Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charon
Charon
Gold II
 
Charon
Gold II
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
RED_NECK_MW
Bakasura
Gold II
Level 108
God Stats
5W - 3L
1,621 SR
Queue Stats
56W - 41L
1,654 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
cake223vengeful
Cu Chulainn
Silver I
Level 105
God Stats
2W - 1L
1,752 SR
Queue Stats
10W - 16L
1,450 MMR
Solo
Cupid
Cupid
Bronze III
tr0picalheat1
Cupid
Bronze III
Level 98
God Stats
6W - 2L
1,468 SR
Queue Stats
99W - 91L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,568 SR
1,512 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,574 SR
1,452 MMR
Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
Edgimos
Skadi
Gold IV
Level 156
God Stats
26W - 11L
1,639 SR
Queue Stats
616W - 618L
1,448 MMR
Solo
Ix Chel
Ix Chel
Silver II
Hecataea
Ix Chel
Silver II
Level 82
God Stats
0W - 1L
1,306 SR
Queue Stats
6W - 9L
1,426 MMR
Solo
Chang'e
Chang'e
Gold V
Lou232256
Chang'e
Gold V
Level 156
God Stats
8W - 7L
1,507 SR
Queue Stats
333W - 351L
1,432 MMR
Solo
Nu Wa
Nu Wa
Gold III
Spaghetti_Lord__
Nu Wa
Gold III
Level 158
God Stats
5W - 2L
1,918 SR
Queue Stats
176W - 174L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 1
6,976
698
2,228
3,323
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
 
Charon
9
1 / 0 / 5
5,527
553
3,628
4,864
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
RED_NECK_MW
Bakasura
13
4 / 1 / 1
7,323
732
4,813
11,340
4,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
cake223vengeful
Cu Chulainn
12
5 / 0 / 1
7,453
745
4,828
9,212
6,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 2
6,932
693
3,688
6,088
2,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangAgniFreyaKali

VS

Bans
AchillesRatatoskrMartichorasThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
5
0 / 2 / 0
4,312
431
1,285
4,810
1,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Edgimos
Skadi
5
0 / 1 / 0
4,317
432
1,965
3,588
946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
Hecataea
Ix Chel
6
0 / 6 / 0
4,467
447
4,249
6,708
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
Lou232256
Chang'e
7
0 / 3 / 0
4,724
472
3,680
8,008
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 0
6,039
604
2,553
4,537
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
1
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
W
Charon
 
Charon
1
0
5
3.5
L
Hun Batz
 
Hun Batz
0
2
0
0
L
Skadi
Edgimos
Skadi
0
1
0
0
L
Ix Chel
Hecataea
Ix Chel
0
6
0
0
L
Chang'e
Lou232256
Chang'e
0
3
0
0
W
Bakasura
RED_NECK_MW
Bakasura
4
1
1
4.5
L
1
1
0
1
W
Cu Chulainn
cake223vengeful
Cu Chulainn
5
0
1
5.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,185
Damage
13,732
34,827
Taken
27,651
17,798
Mitigated
7,698
13,880
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,228
88
0
990
3,323
1,001
1,500
687
2,564
57,190
0
W
Charon
 
Charon
3,628
336
0
1,430
4,864
2,799
0
1,847
2,983
19,656
0
L
Hun Batz
 
Hun Batz
1,285
554
0
1,640
4,810
1,348
0
1,040
3,484
0
16,295
L
Skadi
Edgimos
Skadi
1,965
518
0
500
3,588
946
8
758
2,353
0
19,688
L
Ix Chel
Hecataea
Ix Chel
4,249
738
393
606
6,708
1,755
0
992
5,245
20,221
0
L
Chang'e
Lou232256
Chang'e
3,680
645
40
2,458
8,008
2,197
0
386
7,527
27,084
0
W
Bakasura
RED_NECK_MW
Bakasura
4,813
3,003
0
4,118
11,340
4,749
986
2,458
8,798
0
54,102
L
2,553
610
0
1,125
4,537
1,452
0
1,952
2,365
44,291
0
W
Cu Chulainn
cake223vengeful
Cu Chulainn
4,828
1,175
0
3,744
9,212
6,876
0
3,490
5,690
0
42,638
W
3,688
1,828
190
3,408
6,088
2,373
2,255
1,760
4,310
0
42,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,211
Gold Earned
23,859
394
Minions Killed
232
0
Camps Cleared
0
1,102,170
Distance Traveled
822,920
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,976
698
112
11
0
189,302
2
W
Charon
5,527
553
18
2
0
220,045
0
L
Hun Batz
4,312
431
37
4
0
174,960
2
L
Skadi
4,317
432
31
3
0
116,104
1
L
Ix Chel
4,467
447
35
4
0
194,639
0
L
Chang'e
4,724
472
39
4
0
173,669
0
W
Bakasura
7,323
732
115
12
0
294,976
0
L
Nu Wa
6,039
604
90
9
0
163,548
0
W
Cu Chulainn
7,453
745
78
8
0
207,276
4
W
Cupid
6,932
693
71
7
0
190,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role