Player Matchup

Janus
Janus
Silver I
J_E_R_lVl
Janus
Silver I
Level 95
God Stats
14W - 13L
1,460 SR
Queue Stats
26W - 30L
1,027 MMR
Party 1
Danzaburou
Danzaburou
Silver III
MoNStTR0SitTY
Danzaburou
Silver III
Level 48
God Stats
39W - 36L
1,518 SR
Queue Stats
51W - 53L
849 MMR
Party 1
Shiva
Shiva
Silver III
UnreaI Ace
Shiva
Silver III
Level 106
God Stats
4W - 5L
1,003 SR
Queue Stats
33W - 37L
892 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 83
1,327 SR
923 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,438 SR
729 MMR
Hel
Hel
Silver V
AlexKilling
Hel
Silver V
Level 126
God Stats
2W - 4L
1,428 SR
Queue Stats
149W - 221L
552 MMR
Solo
Neith
Neith
Silver IV
PorkChop9116
Neith
Silver IV
Level 48
God Stats
10W - 20L
1,363 SR
Queue Stats
74W - 97L
859 MMR
Solo
Merlin
Merlin
Silver III
ZayDaSensei
Merlin
Silver III
Level 85
God Stats
47W - 48L
1,524 SR
Queue Stats
101W - 130L
774 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
J_E_R_lVl
Janus
14
5 / 1 / 7
11,500
767
12,855
9,370
3,574
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
MoNStTR0SitTY
Danzaburou
14
4 / 0 / 5
11,485
766
10,184
8,990
3,386
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
15
5 / 0 / 6
11,733
782
10,479
22,822
21,760
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
HerculesAtlasAchillesCharonDiscordia

VS

Bans
AphroditeKuzenboAnubisBacchusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
8,972
598
8,354
18,342
6,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 3 / 1
9,030
602
8,666
8,311
2,791
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
13
1 / 2 / 0
9,757
650
12,190
10,988
3,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
14
Kills
1
1
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Janus
J_E_R_lVl
Janus
5
1
7
8.5
W
Danzaburou
MoNStTR0SitTY
Danzaburou
4
0
5
6.5
L
0
3
1
0.17
W
Shiva
5
0
6
8
L
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,518
Damage
29,210
41,182
Taken
37,641
28,720
Mitigated
13,051
15,622
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,354
1,199
3,504
5,830
18,342
6,464
0
6,638
11,704
19,502
0
W
Janus
J_E_R_lVl
Janus
12,855
595
0
2,009
9,370
3,574
1,100
6,075
3,295
41,605
0
W
Danzaburou
MoNStTR0SitTY
Danzaburou
10,184
3,995
0
3,919
8,990
3,386
1,698
4,816
4,174
0
55,157
L
8,666
2,830
0
1,287
8,311
2,791
0
2,843
5,468
0
29,738
W
Shiva
10,479
1,577
953
8,741
22,822
21,760
281
10,368
12,454
718
36,407
L
Merlin
12,190
193
0
658
10,988
3,796
0
4,393
6,595
55,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,718
Gold Earned
27,759
159
Minions Killed
135
0
Camps Cleared
0
843,270
Distance Traveled
779,281
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,972
598
24
2
0
233,526
0
W
Janus
11,500
767
54
4
0
268,017
0
W
Danzaburou
11,485
766
63
4
0
268,648
1
L
Neith
9,030
602
38
3
0
259,434
5
W
Shiva
11,733
782
42
3
0
306,605
0
L
Merlin
9,757
650
73
5
0
286,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role