Player Matchup

Achilles
Achilles
Artorias Abysss
Achilles
Level 185
God Stats
6W - 8L
1,450 SR
Queue Stats
156W - 153L
1,512 Elo+
Party 1
Fenrir
Fenrir
JAWESOME_03
Fenrir
Level 18
God Stats
3W - 0L
1,821 SR
Queue Stats
8W - 4L
1,652 Elo+
Party 1
Janus
Janus
Reptile Reborn
Janus
Level 152
God Stats
1W - 0L
1,152 SR
Queue Stats
13W - 14L
1,507 Elo+
Party 1
Ah Puch
Ah Puch
SupremoAllah
Ah Puch
Level 128
God Stats
24W - 28L
1,506 SR
Queue Stats
30W - 36L
1,465 Elo+
Solo
Ymir
Ymir
batmanbeyond29
Ymir
Level 167
God Stats
1W - 4L
1,397 SR
Queue Stats
130W - 124L
1,494 Elo+
Party 1
Team Averages
Level 130
1,465 SR
1,526 Elo+

VS

Team Averages
Level 100
1,564 SR
1,390 Elo+
Janus
Janus
 
Janus
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ExploiiTz
Thor
Level 61
God Stats
0W - 1L
1,734 SR
Queue Stats
31W - 38L
1,445 Elo+
Solo
Ra
Ra
Ky Skoon D
Ra
Level 14
God Stats
54W - 173L
1,313 SR
Queue Stats
73W - 207L
1,289 Elo+
Solo
Merlin
Merlin
SLUN4689
Merlin
Level 116
God Stats
0W - 1L
1,717 SR
Queue Stats
11W - 6L
1,263 Elo+
Solo
Horus
Horus
wallydarkfox
Horus
Level 129
God Stats
8W - 10L
1,557 SR
Queue Stats
229W - 253L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
3 / 0 / 0
4,851
970
4,179
4,581
3,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
8
0 / 3 / 3
4,314
863
2,203
6,343
2,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 0 / 0
4,360
872
2,034
1,305
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
SupremoAllah
Ah Puch
10
0 / 0 / 0
4,346
869
1,173
1,708
602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 2
4,269
854
1,699
3,481
2,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 1 / 1
4,617
923
5,196
2,372
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
9
1 / 1 / 2
4,350
870
3,882
3,645
1,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

6
0 / 0 / 0
3,670
734
0
0
0
Merlin
SLUN4689
Merlin
9
0 / 1 / 1
4,227
845
3,200
3,550
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 0 / 0
3,847
769
892
3,542
2,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
3
Kills
3
3
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
1
2.5
W
Achilles
3
0
0
3
L
Thor
1
1
2
2
W
Fenrir
0
3
3
0.5
L
0
0
0
0
W
0
0
0
0
L
Merlin
SLUN4689
Merlin
0
1
1
0.5
W
Ah Puch
SupremoAllah
Ah Puch
0
0
0
0
W
0
0
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,288
Damage
13,170
17,418
Taken
13,109
9,551
Mitigated
5,601
3,823
Healing
2,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,196
126
0
335
2,372
703
0
253
1,972
12,056
0
W
Achilles
4,179
1,226
0
1,237
4,581
3,427
0
1,861
2,571
0
7,494
L
Thor
3,882
952
0
466
3,645
1,223
0
886
2,608
0
9,057
W
Fenrir
2,203
609
0
647
6,343
2,961
224
3,048
3,137
0
6,588
L
0
0
0
0
0
0
0
0
0
0
0
W
2,034
67
0
130
1,305
419
713
442
813
11,887
0
L
Merlin
SLUN4689
Merlin
3,200
106
0
260
3,550
1,197
0
1,576
1,726
11,031
0
W
Ah Puch
SupremoAllah
Ah Puch
1,173
0
0
995
1,708
602
76
942
708
12,750
0
W
1,699
602
0
814
3,481
2,142
0
1,566
1,793
3,968
0
L
892
493
296
877
3,542
2,478
0
1,930
1,345
0
5,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,140
Gold Earned
20,711
76
Minions Killed
72
0
Camps Cleared
0
560,375
Distance Traveled
491,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,617
923
26
5
0
111,452
0
W
Achilles
4,851
970
5
1
0
115,477
0
L
Thor
4,350
870
16
3
0
106,938
0
W
Fenrir
4,314
863
9
2
0
107,099
0
L
Ra
3,670
734
0
0
0
53,321
0
W
Janus
4,360
872
34
7
0
106,812
0
L
Merlin
4,227
845
24
5
0
108,308
0
W
Ah Puch
4,346
869
23
5
0
119,958
0
W
Ymir
4,269
854
5
1
0
111,029
0
L
Horus
3,847
769
6
1
0
111,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role