Player Matchup

Kukulkan
Kukulkan
Goldmember69699
Kukulkan
Level 60
God Stats
7W - 3L
1,678 SR
Queue Stats
10W - 10L
1,427 Elo+
Party 1
Fenrir
Fenrir
OGcerealGOD
Fenrir
Level 66
God Stats
6W - 6L
1,560 SR
Queue Stats
33W - 34L
1,430 Elo+
Party 1
Anhur
Anhur
TUFFYTBYRD
Anhur
Level 88
God Stats
2W - 1L
1,392 SR
Queue Stats
31W - 40L
1,438 Elo+
Party 1
Team Averages
Level 71
1,543 SR
1,431 Elo+

VS

Team Averages
Level 116
1,528 SR
1,471 Elo+
Charon
Charon
Coffee28914
Charon
Level 106
God Stats
1W - 2L
1,237 SR
Queue Stats
33W - 28L
1,365 Elo+
Solo
Xing Tian
Xing Tian
Lord_Fue_Fue
Xing Tian
Level 156
God Stats
38W - 26L
1,625 SR
Queue Stats
51W - 47L
1,452 Elo+
Solo
Ishtar
Ishtar
gracefulHobo
Ishtar
Level 87
God Stats
1W - 1L
1,722 SR
Queue Stats
49W - 34L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
3 / 4 / 6
11,097
694
10,872
11,473
5,599
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
15
4 / 2 / 7
11,334
708
9,858
16,834
19,649
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
15
4 / 2 / 7
11,595
725
15,141
13,605
6,347
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
3 / 5 / 5
11,659
729
14,116
14,691
6,000
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Lord_Fue_Fue
Xing Tian
14
3 / 2 / 4
11,187
699
7,469
16,805
15,017
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
14
2 / 4 / 4
10,889
681
14,256
14,355
4,464
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
11
Kills
8
8
Deaths
11
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charon
3
5
5
1.1
W
Kukulkan
3
4
6
1.5
L
Xing Tian
Lord_Fue_Fue
Xing Tian
3
2
4
2.5
W
Fenrir
4
2
7
3.75
W
Anhur
4
2
7
3.75
L
Ishtar
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,871
Damage
35,841
41,912
Taken
45,851
31,595
Mitigated
25,481
7,008
Healing
7,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
14,116
1,792
0
1,228
14,691
6,000
485
3,593
11,098
54,496
0
W
Kukulkan
10,872
1,694
815
1,464
11,473
5,599
56
7,032
4,441
44,079
0
L
Xing Tian
Lord_Fue_Fue
Xing Tian
7,469
941
292
4,016
16,805
15,017
0
5,065
11,740
44,661
0
W
Fenrir
9,858
2,244
498
2,243
16,834
19,649
0
8,817
8,017
0
21,179
W
Anhur
15,141
7,049
679
1,309
13,605
6,347
351
6,106
7,499
0
40,615
L
Ishtar
14,256
9,484
0
1,848
14,355
4,464
907
2,921
11,434
29
42,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,026
Gold Earned
33,735
112
Minions Killed
162
0
Camps Cleared
0
871,410
Distance Traveled
811,970
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
11,659
729
62
4
0
272,949
3
W
Kukulkan
11,097
694
57
4
0
264,615
0
L
Xing Tian
11,187
699
47
3
0
279,496
0
W
Fenrir
11,334
708
13
1
0
323,900
0
W
Anhur
11,595
725
42
3
0
282,895
0
L
Ishtar
10,889
681
53
3
0
259,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role