Player Matchup

Ah Puch
Ah Puch
DamndbyDay
Ah Puch
Level 138
God Stats
1W - 2L
1,900 SR
Queue Stats
23W - 29L
1,417 Elo+
Party 2
Bacchus
Bacchus
FoxxiiMoxxii
Bacchus
Level 18
God Stats
3W - 12L
1,615 SR
Queue Stats
4W - 14L
1,582 Elo+
Party 2
Anhur
Anhur
QueenofSpades49
Anhur
Level 68
God Stats
0W - 2L
1,270 SR
Queue Stats
20W - 25L
1,371 Elo+
Party 2
Team Averages
Level 75
1,595 SR
1,457 Elo+

VS

Team Averages
Level 80
1,352 SR
1,600 Elo+
Skadi
Skadi
ETERN4L FATE
Skadi
Level 28
God Stats
46W - 52L
1,602 SR
Queue Stats
52W - 61L
1,847 Elo+
Party 1
Anhur
Anhur
MyCv
Anhur
Level 68
God Stats
6W - 7L
1,286 SR
Queue Stats
32W - 25L
1,468 Elo+
Solo
Sobek
Sobek
trouble33
Sobek
Level 145
God Stats
1W - 1L
1,167 SR
Queue Stats
171W - 184L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DamndbyDay
Ah Puch
14
2 / 7 / 2
12,383
728
17,554
18,162
8,772
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
FoxxiiMoxxii
Bacchus
12
0 / 5 / 2
10,711
630
5,623
17,124
28,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 8 / 1
12,492
735
14,121
17,289
6,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 9
13,445
791
14,391
13,468
5,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
MyCv
Anhur
17
10 / 2 / 9
14,583
858
22,115
15,733
7,108
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
trouble33
Sobek
16
4 / 0 / 14
13,472
792
10,379
23,109
22,422
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
4
Kills
20
20
Deaths
4
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DamndbyDay
Ah Puch
2
7
2
0.43
W
6
2
9
5.25
L
Bacchus
FoxxiiMoxxii
Bacchus
0
5
2
0.2
W
Anhur
MyCv
Anhur
10
2
9
7.25
L
2
8
1
0.31
W
Sobek
trouble33
Sobek
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,298
Damage
46,885
52,575
Taken
52,310
43,451
Mitigated
35,011
7,627
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DamndbyDay
Ah Puch
17,554
1,579
125
3,759
18,162
8,772
153
5,959
12,203
66,818
0
W
14,391
8,127
0
3,008
13,468
5,481
987
7,635
5,833
0
46,802
L
Bacchus
FoxxiiMoxxii
Bacchus
5,623
1,153
139
1,290
17,124
28,166
0
2,784
14,340
10,336
0
W
Anhur
MyCv
Anhur
22,115
11,675
0
1,996
15,733
7,108
1,832
6,524
9,209
0
89,711
L
14,121
6,186
0
2,314
17,289
6,513
0
2,041
15,248
0
46,461
W
Sobek
trouble33
Sobek
10,379
1,056
0
11,198
23,109
22,422
404
10,222
12,887
28,996
100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,586
Gold Earned
41,500
151
Minions Killed
166
0
Camps Cleared
0
758,884
Distance Traveled
906,973
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,383
728
93
5
0
257,108
0
W
Skadi
13,445
791
31
2
0
272,217
0
L
Bacchus
10,711
630
6
0
0
243,811
0
W
Anhur
14,583
858
115
7
0
279,205
1
L
Anhur
12,492
735
52
3
0
257,965
1
W
Sobek
13,472
792
20
1
0
355,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role