1,174
7,534
2,834
0
1,335
6,154
0
37,705
L
Erlang Shen
EvilShadowDragon
Erlang Shen
4,738
2,569
0
3,027
9,447
7,119
0
330
8,651
0
43,239
L
1,236
797
0
757
4,420
1,468
696
2,001
2,419
0
26,773
W
1,389
245
0
2,760
4,247
1,384
286
363
3,884
0
28,030
L
1,801
23
0
1,298
7,890
5,432
200
4,474
3,416
17,653
0
W
Poseidon
3,244
261
0
1,162
5,354
1,889
0
2,206
3,148
62,786
0
W
7,284
4,055
0
2,355
4,785
1,642
1,694
1,180
3,605
36,186
5,289
W
Hercules
VOLTRIXXX
Hercules
5,895
2,486
0
3,345
8,484
5,706
0
0
8,484
0
47,344
L
Kukulkan
toak9
Kukulkan
2,636
204
0
212
4,365
1,822
264
3,130
1,235
48,641
0
W
1,305
259
0
1,311
4,151
4,308
371
688
3,463
11,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,860
Gold Earned
31,660
308
Minions Killed
327
0
Camps Cleared
0
1,072,955
Distance Traveled
1,066,683
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,501
550
67
7
0
249,799
3
L
Erlang Shen
6,403
640
94
9
0
218,156
0
L
Ishtar
4,894
489
51
5
0
177,044
0
W
Loki
5,803
580
40
4
0
238,599
0
L
Geb
5,166
517
18
2
0
207,902
0
W
Poseidon
6,715
672
127
13
0
212,661
0
W
Sol
6,435
644
60
6
0
193,085
0
W
Hercules
6,738
674
85
9
0
195,610
1
L
Kukulkan
5,896
590
78
8
0
220,054
0
W
Fafnir
5,969
597
15
2
0
226,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role