Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KEVINKLIMOV
Danzaburou
Level 142
God Stats
35W - 21L
1,545 SR
Queue Stats
132W - 114L
1,465 Elo+
Solo
Kali
Kali
ULTRAvio_lence_
Kali
Level 85
God Stats
2W - 1L
1,750 SR
Queue Stats
266W - 247L
1,493 Elo+
Party 1
Discordia
Discordia
coolcat297
Discordia
Level 96
God Stats
4W - 3L
1,675 SR
Queue Stats
172W - 183L
1,461 Elo+
Party 1
Shiva
Shiva
purpuraaaaaa
Shiva
Level 49
God Stats
22W - 5L
1,850 SR
Queue Stats
73W - 53L
1,621 Elo+
Solo
Team Averages
Level 106
1,664 SR
1,508 Elo+

VS

Team Averages
Level 57
1,496 SR
1,467 Elo+
Fenrir
Fenrir
BLACK-styleh
Fenrir
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
493W - 479L
1,478 Elo+
Solo
Sobek
Sobek
LarryFishermaan
Sobek
Level 32
God Stats
30W - 23L
1,541 SR
Queue Stats
64W - 61L
1,493 Elo+
Party 2
Vamana
Vamana
RendyCSR
Vamana
Level 5
God Stats
1W - 3L
1,183 SR
Queue Stats
3W - 3L
1,390 Elo+
Party 2
Anubis
Anubis
iLosSantosi
Anubis
Level 84
God Stats
19W - 12L
1,658 SR
Queue Stats
223W - 222L
1,488 Elo+
Party 2
Hachiman
Hachiman
pablonavarroapar
Hachiman
Level 72
God Stats
0W - 1L
1,598 SR
Queue Stats
165W - 137L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 0 / 8
6,370
490
6,314
7,414
4,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
KEVINKLIMOV
Danzaburou
14
6 / 0 / 3
8,482
652
11,948
6,100
2,590
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 9
7,505
577
7,445
13,685
6,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
coolcat297
Discordia
13
5 / 1 / 1
7,714
593
7,609
4,629
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
8 / 1 / 3
8,489
653
11,704
10,820
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 6 / 0
5,879
452
3,347
15,902
6,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 5 / 1
5,476
421
594
12,791
7,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
RendyCSR
Vamana
11
1 / 6 / 0
6,613
509
3,468
10,930
6,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
12
2 / 2 / 1
6,956
535
9,265
9,526
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 3 / 1
5,981
460
4,041
9,915
3,062
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
22
Kills
3
3
Deaths
22
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
8
6
L
Fenrir
0
6
0
0
W
Danzaburou
KEVINKLIMOV
Danzaburou
6
0
3
7.5
L
0
5
1
0.1
L
Vamana
RendyCSR
Vamana
1
6
0
0.17
W
1
1
9
5.5
W
Discordia
coolcat297
Discordia
5
1
1
5.5
L
Anubis
2
2
1
1.25
L
0
3
1
0.17
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,020
Damage
20,715
42,648
Taken
59,064
20,611
Mitigated
27,889
12,308
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,314
2,594
560
2,234
7,414
4,529
0
2,499
4,915
0
21,359
L
Fenrir
3,347
832
0
6,105
15,902
6,060
0
2,379
13,076
0
37,473
W
Danzaburou
KEVINKLIMOV
Danzaburou
11,948
5,657
173
2,469
6,100
2,590
659
67
6,033
0
68,775
L
594
59
712
1,826
12,791
7,727
0
1,514
10,871
8,475
0
L
Vamana
RendyCSR
Vamana
3,468
1,924
0
856
10,930
6,761
0
0
10,930
0
27,257
W
7,445
3,471
0
3,079
13,685
6,096
0
3,599
10,086
0
55,767
W
Discordia
coolcat297
Discordia
7,609
605
0
625
4,629
1,356
642
2,124
2,505
51,170
0
L
Anubis
9,265
569
0
2,538
9,526
4,279
0
2,798
6,183
60,124
0
L
4,041
1,379
0
1,739
9,915
3,062
540
0
9,691
0
41,303
W
11,704
2,847
140
3,028
10,820
6,040
353
1,570
9,250
0
56,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,560
Gold Earned
30,905
405
Minions Killed
262
0
Camps Cleared
0
1,337,911
Distance Traveled
1,259,053
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,370
490
35
3
0
285,169
0
L
Fenrir
5,879
452
59
5
0
268,777
1
W
Danzaburou
8,482
652
103
8
0
250,098
5
L
Sobek
5,476
421
17
1
0
245,237
0
L
Vamana
6,613
509
37
3
0
231,657
0
W
Kali
7,505
577
81
6
0
310,583
0
W
Discordia
7,714
593
98
8
0
233,844
0
L
Anubis
6,956
535
93
7
0
251,508
4
L
Hachiman
5,981
460
56
4
0
261,874
0
W
Shiva
8,489
653
88
7
0
258,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role