Player Matchup

King Arthur
King Arthur
Barto neto
King Arthur
Level 157
God Stats
23W - 26L
1,498 SR
Queue Stats
253W - 248L
1,533 Elo+
Party 3
Ra
Ra
Jason141722
Ra
Level 153
God Stats
17W - 20L
1,507 SR
Queue Stats
367W - 394L
1,418 Elo+
Party 4
Ymir
Ymir
PJs_Quesorito
Ymir
Level 101
God Stats
33W - 24L
1,376 SR
Queue Stats
217W - 250L
1,389 Elo+
Party 4
Charybdis
Charybdis
monkey1330
Charybdis
Level 140
God Stats
2W - 1L
1,405 SR
Queue Stats
144W - 168L
1,384 Elo+
Party 4
Nemesis
Nemesis
zCrazy16
Nemesis
Level 155
God Stats
2W - 4L
1,496 SR
Queue Stats
350W - 310L
1,557 Elo+
Party 3
Team Averages
Level 141
1,456 SR
1,456 Elo+

VS

Team Averages
Level 136
1,573 SR
1,524 Elo+
Atlas
Atlas
FearedYakuza
Atlas
Level 143
God Stats
0W - 5L
1,419 SR
Queue Stats
325W - 328L
1,518 Elo+
Party 2
Geb
Geb
LazypatatoQC
Geb
Level 87
God Stats
4W - 3L
1,785 SR
Queue Stats
128W - 112L
1,510 Elo+
Party 1
Chronos
Chronos
LiamKoopa
Chronos
Level 169
God Stats
0W - 1L
1,344 SR
Queue Stats
66W - 53L
1,544 Elo+
Solo
Ishtar
Ishtar
PapaBear3240
Ishtar
Level 156
God Stats
0W - 1L
1,666 SR
Queue Stats
92W - 113L
1,506 Elo+
Party 2
King Arthur
King Arthur
ZodzQc
King Arthur
Level 127
God Stats
9W - 8L
1,649 SR
Queue Stats
216W - 191L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Barto neto
King Arthur
15
2 / 0 / 1
9,093
606
8,827
12,988
14,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 4
9,132
609
11,788
6,348
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 7
7,762
517
3,208
7,119
5,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
monkey1330
Charybdis
15
3 / 0 / 1
8,846
590
6,253
9,773
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
zCrazy16
Nemesis
14
1 / 2 / 2
8,223
548
9,203
15,121
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,587
439
4,710
9,959
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 1
6,668
445
6,651
15,101
6,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
LiamKoopa
Chronos
12
0 / 4 / 0
7,063
471
3,885
12,742
6,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ishtar
12
0 / 1 / 0
6,676
445
4,153
7,490
2,969
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
ZodzQc
King Arthur
14
1 / 1 / 0
7,703
514
9,145
14,710
14,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
12
Kills
2
2
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Barto neto
King Arthur
2
0
1
2.5
L
1
2
0
0.5
W
4
0
4
6
L
0
4
1
0.13
L
Chronos
LiamKoopa
Chronos
0
4
0
0
W
2
0
7
5.5
L
Ishtar
0
1
0
0
L
King Arthur
ZodzQc
King Arthur
1
1
0
1
W
Charybdis
monkey1330
Charybdis
3
0
1
3.5
W
Nemesis
zCrazy16
Nemesis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,279
Damage
28,544
51,349
Taken
60,002
33,422
Mitigated
37,976
12,933
Healing
11,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Barto neto
King Arthur
8,827
604
0
1,795
12,988
14,081
0
1,227
11,761
1,255
77,356
L
4,710
1,570
0
1,744
9,959
7,487
0
2,783
6,910
22,704
0
W
11,788
787
1,070
2,731
6,348
2,888
0
3,924
2,424
79,032
0
L
6,651
1,059
0
3,414
15,101
6,791
0
3,006
11,967
50,450
0
L
Chronos
LiamKoopa
Chronos
3,885
1,260
0
3,164
12,742
6,291
519
7,947
4,603
52,397
0
W
3,208
750
0
1,181
7,119
5,997
148
2,842
4,277
16,776
0
L
Ishtar
4,153
2,095
0
2,666
7,490
2,969
0
216
7,239
0
50,487
L
King Arthur
ZodzQc
King Arthur
9,145
808
0
750
14,710
14,438
0
955
13,713
0
68,804
W
Charybdis
monkey1330
Charybdis
6,253
3,090
0
4,841
9,773
3,834
2,950
1,944
7,829
0
76,663
W
Nemesis
zCrazy16
Nemesis
9,203
4,062
0
1,315
15,121
6,622
0
5,309
9,812
0
77,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,056
Gold Earned
34,697
514
Minions Killed
401
0
Camps Cleared
0
1,554,840
Distance Traveled
1,502,024
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,093
606
124
8
0
279,777
0
L
Atlas
6,587
439
27
2
0
295,528
4
W
Ra
9,132
609
136
9
0
343,436
0
L
Geb
6,668
445
71
5
0
331,140
0
L
Chronos
7,063
471
91
6
0
280,645
0
W
Ymir
7,762
517
30
2
0
302,672
0
L
Ishtar
6,676
445
94
6
0
293,045
5
L
King Arthur
7,703
514
118
8
0
301,666
0
W
Charybdis
8,846
590
122
8
0
272,895
2
W
Nemesis
8,223
548
102
7
0
356,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role