Player Matchup

Thanatos
Thanatos
ChaoticArcher55
Thanatos
Level 125
God Stats
0W - 3L
1,100 SR
Queue Stats
116W - 143L
1,449 Elo+
Party 1
Hades
Hades
EKPurpeeDurr
Hades
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,513 Elo+
Solo
Ra
Ra
Jemrud
Ra
Level 108
God Stats
7W - 11L
1,424 SR
Queue Stats
342W - 305L
1,525 Elo+
Solo
Apollo
Apollo
Johalter
Apollo
Level 115
God Stats
3W - 8L
1,337 SR
Queue Stats
40W - 45L
1,539 Elo+
Party 1
Martichoras
Martichoras
TooHighTooPlay
Martichoras
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 10L
1,449 Elo+
Solo
Team Averages
Level 84
1,372 SR
1,495 Elo+

VS

Team Averages
Level 96
1,588 SR
1,576 Elo+
He Bo
He Bo
 
He Bo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Adeadcowinatree
Hachiman
Level 107
God Stats
6W - 4L
1,703 SR
Queue Stats
29W - 14L
1,665 Elo+
Solo
Hun Batz
Hun Batz
Bliss2957
Hun Batz
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 216L
1,559 Elo+
Solo
Baron Samedi
Baron Samedi
StarMoral
Baron Samedi
Level 103
God Stats
40W - 19L
1,735 SR
Queue Stats
161W - 138L
1,620 Elo+
Solo
Cerberus
Cerberus
lnzunza
Cerberus
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 38L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 5 / 3
6,644
511
6,257
12,831
4,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 2
7,354
566
6,939
11,910
6,319
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ra
10
0 / 2 / 3
6,587
507
3,169
7,895
4,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apollo
Johalter
Apollo
11
1 / 4 / 1
6,571
505
3,482
9,581
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
TooHighTooPlay
Martichoras
13
2 / 2 / 0
7,645
588
9,431
11,018
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 1 / 3
7,207
554
9,669
9,726
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
12
4 / 2 / 2
7,732
595
6,799
7,671
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Bliss2957
Hun Batz
14
4 / 1 / 4
7,914
609
7,074
12,306
4,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
StarMoral
Baron Samedi
11
2 / 0 / 9
7,724
594
5,459
7,098
5,034
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
lnzunza
Cerberus
13
3 / 1 / 1
7,575
583
6,262
12,035
13,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
15
15
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
3
3.5
W
Hachiman
4
2
2
2.5
W
Hun Batz
Bliss2957
Hun Batz
4
1
4
6
L
Thanatos
1
5
3
0.5
L
1
2
2
1
L
Ra
0
2
3
0.75
L
Apollo
Johalter
Apollo
1
4
1
0.38
W
Baron Samedi
StarMoral
Baron Samedi
2
0
9
6.5
L
Martichoras
TooHighTooPlay
Martichoras
2
2
0
1
W
Cerberus
lnzunza
Cerberus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,278
Damage
35,263
53,235
Taken
48,836
23,832
Mitigated
29,651
21,491
Healing
14,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,669
319
0
2,279
9,726
3,456
0
5,775
3,951
53,670
0
W
Hachiman
6,799
4,440
0
2,951
7,671
2,629
627
279
7,392
0
55,702
W
Hun Batz
Bliss2957
Hun Batz
7,074
1,498
0
1,001
12,306
4,672
0
2,579
9,727
0
61,652
L
Thanatos
6,257
1,759
0
4,884
12,831
4,688
0
3,590
9,241
0
48,267
L
6,939
863
670
7,174
11,910
6,319
0
5,580
6,330
65,540
0
L
Ra
3,169
694
339
2,099
7,895
4,928
0
3,858
4,037
32,454
0
L
Apollo
Johalter
Apollo
3,482
2,188
0
3,048
9,581
3,520
0
2,268
7,313
0
40,485
W
Baron Samedi
StarMoral
Baron Samedi
5,459
720
701
3,382
7,098
5,034
50
1,225
5,873
20,082
0
L
Martichoras
TooHighTooPlay
Martichoras
9,431
4,684
0
3,277
11,018
4,377
241
6,016
5,002
0
57,766
W
Cerberus
lnzunza
Cerberus
6,262
436
0
3,974
12,035
13,860
0
890
11,145
48,810
78

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,801
Gold Earned
38,152
389
Minions Killed
383
0
Camps Cleared
0
1,355,749
Distance Traveled
1,389,628
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,207
554
78
6
0
287,440
0
W
Hachiman
7,732
595
84
6
0
248,035
0
W
Hun Batz
7,914
609
80
6
0
323,338
0
L
Thanatos
6,644
511
63
5
0
285,989
0
L
Hades
7,354
566
116
9
0
271,919
3
L
Ra
6,587
507
50
4
0
277,826
2
L
Apollo
6,571
505
78
6
0
277,626
0
W
Baron Samedi
7,724
594
17
1
0
284,258
5
L
Martichoras
7,645
588
82
6
0
242,389
1
W
Cerberus
7,575
583
124
10
0
246,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role