Player Matchup

Bellona
Bellona
Acssin_Sebas
Bellona
Level 28
God Stats
7W - 6L
1,447 SR
Queue Stats
194W - 177L
1,373 Elo+
Party 1
Chiron
Chiron
BOB5032
Chiron
Level 67
God Stats
3W - 1L
1,609 SR
Queue Stats
106W - 94L
1,474 Elo+
Solo
Awilix
Awilix
Elev8_XENO
Awilix
Level 89
God Stats
1W - 1L
1,272 SR
Queue Stats
2W - 4L
1,085 Elo+
Party 2
Khepri
Khepri
Holy_Headshot324
Khepri
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Discordia
Discordia
miski_504
Discordia
Level 102
God Stats
4W - 5L
1,177 SR
Queue Stats
107W - 99L
1,363 Elo+
Party 1
Team Averages
Level 70
1,401 SR
1,359 Elo+

VS

Team Averages
Level 81
1,570 SR
1,418 Elo+
Pele
Pele
BULLET PROOF019
Pele
Level 118
God Stats
17W - 16L
1,517 SR
Queue Stats
640W - 682L
1,438 Elo+
Solo
Hachiman
Hachiman
ProfessrPressure
Hachiman
Level 46
God Stats
4W - 6L
1,426 SR
Queue Stats
27W - 38L
1,350 Elo+
Solo
Nemesis
Nemesis
RockStarOnAddys
Nemesis
Level 49
God Stats
5W - 3L
1,538 SR
Queue Stats
257W - 262L
1,451 Elo+
Solo
Ymir
Ymir
T128916
Ymir
Level 49
God Stats
1W - 1L
1,799 SR
Queue Stats
41W - 56L
1,378 Elo+
Solo
Scylla
Scylla
youzakilla
Scylla
Level 143
God Stats
21W - 18L
1,569 SR
Queue Stats
305W - 314L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Acssin_Sebas
Bellona
14
3 / 1 / 0
8,646
618
7,369
9,459
9,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chiron
BOB5032
Chiron
13
8 / 1 / 2
8,457
604
11,137
6,407
2,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
Elev8_XENO
Awilix
12
2 / 1 / 3
7,639
546
5,729
9,886
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 0 / 8
7,335
524
2,736
7,521
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
miski_504
Discordia
13
2 / 1 / 1
7,951
568
4,740
5,619
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 0
7,642
546
8,819
13,740
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 0
5,818
416
4,196
10,765
3,539
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 0
6,357
454
3,749
13,006
7,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
T128916
Ymir
4
0 / 1 / 0
4,686
335
531
2,802
1,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Scylla
youzakilla
Scylla
12
0 / 2 / 1
6,535
467
4,388
8,184
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
4
4
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
Acssin_Sebas
Bellona
3
1
0
3
W
Chiron
BOB5032
Chiron
8
1
2
9
L
4
4
0
1
W
Awilix
Elev8_XENO
Awilix
2
1
3
3.5
W
0
0
8
4
L
0
6
0
0
L
0
2
0
0
L
Ymir
T128916
Ymir
0
1
0
0
W
Discordia
miski_504
Discordia
2
1
1
2.5
L
Scylla
youzakilla
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,711
Damage
21,683
38,892
Taken
48,497
23,379
Mitigated
21,431
14,519
Healing
8,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Acssin_Sebas
Bellona
7,369
1,533
0
4,043
9,459
9,111
256
0
9,459
0
52,297
W
Chiron
BOB5032
Chiron
11,137
5,157
345
1,736
6,407
2,207
3,029
486
5,881
0
54,699
L
8,819
1,324
0
1,277
13,740
5,432
0
1,664
12,022
0
50,352
W
Awilix
Elev8_XENO
Awilix
5,729
2,679
0
4,707
9,886
3,705
212
1,226
8,574
0
50,018
W
2,736
309
144
1,983
7,521
6,551
245
1,034
6,441
17,153
0
L
4,196
2,794
0
1,476
10,765
3,539
147
864
9,901
0
32,373
L
3,749
1,210
0
4,287
13,006
7,747
0
604
12,374
0
37,562
L
Ymir
T128916
Ymir
531
156
79
1,127
2,802
1,819
0
379
2,423
7,005
0
W
Discordia
miski_504
Discordia
4,740
326
0
1,561
5,619
1,805
82
1,813
3,618
50,929
0
L
Scylla
youzakilla
Scylla
4,388
0
0
0
8,184
2,894
0
3,585
4,301
47,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,028
Gold Earned
31,038
375
Minions Killed
272
0
Camps Cleared
0
1,380,525
Distance Traveled
1,099,911
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,646
618
95
7
0
250,607
4
W
Chiron
8,457
604
89
6
0
278,438
0
L
Pele
7,642
546
67
5
0
312,982
0
W
Awilix
7,639
546
81
6
0
304,066
0
W
Khepri
7,335
524
22
2
0
284,884
0
L
Hachiman
5,818
416
40
3
0
190,232
0
L
Nemesis
6,357
454
70
5
0
287,462
0
L
Ymir
4,686
335
11
1
0
73,924
0
W
Discordia
7,951
568
88
6
0
262,530
5
L
Scylla
6,535
467
84
6
0
235,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role