Player Matchup

Ao Kuang
Ao Kuang
KensFethi
Ao Kuang
Level 89
God Stats
52W - 39L
1,534 SR
Queue Stats
112W - 114L
1,463 Elo+
Party 2
Jormungandr
Jormungandr
Kurabu2
Jormungandr
Level 109
God Stats
2W - 3L
1,526 SR
Queue Stats
43W - 38L
1,493 Elo+
Party 2
Chronos
Chronos
Mesos
Chronos
Level 124
God Stats
0W - 2L
1,275 SR
Queue Stats
74W - 84L
1,432 Elo+
Solo
Yu Huang
Yu Huang
Uthought
Yu Huang
Level 152
God Stats
5W - 5L
1,718 SR
Queue Stats
84W - 61L
1,637 Elo+
Solo
King Arthur
King Arthur
Zyrocon
King Arthur
Level 74
God Stats
2W - 6L
1,324 SR
Queue Stats
28W - 24L
1,508 Elo+
Party 2
Team Averages
Level 110
1,476 SR
1,507 Elo+

VS

Team Averages
Level 147
1,557 SR
1,548 Elo+
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Crossifications
Pele
Level 146
God Stats
5W - 1L
1,756 SR
Queue Stats
36W - 27L
1,612 Elo+
Solo
Chronos
Chronos
SenorRompeCulos
Chronos
Level 147
God Stats
3W - 3L
1,528 SR
Queue Stats
73W - 70L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KensFethi
Ao Kuang
11
2 / 3 / 0
6,516
1,303
2,967
6,772
2,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Kurabu2
Jormungandr
12
0 / 3 / 2
6,931
1,386
4,159
7,870
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
Mesos
Chronos
10
0 / 0 / 0
5,405
1,081
0
0
0
Yu Huang
Uthought
Yu Huang
11
1 / 1 / 1
6,410
1,282
6,845
6,212
2,150
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Zyrocon
King Arthur
11
0 / 4 / 0
5,951
1,190
3,266
9,177
5,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

317

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 0 / 5
6,918
1,384
4,481
3,613
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
 
Vulcan
12
1 / 0 / 7
6,466
1,293
4,590
1,600
623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
 
Anubis
12
0 / 1 / 8
6,367
1,273
3,485
3,545
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 7
7,338
1,468
8,686
7,066
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
4 / 0 / 5
7,312
1,462
4,826
2,962
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
11
11
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
5
5.5
W
Vulcan
 
Vulcan
1
0
7
4.5
W
Anubis
 
Anubis
0
1
8
4
W
3
2
7
3.25
L
Ao Kuang
KensFethi
Ao Kuang
2
3
0
0.67
L
Jormungandr
Kurabu2
Jormungandr
0
3
2
0.33
L
Chronos
Mesos
Chronos
0
0
0
0
W
4
0
5
6.5
L
Yu Huang
Uthought
Yu Huang
1
1
1
1.5
L
King Arthur
Zyrocon
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,237
Damage
26,068
30,031
Taken
18,786
16,734
Mitigated
7,946
2,666
Healing
1,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,481
1,195
0
633
3,613
1,769
0
2,439
983
0
9,030
W
Vulcan
 
Vulcan
4,590
2,080
65
93
1,600
623
0
887
563
13,927
0
W
Anubis
 
Anubis
3,485
247
0
0
3,545
1,616
0
2,791
463
13,823
0
W
8,686
2,145
0
325
7,066
2,699
0
4,898
1,667
0
21,951
L
Ao Kuang
KensFethi
Ao Kuang
2,967
576
0
933
6,772
2,998
0
2,029
4,603
9,142
0
L
Jormungandr
Kurabu2
Jormungandr
4,159
391
0
521
7,870
5,620
0
4,130
3,357
23,713
0
L
Chronos
Mesos
Chronos
0
0
0
0
0
0
0
0
0
0
0
W
4,826
1,864
0
601
2,962
1,239
0
1,973
989
11,637
0
L
Yu Huang
Uthought
Yu Huang
6,845
451
65
1,147
6,212
2,150
0
1,346
4,696
17,038
0
L
King Arthur
Zyrocon
King Arthur
3,266
140
0
0
9,177
5,966
0
4,567
4,474
0
13,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,213
Gold Earned
34,401
115
Minions Killed
127
4
Camps Cleared
8
447,552
Distance Traveled
606,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,918
1,384
12
2
3
126,825
0
W
Vulcan
6,466
1,293
31
6
1
129,576
0
W
Anubis
6,367
1,273
30
6
0
110,219
0
W
Pele
7,338
1,468
32
6
3
119,461
0
L
Ao Kuang
6,516
1,303
15
3
2
118,043
0
L
Jormungandr
6,931
1,386
44
9
1
109,857
0
L
Chronos
5,405
1,081
0
0
0
0
0
W
Chronos
7,312
1,462
22
4
1
120,369
0
L
Yu Huang
6,410
1,282
31
6
1
102,010
0
L
King Arthur
5,951
1,190
25
5
0
117,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role