Player Matchup

Serqet
Serqet
Ananiax
Serqet
Level 128
God Stats
5W - 4L
1,632 SR
Queue Stats
236W - 254L
1,526 Elo+
Party 2
Set
Set
Hay Clyde
Set
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
237W - 260L
1,512 Elo+
Party 2
Neith
Neith
Its The Ol 96er
Neith
Level 141
God Stats
6W - 4L
1,606 SR
Queue Stats
156W - 150L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
Tearindisup
Kuzenbo
Level 121
God Stats
2W - 3L
1,706 SR
Queue Stats
323W - 394L
1,430 Elo+
Party 2
Geb
Geb
lelii17
Geb
Level 81
God Stats
16W - 9L
1,621 SR
Queue Stats
106W - 96L
1,559 Elo+
Party 2
Team Averages
Level 123
1,613 SR
1,499 Elo+

VS

Team Averages
Level 152
1,490 SR
1,545 Elo+
Medusa
Medusa
Breadstickhippo
Medusa
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 152L
1,524 Elo+
Solo
Hel
Hel
MsPhoenix420
Hel
Level 177
God Stats
0W - 3L
1,298 SR
Queue Stats
504W - 499L
1,533 Elo+
Party 1
Tyr
Tyr
PounDTrash52
Tyr
Level 127
God Stats
40W - 53L
1,462 SR
Queue Stats
1,400W - 1,417L
1,572 Elo+
Solo
Sobek
Sobek
Tundra98
Sobek
Level 129
God Stats
8W - 2L
1,736 SR
Queue Stats
63W - 51L
1,533 Elo+
Solo
Ullr
Ullr
phoenixninja13
Ullr
Level 167
God Stats
22W - 21L
1,451 SR
Queue Stats
513W - 510L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ananiax
Serqet
11
4 / 1 / 0
6,441
586
4,557
7,606
3,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 1 / 3
7,594
690
9,385
8,678
4,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 0 / 1
6,507
592
4,404
4,200
1,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Tearindisup
Kuzenbo
11
0 / 0 / 0
5,798
527
3,909
10,270
7,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
10
1 / 1 / 4
6,089
554
4,154
8,793
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,907
537
4,627
9,591
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 5 / 0
5,716
520
2,459
7,673
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 0
5,645
513
2,856
9,044
6,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Tundra98
Sobek
12
1 / 0 / 0
6,923
629
7,475
8,206
6,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
5,738
522
3,593
7,273
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
12
Kills
3
3
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
Ananiax
Serqet
4
1
0
4
L
0
4
2
0.25
W
6
1
3
7.5
W
1
0
1
1.5
L
1
5
0
0.2
L
1
1
0
1
W
Kuzenbo
Tearindisup
Kuzenbo
0
0
0
0
L
Sobek
Tundra98
Sobek
1
0
0
1
W
Geb
1
1
4
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,409
Damage
21,010
39,547
Taken
41,787
23,428
Mitigated
21,854
6,756
Healing
12,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Ananiax
Serqet
4,557
955
0
700
7,606
3,139
0
740
6,810
0
45,991
L
4,627
1,918
0
1,839
9,591
4,192
0
918
8,396
0
45,036
W
9,385
4,010
0
1,020
8,678
4,472
0
1,256
7,422
0
77,526
W
4,404
1,542
0
1,014
4,200
1,948
0
0
4,200
0
58,646
L
2,459
487
870
1,476
7,673
2,067
0
580
7,093
43,001
0
L
2,856
388
0
2,103
9,044
6,583
0
1,783
7,261
0
14,537
W
Kuzenbo
Tearindisup
Kuzenbo
3,909
1,756
0
1,972
10,270
7,763
0
5,939
3,641
32,629
103
L
Sobek
Tundra98
Sobek
7,475
696
0
5,022
8,206
6,612
0
3,434
4,400
45,535
282
W
Geb
4,154
381
0
2,050
8,793
6,106
0
971
7,822
16,659
0
L
3,593
2,089
0
1,205
7,273
2,400
0
873
6,220
0
43,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,429
Gold Earned
29,929
386
Minions Killed
341
0
Camps Cleared
0
1,196,176
Distance Traveled
1,068,377
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,441
586
77
7
0
274,827
1
L
Medusa
5,907
537
73
7
0
224,588
0
W
Set
7,594
690
126
11
0
246,554
4
W
Neith
6,507
592
101
9
0
204,537
0
L
Hel
5,716
520
83
8
0
211,318
0
L
Tyr
5,645
513
27
2
0
232,642
0
W
Kuzenbo
5,798
527
63
6
0
236,284
0
L
Sobek
6,923
629
94
9
0
220,524
0
W
Geb
6,089
554
19
2
0
233,974
4
L
Ullr
5,738
522
64
6
0
179,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role