Player Matchup

Loki
Loki
AmaysinTalent
Loki
Level 138
God Stats
1W - 0L
1,643 SR
Queue Stats
26W - 16L
1,600 Elo+
Party 4
Scylla
Scylla
Bongskies
Scylla
Level 40
God Stats
4W - 0L
1,733 SR
Queue Stats
34W - 29L
1,562 Elo+
Party 4
Sol
Sol
Guseroni
Sol
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 95L
1,438 Elo+
Party 2
Fenrir
Fenrir
Pichi Psycho
Fenrir
Level 42
God Stats
3W - 3L
1,433 SR
Queue Stats
50W - 46L
1,521 Elo+
Solo
Poseidon
Poseidon
Tugmyforskin
Poseidon
Level 5
God Stats
3W - 0L
1,733 SR
Queue Stats
17W - 16L
1,657 Elo+
Party 2
Team Averages
Level 53
1,608 SR
1,556 Elo+

VS

Team Averages
Level 48
1,480 SR
1,556 Elo+
Poseidon
Poseidon
AlejandroCol071
Poseidon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,738 Elo+
Party 3
Danzaburou
Danzaburou
Glukzy
Danzaburou
Level 18
God Stats
4W - 4L
1,559 SR
Queue Stats
63W - 57L
1,613 Elo+
Party 3
Achilles
Achilles
GordonBeee
Achilles
Level 18
God Stats
2W - 2L
1,634 SR
Queue Stats
96W - 92L
1,479 Elo+
Party 1
Thanatos
Thanatos
KLOUD8 Cupid
Thanatos
Level 40
God Stats
8W - 16L
1,317 SR
Queue Stats
178W - 176L
1,371 Elo+
Party 1
Artio
Artio
PandaSupp
Artio
Level 149
God Stats
6W - 4L
1,388 SR
Queue Stats
84W - 73L
1,578 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,921
692
3,270
7,173
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Bongskies
Scylla
11
2 / 1 / 1
6,415
642
2,834
4,305
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 1 / 5
6,361
636
6,720
5,350
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
1 / 0 / 1
6,807
681
3,078
6,269
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
Tugmyforskin
Poseidon
12
5 / 1 / 3
6,811
681
9,180
5,819
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
2 / 2 / 1
6,383
638
4,304
6,109
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Glukzy
Danzaburou
10
1 / 5 / 1
5,551
555
3,300
8,894
3,218
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
GordonBeee
Achilles
8
0 / 2 / 0
5,154
515
2,847
7,427
5,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
KLOUD8 Cupid
Thanatos
8
1 / 2 / 0
5,010
501
1,463
6,389
2,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
PandaSupp
Artio
7
0 / 3 / 1
4,881
488
1,961
10,587
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
4
4
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Poseidon
2
2
1
1.25
W
3
1
3
4.5
W
Scylla
Bongskies
Scylla
2
1
1
2.5
L
Danzaburou
Glukzy
Danzaburou
1
5
1
0.3
L
Achilles
GordonBeee
Achilles
0
2
0
0
W
3
1
5
5.5
L
Thanatos
KLOUD8 Cupid
Thanatos
1
2
0
0.5
L
Artio
PandaSupp
Artio
0
3
1
0.17
W
Fenrir
1
0
1
1.5
W
Poseidon
Tugmyforskin
Poseidon
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,082
Damage
13,875
28,916
Taken
39,406
10,273
Mitigated
19,811
9,241
Healing
9,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
4,304
997
0
780
6,109
1,960
0
2,477
3,552
57,205
0
W
3,270
1,105
0
4,004
7,173
2,460
0
1,418
5,755
0
45,022
W
Scylla
Bongskies
Scylla
2,834
392
0
980
4,305
1,523
693
1,571
2,734
39,520
0
L
Danzaburou
Glukzy
Danzaburou
3,300
1,128
0
1,912
8,894
3,218
0
7,040
1,854
0
36,418
L
Achilles
GordonBeee
Achilles
2,847
712
0
891
7,427
5,027
0
0
7,427
0
25,336
W
6,720
2,439
0
1,481
5,350
1,540
752
1,546
3,804
28,686
0
L
Thanatos
KLOUD8 Cupid
Thanatos
1,463
424
0
3,043
6,389
2,280
0
1,920
4,403
0
24,615
L
Artio
PandaSupp
Artio
1,961
170
341
2,869
10,587
7,326
0
7,081
3,436
14,545
0
W
Fenrir
3,078
956
0
2,026
6,269
2,933
441
0
6,269
0
42,695
W
Poseidon
Tugmyforskin
Poseidon
9,180
2,007
0
750
5,819
1,817
519
1,730
4,089
46,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,315
Gold Earned
26,979
357
Minions Killed
301
0
Camps Cleared
0
1,083,690
Distance Traveled
982,336
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,383
638
101
10
0
207,463
0
W
Loki
6,921
692
67
7
0
234,716
0
W
Scylla
6,415
642
86
9
0
204,541
0
L
Danzaburou
5,551
555
78
8
0
187,126
0
L
Achilles
5,154
515
57
6
0
167,207
0
W
Sol
6,361
636
52
5
0
208,472
0
L
Thanatos
5,010
501
43
4
0
197,502
0
L
Artio
4,881
488
22
2
0
223,038
0
W
Fenrir
6,807
681
75
8
0
209,952
2
W
Poseidon
6,811
681
77
8
0
226,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role