Player Matchup

Kuzenbo
Kuzenbo
BobDjango
Kuzenbo
Level 116
God Stats
2W - 2L
1,758 SR
Queue Stats
83W - 53L
1,667 Elo+
Solo
Anubis
Anubis
Ixbio
Anubis
Level 154
God Stats
4W - 0L
1,899 SR
Queue Stats
298W - 243L
1,635 Elo+
Solo
Fenrir
Fenrir
ZaiHunna
Fenrir
Level 122
God Stats
14W - 11L
1,591 SR
Queue Stats
19W - 21L
1,370 Elo+
Party 2
Vamana
Vamana
oRubn
Vamana
Level 100
God Stats
1W - 2L
1,541 SR
Queue Stats
65W - 61L
1,381 Elo+
Party 2
Vulcan
Vulcan
phillyjudgment
Vulcan
Level 123
God Stats
6W - 3L
1,632 SR
Queue Stats
118W - 116L
1,519 Elo+
Solo
Team Averages
Level 123
1,684 SR
1,514 Elo+

VS

Team Averages
Level 120
1,508 SR
1,527 Elo+
Atlas
Atlas
C4_Raider
Atlas
Level 120
God Stats
2W - 1L
1,616 SR
Queue Stats
79W - 76L
1,514 Elo+
Party 1
Medusa
Medusa
Kiddblu333
Medusa
Level 113
God Stats
6W - 5L
1,426 SR
Queue Stats
72W - 76L
1,499 Elo+
Party 1
Shiva
Shiva
Morningstar_0310
Shiva
Level 115
God Stats
2W - 5L
1,500 SR
Queue Stats
265W - 262L
1,529 Elo+
Solo
Discordia
Discordia
lincbuc
Discordia
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,556 Elo+
Party 1
Nemesis
Nemesis
scottshort
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 128L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BobDjango
Kuzenbo
13
3 / 0 / 3
7,588
584
7,726
11,108
9,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Ixbio
Anubis
14
8 / 2 / 4
8,931
687
11,522
9,399
4,439
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ZaiHunna
Fenrir
11
4 / 1 / 3
7,155
550
4,125
9,911
7,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
oRubn
Vamana
13
3 / 1 / 5
7,423
571
7,159
13,716
8,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 1 / 5
7,429
571
7,053
6,152
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
C4_Raider
Atlas
8
0 / 5 / 5
6,173
475
2,801
12,918
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Medusa
Kiddblu333
Medusa
11
1 / 5 / 1
6,760
520
5,228
11,155
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 0
6,099
469
4,626
10,634
5,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
lincbuc
Discordia
11
1 / 6 / 2
6,462
497
7,113
8,166
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
scottshort
Nemesis
12
3 / 2 / 0
7,042
542
10,017
10,456
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
21
Kills
5
5
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BobDjango
Kuzenbo
3
0
3
4.5
L
Atlas
C4_Raider
Atlas
0
5
5
0.5
W
Anubis
Ixbio
Anubis
8
2
4
5
L
Medusa
Kiddblu333
Medusa
1
5
1
0.3
L
0
3
0
0
W
Fenrir
ZaiHunna
Fenrir
4
1
3
5.5
L
Discordia
lincbuc
Discordia
1
6
2
0.33
W
Vamana
oRubn
Vamana
3
1
5
5.5
W
3
1
5
5.5
L
Nemesis
scottshort
Nemesis
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,585
Damage
29,785
50,286
Taken
53,329
31,440
Mitigated
25,371
15,886
Healing
7,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BobDjango
Kuzenbo
7,726
2,748
0
2,467
11,108
9,429
0
669
10,401
40,778
0
L
Atlas
C4_Raider
Atlas
2,801
1,078
0
1,862
12,918
9,553
0
7,078
5,778
17,617
0
W
Anubis
Ixbio
Anubis
11,522
943
0
5,800
9,399
4,439
0
1,112
8,285
78,571
0
L
Medusa
Kiddblu333
Medusa
5,228
3,214
0
3,646
11,155
2,962
0
6,402
4,753
0
52,210
L
4,626
569
0
238
10,634
5,561
0
5,665
4,507
0
42,272
W
Fenrir
ZaiHunna
Fenrir
4,125
890
100
2,626
9,911
7,252
20
2,155
7,664
0
23,296
L
Discordia
lincbuc
Discordia
7,113
648
0
1,000
8,166
3,075
0
3,571
4,543
45,993
0
W
Vamana
oRubn
Vamana
7,159
3,419
0
2,684
13,716
8,125
0
2,331
11,129
0
56,916
W
7,053
2,126
0
2,209
6,152
2,195
0
3,706
2,128
45,754
0
L
Nemesis
scottshort
Nemesis
10,017
5,047
0
1,109
10,456
4,220
0
2,989
7,447
0
55,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,526
Gold Earned
32,536
351
Minions Killed
373
0
Camps Cleared
0
1,377,130
Distance Traveled
1,255,760
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,588
584
63
5
0
251,349
0
L
Atlas
6,173
475
26
2
0
254,600
3
W
Anubis
8,931
687
131
10
0
259,430
4
L
Medusa
6,760
520
91
7
0
245,721
0
L
Shiva
6,099
469
65
5
0
178,291
0
W
Fenrir
7,155
550
27
2
0
301,705
0
L
Discordia
6,462
497
104
8
0
263,832
0
W
Vamana
7,423
571
69
5
0
307,264
0
W
Vulcan
7,429
571
61
5
0
257,382
5
L
Nemesis
7,042
542
87
7
0
313,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role